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Evolution of animation in technology
The world history of animation
Evolution of animation in technology
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The word animate comes from the Latin word anima, meaning soul; the literal translation is "to give life to." Animation is exactly that -- giving life or movement, motion or even a voice to an otherwise inanimate object. For centuries people have made efforts to put motion into drawings; recently an earthen goblet approximately 5000 years old was found in Iran with drawings of a goat jumping into a tree to eat leaves. (Lealos) Similar sequential series type drawings have been found in Egyptian hieroglyphics and cave drawings.
Across time and worldwide many ideas and creations have contributed to the animations of today. Most started as toys based on optical illusion. In 1824 Peter Roget published an article telling of persistence of vision. Roget argued that the "retina holds images for a fraction of a second before being replaced by the following images." (randomhistory.com) This perception of one image blending to the next, as in the individual frames of animation, gave the illusion of movement. Amazing really what the mind's eye might see. Following the publication of Roget's article many novelties were created to demonstrate the theory.
The thaumatrope invented in 1825 by Dr. John Paris, was first of the persistence of vision toys and the simplest to make. It consisted of a round disk with a bird drawn on one side and cage drawn on the other. The disc was held by strings on each side that when wound caused the disk to spin and the images would merge to appear as a bird in the cage.
The phenakistiscope was invented in 1832 by Joseph Antoine Ferdinand Plateau. This is a disc fixed at its center so it can spin freely. Drawings in a sequential series went around the disk and slits were cut evenly spaced around the edge o...
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"Movie Time! Amazing Animation." The New Book of Knowledge Annual - Highlighting Events of 2004. Danbury: Scholastic Library Publishing, Inc., 2005. 260.
randomhistory.com. ""Meep! Meep!" A History of Animation." 31 May 2008. www.randomhistory.com. 28 November 2014.
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Solomon, Charles. "Animation." The New Book of Knowledge. Vol. Volume 1 A. Danbury: Grolier Publishing Company, Inc., 2003. 288 - 291.
Waking Sleeping Beauty. Dir. Don Hahn. Perf. Don Hahn. Walt Disney Studios Motion Pictures, 2010.
ISKANDER, WEJDAN and CURTIS, SHARON. "Use of colour and interactive animation in learning 3D vectors." 2005. The Free Library. 28 November 2014..
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
The animation techniques give
He invented gadgets as simple as the log arm, which was simply a wooden pole with a type of “hand” at the end to grasp books on high shelves, to the odometer, which measured the revolutions of the wheel on his carriage so he could calculate the distance between places. He also developed the Franklin Stove, which radiated more heat than traditional fireplaces while using less fuel, producing less smoke, and radiating heat long after the fire went out thanks to its metal-lined walls. He made the first flexible urinary catheter for his brother, who suffered from kidney stones and the first bifocals. He made the bifocal by “spitting” the lens frame into two half-circle shapes. Then he would install lenses for reading on the bottom half and lenses for seeing things that were far away on the top
Maltin, Lenard. Of Mice and Magic: A History of American Animated Cartoons, Revised and Updated Edition. 3rd ed. Plume, 1987. Print.
Petrie, Dennis W., and Joseph M. Boggs. The Art of Watching Films. Dubuque: McGraw-Hill Companies, 2012. Print.
From these painting we jump to 1838 with stereoscope and then the view master in 1839. The stereoscope is a device that showed two side by side images or photos that gave the person using the steroscope a sense of immersion. The stereoscope was created by Charles Wheatstone, but then one year later William Gruber approved upon the idea of
Talbot, William Henry Fox. "Brief Historical Sketch of the Invention of the Art." The pencil of nature. New York: Da Capo Press, 1969. 3-14. Print.
Although telescopes has been around for several hundreds of years, there has been great discrepancy as to who invented it first. Here is one authors opinion. Lippershey was a Dutch spectacle marker during the early 17th century (approximately 1600). He was one of the first who created the "looker" (now called telescope) by placing two pieces of lenses together. The discovery that placing lenses together can magnify images were made by children who took Lippershey's spectacles and looked at a distant church tower.
Animations is simulation of movement created by displaying a series of pictures, or frames. Cartoons on television is one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations. There are many software applications that enable you to create animations that you can display on a computer monitor.
The widely popular film Shrek, produced and distributed by DreamWorks in 2001, grossed a total of $484,409,218 in worldwide sales (Box Office Mojo). The success of the film has led DreamWorks to create several shorts, companion films, and sequels. From its memorable characters to its whimsical, edgy humor, Shrek was an amazing, highly successful animation that would pave the way for DreamWorks to make billions off the franchise. Shrek’s success can be attributed to three main factors: the range of ages it appeals to, its creative use of intertextuality, and its ability to cover a wide range of the fairy tale functions proposed by Vladimir Propp.
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
"Animator." - Job Description, Salaries, Benefits and Useful Links. N.p., n.d. Web. 09 Apr. 2014. . (4)
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing. This broke the door down for other companies to start up and aid films in creating better and better effects that appealed to a larger market. Although the effects were not good in the early days, the general film going public was astonished by computer generated effects and flocked to the theaters to see these cheesy attempts to use basic technology that did not transfer well to the silver screen. It was not until later films like “Jurassic Park,” “Toy Story,” and “The Lord of the Rings” until CGI became a film making powerhouse and the killer application for high budget movies.