Violence in Video Games Outline
Topic: Supporting that violence in video games is does not cause violence in real life.
Organizational Pattern: Problem-Solution
General Purpose: To persuade
Specific Purpose: To persuade the audience that violence in video games does not affect violence in real life
Primary Audience Outcome: To have the audience see that violence in video games does not correlate to real life violence
Thesis Statement: Violence in video games does not affect levels of aggression in people as long as you follow the MSRB rating scale.
Introduction:
(Attention Getter) Since 1972 with the creation of pong, video games have been one of the leading ways to spend free time around the world. (Link to Audience) With the creation of all sorts of different
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The solution to completely stopping the correlation no matter how small to violence in video games and aggression is to follow the guidelines in place or implementing activities to stop any added aggression from video games.
a. Follow ESRB and look closely at yourself
i. Just like movies and TV shows, video games have the same rating system based on age. ii. It has been proven that violent video games and aggression do have a direct correlation in the short term. (Decamp, 2015) so if you feel angry after playing a video game take some time to decompress to lose that aggravated feeling.
b. Read the facts
i. “Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290) ii. There is a direct correlation to video game sales going up while aggravated assaults and homicides go down. (Markey 2015) iii. A review in 2004 did not show a clear relation between video game violence and real life violence. The study found that for every 1% increase in violent video game sales there was a .03% decrease in real life violence. (Fournis,
Dill, Karen E. and Dill, Jody C. “Video Game Violence: A Review of the Empirical
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
Peckham, Matt. “Researcher Says Linking Video Games to Gun Violence Is a ‘Classic Illusory Correlation’”. time.com. 17 Dec 2013.
According to the American Psychological Association, there is not sufficient evidence to prove that violent video games are the cause of violence and crime in real life. The only correlation between violence in video games and real life, is that those that play violent video games are slightly more aggressive, not violent. More studies and research is needed to determine a better path and to create more knowledge on the subject.
ProCon.org. "Do Violent Video Games Contribute to Youth Violence?" ProCon.org. 29 Mar. 2011. Web. 26 Feb. 2014.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
ScienceDaily, "Could Violent Video Games Reduce Rather Than Increase Violence?" 2009 Web. The Web. The Web. 23 Apr. 2015. The 'Second http://www.sciencedaily.com/releases/2008/05/080514213432.htm
In conclusion, Compare to other media, such as movie and novel, violent video game has more impact on people because of its involvement, realism, players’ motivation, and the desensitization effect it can cause to human’s mind. There are some arguments that violent video games can increase visuospatial ability and social, and can also be used in education, however, these advantages of video games cannot reduce the influence of violent video games.
Costikyan, Greg. “The Problem of Video Game Violence is Exaggerated.” Video Games. Detroit: Greenhaven, 2003. Opposing Viewpoints Resource Center. Web. 5 Nov. 2005.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
A survey of 1,102 adolescents found that 97 percent had played video games in the past day. Although most parents checked the censor’s rating before consenting their child to obtaining it, 50 percent of boys and 14 percent of girls favored games with an "M" (mature) or "AO" (adult-only) rating, which suggests a high degree of violence. Social scientists believed that children are more probable to mimic the actions of a character with whom they identify. In violent video games, players participate as a character, and even choose which weapons they’ll use while fighting other characters. Similarly, repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral preparation for violent activity. Violence in society is not solely caused by violent media. But research shows that continuous exposure to violent media causes people to believe that violence can be an acceptable, positive way to solve problems.
In the 2014 editorial, “Do Violent Video Games Contribute to Youth Violence?”, Steven Markoff supports the claim violent video games cause violent behavior. He speaks to a curious audience of all ages. The article uses logos throughout creating a set opinion on the topic.
...ain and the health. In fact, violence video games influence children’s behavior badly, thus the child led to be aggressive. Many parents suffer from video games, due to the influences of it on their children. It is a really important topic because many parents are suffering from the influences of video games and I personally know a friend who had epilepsy from playing video games for a long hours daily.