Computer-generated imagery Essays

  • Computer Generated Imagery: Transformers Dark of the Moon

    1918 Words  | 4 Pages

    Computer Generated Imagery: Transformers Dark of the Moon In 2007, history was born. In a less climatic way, Transformers, an American science fiction action film based on the toy line was debuted. The sequel, Transformers: Revenge of the Fallen was released in the summer of 2009. Two years later, the third installment of the live action series, Transformers Dark of the Moon was released. In present day, enthusiastic fans await the arrival of the fourth installment of the Transformers film series

  • History Of Special Effects Makeup

    1976 Words  | 4 Pages

    creatures from distant planets, and an augmented reality. Amazing, but all computer generated. So what ever happened to good old special effects makeup? Physical application and design were the “go to” methods for a long time in the film industry. SFX makeup set the foundation for today’s CGI. Computer generated imagery has evolved and spread throughout cinematography and the film world like wildfire. Although computer generated imagery offers countless creative opportunities, the art form of special effects

  • Star Trek

    954 Words  | 2 Pages

    visual technology as it creates stunningly impressive and often beautifully breathtaking artistic imagery. Star Trek is enjoyed by many people for many reasons. Without a doubt, the sheer visual masterpieces created by the show offer a large incentive for watching. Taking place in the future, the show must always portray futuristic devices and techniques that push the limit of visual and computer technology. Perhaps the most notable of such devices is the transporter. Lawrence M. Krause, author

  • Reflection Of 3d Animations

    687 Words  | 2 Pages

    in love with computer graphics and made me thirstier to learn more about this field. I watched every Pixar, double negative and DreamWorks movie, paying close attention to lightning, shadows and all rendering details, wanting to know how they were modelled, lightened, illuminated and rendered behind the scenes. Even though I don’t play video games, I always watched my brothers play games such as call of duty, and Crysis to see the real time rendering. From the first lecture of computer graphics undergrad

  • The Day After Tomorrow: Remediating Global Warming

    2272 Words  | 5 Pages

    Global warming, an increase in the average of Earth’s temperature, has been occurring since the 1800s. A majority of climatologists conclude that human activities are responsible for most of the warming. The main human activities that contribute to global warming are the burning of fossil fuels (coal, oil, and natural gas) and the clearing of land (NASA). Since wealthier industrial countries use most of the world’s fossil fuels, they not surprisingly contribute most to this phenomenon. Europe, Japan

  • Feminist Analysis Of Revlon

    815 Words  | 2 Pages

    Computer Generated Bodies; A Feminist Analysis of “Revlon: Beyond Natural” and the Objectification of Women in Patriarchal Society This feminist analysis will define computer-based innovations that are utilized to distort and objectify women’s faces within the context of patriarchal society. The advertisement entitled “Revlon Beyond Natural” is an example of this type of computer-generated imagery that idealizes and creates an artificial sense of perfection in woman’s facial features. For instance

  • 'Moby-Dick' by Nigel Williams

    1414 Words  | 3 Pages

    While it may appear to be a simple story on the surface, as with the novel, the latest film adaptation of ‘Moby-Dick’ as a two-part miniseries is more complex than what appears at face value to be just a simple whaling narrative. Although they may not be glaringly obvious, just as they were in the novel, included in the miniseries are a number of themes made relevant for an audience of the twenty-first century, which in turn give the miniseries a considerable level of complexity. These themes, including

  • Technology & Film

    860 Words  | 2 Pages

    the Motion Picture. The New York Times Company. 2005. http://inventors.about.com/library/inventors/blmotionpictures.htm Parsons, June J. and Oja, Dan. Computer Concepts 8th Edition. United States: Course Technology, 2006. Computer Generated Imagery. Wikipedia: The Free Encyclopedia. 12 Dec 2005. http://en.wikipedia.org/wiki/Computer-generated_imagery

  • A Career as an Animator

    2479 Words  | 5 Pages

    Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of

  • Technological Evolution in the Film Industry

    714 Words  | 2 Pages

    As times are changing, knowledge and information are also changing. With that, the development of motion picture complexity has changed the film industry by a continuing technological evolution. It is evident that films have changed significantly over the last 100 years. The intricacy of filmmaking technology has rapidly progressed, allowing creative potential for filmmakers. Films are often due to technological advances, or even to reintroduce a classic story. Some examples of films that have been

  • The Role of Computer Generated Imagery in the Movie (Film) Industry

    831 Words  | 2 Pages

    The Role of Computer Generated Imagery in the Film Industry Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie

  • Advances in Animation and Their Effects on Modern Cinema

    2539 Words  | 6 Pages

    are becoming obsolete since the advent of CGI (computer generated imagery). Animation fans from all walks of life have segregated themselves in accordance to what they believe is the better form of animation. The debate mainly focuses on whether these new advances are truly benefiting the animation industry and whether or not traditional animation, in movies, such as Disney’s Treasure Planet, are being over looked due to movies that use computers as a primary medium. It is arguable that GCI ads

  • The Art of Animation

    1332 Words  | 3 Pages

    and presented, yet an astounding amount of people are still under the belief that it is strictly for younger audiences. Animation, in essence, is drawing movement (Taylor 7). This can be achieved using methods such as individual drawn frames, computer-generated images, cut-out animation, and many more. Although the process is meticulous and tiring, the end result is usually gratifying and worth the hard work. Animation can also fit any genre and can appeal to any age group, something many people tend

  • Lego Movie Reflection

    1168 Words  | 3 Pages

    The Lego Movie is a 3D computer animated film directed by Phil Lord and Christopher Miller. While the film features a few live-action scenes, it is primarily an animated film. Based on the line of Lego toys, the story revolves around an ordinary Lego named Emmet, who out of sheer luck finds the piece of resistance and turns out to be the ‘special ’. He and the master builders band together to stop Lord Business from gluing everything in his vision of perfection. In the film everyone in the Lego world

  • Technology and the Death of Cinema

    671 Words  | 2 Pages

    In the textbook ‘American Film: A History’, Jon Lewis discusses the components which he believes are markers of “the end of cinema as we know it”. By Cinema, Jon Lewis is meaning the all-encompassing thing that is film-making and film-viewing, as well as the marketing, and business side of Hollywood itself. The changes that resulted from the conglomerate business model, the marketing system of the industry and the advance in technology are the major argument points discussed by Lewis, however I

  • Animation

    2275 Words  | 5 Pages

    Animation My personal enjoyment with animation has inspired me to write this essay, pertaining to animation. Since I was a child I have been fascinated with cartoons; from when they started out to be black and white, and until now with full colour and computer effects. To better perceive what my personal feelings about animation are, I must first discuss in full detail, a general overview of how animators bring traditional animation alive with motion. Animation seems like a smooth movement of drawn sequences

  • History of Computer Animation

    1772 Words  | 4 Pages

    of Computer Animation To look at him, you would not think that Phil Tippett is the creator of some of the most horrific and terrifying monsters ever witnessed by the human race. A quite normal-looking man of average height, with thinning grey hair, he has been at the forefront of movie animation for almost three decades. Phil Tippett is one of the greatest animators of all time, starting off with the age-old techniques of stop-motion and then moving on to the technical computer generated wizardry

  • Movies Are Phenomenal

    629 Words  | 2 Pages

    don’t even give auditions given that some have a high reputation already – and when it is complete or rather during casting, locations and scenery are being made and the animators are chosen if required. Most movies today contain a bit of CGI (Computer Generated Images) to create effects such as magic, explosio... ... middle of paper ... ...llow it. They hire the same director or occasionally a different director but sometimes, they never get a director who wants to do so leaving it cancelled; this

  • Space Adventure Films

    2069 Words  | 5 Pages

    The success of Space adventure films have grown tremendously in the last twenty years, mainly because of all the advancements in computer generated images, and the advancements in the film industry. “Space adventure films have excellent graphics and color schemes, including visual effects, special effects, and being culturally, and historically significant.” It’s amazing how much the film industry has grown in a short period of time, with the impact of imagined innovations in science, technology

  • What is a Remake Film?

    854 Words  | 2 Pages

    significant modification gives the film a new level of heart that the earlier film was lacking. There are also a lot of additional ch... ... middle of paper ... ...ds and one of the most powerful supercomputers in the world. In 2005, the computer-generated King Kong came to life primarily through two techniques, motion capture and digital animation creating a far more realistic Kong with much more life like movements and qualities. Over the years there has been great progress in production and