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Competition Led Skateboarding
Back in the 1960’s when skateboarding first became a pastime, it was not popular at all, and amongst those who did it, it was more of a dance than anything else. It wasn’t until 1975 that skateboarding started heading towards what we know it as today. The Zephyr Surf Team, based in Dogtown, began skateboarding as a substitute to surfing when the waves were choppy. They created their own style that was debuted to the public in 1975 at a competition that they won. That one competition is what changed skateboarding forever and converted it from a pastime to a sport. Stephen Holden, a film reviewer for the New York Times, uses the fact that, “the Zephyr Team gained national attention in 1975 when its members competed at the Bahne-Cadillac Skateboard Championship (Del Mar Nationals)” to show that without competition, some sports would never have made it at all. Some people might say that sports are played for the love of the activity and that games/competitions are not necessary. Most others argue that without competition it is not a true sport. However, competition is what fueled the beginning (and comeback) of skateboarding and competition is crucial to sports in three ways: promotion, notoriety, and money.
While skateboarding was still new, the truly talented needed a way to promote the sport in hopes of creating a fan base and making a career out of skateboarding. When the Zephyr Team, the Z-Boys, debuted their new surf-like/ low-to-the-ground style of skating at the Del Mar Nationals in 1975, the judges and crowd were so floored that the team was immediately disbanded because all the members were receiving offers from professional skateboard companies. With these unique, original, and contemporary y...
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...they can still skateboard. Justin Lowe, writer for The Hollywood Reporter, said that when the Bones Brigade, “[took skating] from the bowls and ramps of competitive skateboarding to the streets, [it] became hugely popular.” to argue the point that competition made skateboarding prominent and lucrative. The competitions made something popular and the Bones Brigade made it accessible.
Sports are all about the competition and games. It is what athletes practice for. It is what the fans watch and talk about. It is what promotes the sport. And it is what pays the athletes. Without the competition, an activity can only be a pastime or a hobby, not a sport. I have always considered competitions and games to be the real sport and the practice is preparing for the competition and for enjoyment. Competitions (and those who won) made skateboarding what it is today, a sport.
Another reason that scooters shouldn't be allowed at the skatepark is that the skatepark are getting overpopulated. A lot of things get more dangerous when they are busy. For example highways, streets and especially skateparks. You always hold your kids hand when they cross the street so why would you just let them free? Skateboards are like cars flying out and could hit you.
Many know Tony Hawk as one of the best skateboarders in the world. He has made many accomplishments in his life. He h...
Why is your topic so important? Tony Hawk is important because he convinced many teenagers to skateboard.
What exactly determines whether or not an activity is a sport? The term sport is defined by The Free Dictionary as: A physical activity that is governed by a set of rules or customs and often engaged in competitively, an activity involving physical exertion and skill that is governed by a set of rules or customs and often undertaken competitively, or an active pastime; recreation.
Lacrosse is a fast-growing American high school sport and becoming very successful within the past few decades, so it’s important to analyze how lacrosse has gotten to where it is today and what impacted the spread. The research question is: How has lacrosse changed over the years, and what impacted the spread? Research shows that lacrosse is becoming more popular every year, and many more people are becoming aware of this sport so the history behind what is known as ‘America’s first sport’ should be known. According to the National Federation of State High School, between 2009 and 2013, participation between high school boys and girls has increased for a total of 34%. Today, over 1400 high schools in the US include
After being mesmerized by figure skating at the age of eight, I became a member of the Markham Skating Club. As a competitive figure skater, I must perform various jumps and spins in a choreographed program. I have participated in numerous competitions in Central Ontario and have received multiple medals for my achievements. Yet, my achievement as a figure skater stem from the adversity that I faced throughout my skating journey. This sport has imposed challenges to both my mental and physical strength that have ultimately constructed the qualities of dedication and humility within myself.
Extreme Skateboarding is unlike any sport in the world and the athletic talent, skill and agility to compete at that level is 1:100,000. In the future these events and these riders will be using some new high-tech toys, namely; The Hover Board. It is the wave of the Future.
Its amazing how a sport can be taken from being called “the next big failure” to being a Winter Olympic sport in the span of just a decade. The journey to make snowboarding considered a ligament sport was long and hard, but with pioneers such as Sherman Poppen, Tom Sims, and Jake Burton it was well accomplished. Snowboarding made its Winter Olympic debut with the giant slalom, and the halfpipe event in 1998. Todd Richards spoke for snowboarders around the world when he said, “"We have been on this crazy quest for legitimacy for so long. The Olympics are going to bring a legitimacy into this sport like no one can comprehend.”” (Shipley) Finally, snowboarders everywhere have gotten the legitimacy they deserve.
In fact, the introduction of new technological entertainment has served as a gateway for the new generation of athlete culture: video games. As a result of the growth of video games, Esports (short for ‘Electronic Sports’) is slowly being integrated into athlete culture worldwide through its spectacular foundations, overwhelming popularity, vast prize pools, and recognition by official authorities. The birth of Esports can contribute most of its discovery to its original roots from the 19th century era (Bellis). To understand the next generation of athlete culture, Esports, it is necessary for individuals to understand the beginnings of the new breed. During the 19th century era video games were often overlooked due to its funky nature, however, the introduction of new technology that allowed individuals to manipulate and control objects was appealing to some (Bellis).
All moderately sized towns should have a skatepark for three main reasons: it will make the town look like a nice place to live, the kids in the town won’t be getting into trouble for skating around town, and it is a lot safer than skating in the streets. In countless cities around the world, well-built skateparks have also been proven to be valuable community assets with tremendous benefits. Instead of viewing skateboarding as a negative problem that needs to be solved, these forward-thinking communities have found ways to embrace these sports while showcasing their artistic and acrobatic spirit(“The Benefits”).
“Hopefully, kids realize you can do anything you want. Skateboarding can be that gateway.” - Ryan Sheckler. Sheckler meant that skateboarding is more than a sport, skateboarding is way of life and it can take people wherever they want to go. The culture of skateboarding has been taking over the world because anyone can do it no matter what their background, ethnicity, or body shape. This way of life is art form that is expressed through style and maneuvers on a piece of wood with wheels. Skateboarding has become one of the most popular extreme sports in the past few decades. In 2009 there was an estimated 9,281,500 skateboarders in the United States and that number continues to grow each year (“Who Are Skateboarders”). Why then are skateboarders
Like any other sport, ice-skating is obliged to creative people who bring something new to it. These people are known to everyone as the inventors of particular jumps, splits, spins. They are given credit for their work and, sometimes, the skating moves they invented carry their names. For instance, the Lutz jump was invented by Alois Lutz before World War II; the Walley jump was attributed to Bruce Mapes who performed with the Ice Follies in the 1930s. With Mabel Fairbanks that was never the case. The spins she invented never have been officially admitted to be exclusively her creation.
In today’s society “reality television” and competitions that involve high risk behavior are extremely popular. In particular, the X Games are a great example of an extreme competition that attracts viewers from every age, race, and sex. Its popularity can be directly contributed to the fact that it involves high risk behavior, and competition. Two things that no warm blooded individual can resist. As sports around the globe become increasingly intense, there is always that drive for something more extreme. Something that contains more risk, more chance of injury, and something that makes you say, “Wow I didn’t even know that was possible!” The X Games has all this and more. The X Games stands for Extreme Games and that is exactly what they are. They are held all around the globe, but originated here in America. They contain such activities as biking, skating, in-line skating, street luge, freestyle motocross, and snowboarding. It is not just the normal forms of these recreational activities that attract viewers, it is the extreme forms. They take these activities to new levels in skate parks, on street courses, and on gigantic ramps and jumps. It is a competition involving style, air, and innovation. There is no doubt why it is appealing, but what caused it to get so popular?
Skateboarding is a new experience, expressing styles and fashions flourishing creative minds, new abilities, experiences and expanding community. Skateboarding is a highly growing sport in the young community and globally making a change in stereotypes and visual culture. Skateboarding bringing society a sub-culture and history with a challenge and experience for people to want to try and do skateboard.
In one historical moment from Pamela Grundy's book Learning to Win: Sports, Education, and Social Change in Twentieth-Century North Carolina, she writes about men's college athletics between 1880 and 1901. Grundy states that "metaphors of competition gained new prominence, particularly among the members of the state's expanding middle class, which was coming to dominate public affairs" (Grundy, 12). Male college students living in North Carolina began to excel in organized athletics during this time period. "The contests on the field seemed to mirror the competitive conditions prevailing in the society at large, and the discipline, self-assertion and reasoned strategy that sports were credited with teaching meshed neatly with the qualifies required for business and political success" (Grungy, 13). People who supported athletics wholeheartedly believed it taught good values such as discipline and good character, while there were some who opposed this saying that sports were a distraction for students and thus a hindrance to their educational goals. White college men perceived athletics as a way to show their superiority and justify their presence in business as well as politics. They believed athletic sports were essential in their "vision o...