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The impact of technology in the film industry
How has computing changed the film industries
Two Disney films to compare
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Recommended: The impact of technology in the film industry
Computer animation is the art of creating moving images via the use of the computers. It is a subfield of computer graphics and animations (Computer Animation). It is created through the use of 2D and 3D computer graphics. This technique is becoming increasingly popular in the world of the film industry. Several animated features are now being created by the use of computers. Special effects are being created by computers as well.
Movie companies that are becoming famous for using computers are Pixar, Dream Works, Paramount Pictures, 20th Century Fox, Square Pictures and Walt Disney. Dream Works developed the computer animated movies, “Antz”, “Shark Tale” and “Shrek” (1 and 2). Paramount Pictures created, “Jimmy Neutron: Boy Genius”, Square Pictures created, “Final Fantasy: The Spirits Within”, and Walt Disney created the recent animated feature, “Dinosaur.” The most inventive and successful company is by far Pixar with their creation of “A Bug’s Life”, “Finding Nemo”, “Monster’s Inc.” and “The Incredibles.”(List of Computer-animated films)
In computer animation an illusion of movement is created by an image being displayed on the computer screen which is then quickly replaced by another image that is very similar but shifted slightly. One may wonder, how do these movies create images to look like smooth moving figures? The pictures must be drawn as 24 frames per second or faster. Some movies these days are putting 70 frames a second which makes it impossible for the eye or brain to process to notice the break between objects. Computer animation requires high frame rates to reinforce the realism of the picture. There is no jerkiness seen as the higher speeds due to “persistence of vision” (Computer Animation). Humans’ eyes and brains help out with computer animation, they automatically smooth out minor breaks because they store a picture for a fraction of a second and it creates the illusion of continuous movement.
After an image is sent to the screen to a back buffer, a computer can draw the image and make any changes needed before it is complete. Once the image is correct the computer tells the screen to draw from the back buffer either by copying the image from the back buffer to the primary buffer or making the back buffer the new primary buffer.
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
The spectacular qualities within the contemporary films that use VFX became progressively important to Hollywood. The popularity of the ever growing special effects has been increased by a growing demand for products in different multimedia forms such as computer games, theme-park rides and many other secondary outlets that frequently generated more profits then the films they were based on.
In the 1980’s animation hit it peak with feature films, animated television, commercial that was paying very well, bands, and music videos. Stop motion animation was being the star in animation. Cable television shows would hire stop-motion animators to create their logo entirely with stop-motion animations, one network that did this was MTV. Also, some music videos would be completely done with stop-motion animation. Stop motion animation was almost used everywhere. Will Vinton created an animation studio that would produce the most iconic character today like the stop motion of Noid and the California Raisins made in clay for a commercial. These characters would become bigger than the brands they were to promote. “ Films such as Star Wars, Empire Strikes Back, Dragon Slayer, and Robocop would be filled with stop-motion visual effects to the point that the lines between reality and the imagined were so well blurred, many people thought it just couldn’t get any
Stop Motion using a camera – Stop-motion animation involves taking a process of pictures of a model, then moving it a small amount and taking the next photo. After this you then put all of the photos together and the small movements of the model appear to be a human-type action.
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
Technology is a central issue surrounding film making from the times of Charlie Chaplin's silent films to today's modern and computer-animated films such as George Lucas's Star Wars. In addition there have been a system of changes in computer, phone and video enhancement which has propelled vast amounts of information knowledge to the public at a rapid rate.
Computer Generated Images, or CGI, is a form of Computer Graphics design, and animations, that make a image look 3D. These images are shown all throughout the media world, industry, and business, such as print media, tv, movies, pictures, commercials, etc. CGI’s have improved rapidly on software that helps our world improve on computer generated imaging. CGI software’s is used to make graphical design for purposes like movies in the theater. CGI companies and software’s, has made the technology age, and its computer has increase in speeds, and has allowed computer graphics programmers, and other companies, to make better quality films, games, and electronic digital photos on their CPU’s, or laptops. Because of the new advancement in software technology in CGI, and graphics designing, it has brought new internet religious cultures, its own new experiences, such as celebrities, and newer technological vocabulary. Technology advancement has increased so much that CGI’s has lead to the new beginning or era of virtual cinema photography.
The Matrix is a sci-fi action film about a computer hacker named Neo that has been brought into another world deemed “the matrix.” The Matrix is a prime example of cinematography. The film uses many different types of cinematography such as mise-en-scene, special effects, and camera shots to make it interesting and entertaining to the audience guiding their attention to the important aspects of the film.
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Early 1940s and 50s, john Whitney start the experiment of computer graphics, but early 60s when digital computer graphics come to promising stage. So as the animation didn’t just happen, but with the contribution of many people to see that they build in to the digital age of technology with the 3d animation (computer animation) by using moving image that consist of sketch of scene drawn on a paper that help them in developing techniques using technology for creating the animations, which is developed to what it is today.
The final step is called rendering. During rendering, the computer calculates the effect of light, color, and texture on the model's surface. For a film or video, the computer will produce a two-dimensional digital picture of the characters for each frame of the animation. The computer artist usually adjusts many visual effects, such as camera focus and transparency, during the rendering phase.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
The first 2D animation was created in by Emile Cohl in 1908 called “Fantasmagorie”. The animated film was 70 seconds made with 700 images and 24 frames per second for making the ending according to Kieran Kane’s presentation “The History of Animation”. In 1928, Walt Disney used 2D animation to create the first Mickey Mouse cartoon “ Steamboat Willie”. The cartoon was also the first animated film to have a sound track in the background according to “ The History of Animation”. After this event, many companies like Walt Disney, Warner Bros, and Hanna-Barbera started creating cartoons and commercials with paper 2D animation in 1930s to 1970s; these were known as the “year of animation”. Now, most animations have the problem of consuming time
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.