Video game engines Essays

  • Ubisolf, a multinational Video-Game Developer

    520 Words  | 2 Pages

    Ubisoft is a multinational video-game developer and it’s headquarter is in Montreuil, France. The Guillemot family founded Ubisoft in March of 1986. Yves Guillemot, the chairman and the CEO, soon after made deals with MicroProse, Sierra On-Line and Electronic Arts to start distributing their games in France. The first game that was developed internally by Ubisoft was released in 1989 by the name of Zombi. By the end of the decade Ubisoft expanded worldwide. Ubisoft spread over 19 countries with

  • Creating an Educational Video Game

    2075 Words  | 5 Pages

    Creating an Educational Video Game In the gaming world, there are many different types of games: sandbox, shooters, puzzle, RPG, platform and many more. One thing that is not seen is educational games; they are there but are in the few. Many factors are the cause for the scarce amount of these games. They need to be educational in a certain field; corresponding with math, reading or science. Therefore, they need to be fun to encourage players to continue playing the game as well as to retain its

  • Imitation of Wylie Final Draft

    959 Words  | 2 Pages

    I am crying over humans carelessly spend money that leaves their wallet empty. I sob over this; humans constantly spend their money on unnecessary purchases. As my soul fills with sorrow from this predicament, tears streamed down upon my face. The dilemma that makes these incompetent humans spends their money on unnecessary things is obviously troublesome. However, no one has paid attention to this serious crisis at all. They moved on with their daily lives with no care on this dire situation. These

  • Kids getting lazy, fat and disrespectful

    530 Words  | 2 Pages

    Kids these days are getting lazier, fatter, and more disrespectful. The baseball and soccer fields are empty, and the parks are empty. Kids are just no where to be seen nowadays. Where have they all gone? Well, if you look in the right places, then maybe you’ll see them. By the right places, I mean in front of our good friends the television, the play station or the computer. Parents should Here are some stats from the U.S. Surgeon General’s office. •     Almost half of Americans aged 12 to 21 are

  • The Analysis of Steampunk Elements in Various Video Games

    2452 Words  | 5 Pages

    ways of entertainment, video games were the most suitable choose for answering public demands and steampunk games started to be published by game developers. The children of the modern age showed their interests almost immediately and steampunk themed video games became one of the most loved genre for video game enthusiasts. Game developers first started to work on steampunk games as early as 1985. The game called The Eidolon were published in December 1985 by Lucasfilm Games. As a prototype it did

  • Game Programming and Engineering

    799 Words  | 2 Pages

    Game programming and engineering are similar careers that involve both programming skills and patience. There are many fields in game programming and engineering, however, the fields of Artificial intelligence programing (AIP), Robotic engineering (RE), Lead Game play programming (LGP), and Software engineering (SE) are the most similar in the comparison of programmers and engineers. AIP and RE are both almost the same because in both careers you are programming a computer and/or robots to perform

  • Computers in Life

    2093 Words  | 5 Pages

    Computers in Life A man wakes up in the morning to the sound of his digital alarm clock and immediately checks his e-mail. He turns on the television, which has a V-chip to keep his children from watching what may be violent. He gets dressed, gets in his car, and drives to work where he works as the network administrator at a local steel company. It is amazing all of the things this man uses in the morning alone that would not be possible if it were not for computer technology. From his alarm

  • How has Technology Changed Human Life?

    2047 Words  | 5 Pages

    Over the last few decades, technology has greatly increased its abilities. It started from the simple radio to now having cell phones which can surf the web. Technology has greatly influenced our society in many ways. Nowadays it has made family relationships have a different connection and has simplified people’s lives. A couple decades ago, a person would never had imagined to Skype a family member across the world. It would be like trying to imagine teleportation. It was unthinkable, but with

  • Grand Theft Theory: Vice City

    3830 Words  | 8 Pages

    Grand Theft Theory: Vice City Both Cote and Khan said it's up to parents to decide whether their teens should be allowed to play Vice City. "Parents should be informed of what this game is about," said Khan. "I would definitely warn kids of the violence." Cote said when his mother first discovered that he and his brother played Grand Theft Auto III, she was "mortified."[1] Patriarchal formations of familial angst and romance included, Vice City has been received again and again in the several

  • Physics in Video Games

    1040 Words  | 3 Pages

    There are a few different physics engines that programmers use now for their games. There are 2 main physics engines that programmers use: Havok, and Math Engine. A Physics Engine is the code that game companies buy or Build to put in their code. The code is already written and they just have to implement the code in their program. The thing about Physics in video games is that none of it has to be realistic. Most of the physics in older games aren't close to being realistic for there were

  • Analysis Of Advertisements For Two Different Things

    1220 Words  | 3 Pages

    reader. This very concept is well displayed in the two selected, yet very different, magazine ads from the software magnate Microsoft Corporation. The first ad is taken from Computer Games Strategy Plus - a gaming magazine, as one might infer from the title. The product `Monster Truck Madness' is a computer video game designed, quite obviously, for entertainment purposes. The second ad is from PC World, which is of a much more technical nature than its previous counterpart. The product in this ad

  • Game Engine and Development Structure

    1659 Words  | 4 Pages

    Introduction A game engine is a platform prepared for development of a particular game. In other words, game engine is a set of tools used to develop games. A brief history In the olden days, arcade games were very popular. However, these games are developed as a one-off kind meaning that if someone were to create another game, that person wouldn’t be able to use the same tools due to the fact that the games are developed right there and then. This was because memory at that time was not sufficient

  • Nintendo Research Paper

    1874 Words  | 4 Pages

    Daryl Cunningham April 18, 2018 Dr. Stinson BUS-430 When it comes to video game companies the one that has the most extended history to date is Nintendo. What started out as a small company it grew to the vision that people has seen today. Even though there are two companies that not only have console and games, nevertheless Nintendo were the ones that help put video games back on the market. This evidence appears by going through the overview, financial, use of technology, and SWOT/Porter Five

  • The Creation Process of Video Games

    1583 Words  | 4 Pages

    The Creation Process of Video Games At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public

  • Jobs in Computer Science: Video Games vs. Computer Systems

    1644 Words  | 4 Pages

    years of experience. Video Games The $67 billion industry juggernaut that is the video game industry shows no signs of stopping or even slowing down. Video game spending is estimated to reach $112 billion by 2015. In such a large and competitive industry, jobs such as game designers are highly valued. Of course, a game isn’t made and then organized, so game designers are needed to plan and design everything, from story and game mechanics to sound and design. The video game industry is almost recession-proof

  • Final Fantasy 13: Breakthrough Video Game

    872 Words  | 2 Pages

    Ever experienced a video game with stunning in-game graphics that some games give only in their major event cut scenes? Ever played a game with an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full

  • How Have Video Games Changed Over The Years

    1040 Words  | 3 Pages

    The video game industry is always changing. New tech and software sprout new opportunities for game studios to take advantage of and make game better. We are going to look how much video games have evolved over the years, trends that have occurred in the past and currently that have affected video game development, and what may happen to the industry in the future. It is believed that Physicist William Higinbotham was the first to create a video game called Tennis for Two. It was similar to the game

  • The Importance of Audio in Video Games

    2370 Words  | 5 Pages

    Video games are not often the subject of study for sound and culture analysis. This is counterintuitive considering the social and technological impact games have. Audio in video games are not simply meant to create a specific atmosphere, this is only one aspect of audio being addressed. Music and game sound have the potential to bring the player into a situation that they feel is incredibly real. Player immersion is what makes games very memorable, and this becomes much easier and smoother with

  • Bioware Career Essay

    1004 Words  | 3 Pages

    Introduction The Career I have researched is the field of Video Game design and development. This field was chosen because I have always had an interest in video game. They have always have been a major part of my life and I wish to help shape the future of video games. What I hope to learn from this project is the required skills I’ll need to pursue this goal. Also, I wish to learn part of the process of making video games. Career Information Video game design and development works in several different

  • Evolution of Video Games

    1668 Words  | 4 Pages

    1. INTRODUCTION: 1. a What is Video Game? Video game is an electronic game seeking human interaction through an engaging user interface that is being fetched by a video device. Traditionally the term video in video game is referred as a raster display device, but it now implies any type of display device [monitors, TV etc] that can produce two or three-dimensional images. 1. b How does it work? The electronic systems used to play video games are referred to as platforms. The most famous platforms