Worldjoiner Card Analysis

1120 Words3 Pages

What colors and strategy did you draft? For this draft I found myself making another Shadow/Time deck. One particular draft that I noticed was Worldjoiner (3 cost 2/2 Shadow/Time unit, Lifeforce – At the end of your turn, play a Restless Radiant with attack/health equal to the health you gained this turn). Because of this card I found myself drafting cards as many cards in my deck as I could that had to deal with healing. Needless to say I drafted way more Time than I did Shadow (5:1). 11 cards (combination of Time and Shadow) had to do with my strategy of healing and then triggering the effect of Worldjoiner. Unfortunately, I didn’t get to play with the deck as another meeting conflicted. How would you rate your drafting experience? (5=very …show more content…

It can’t fly.) I really liked this card because one of my biggest issues when I don’t use Primal or Justice is flying units. Even if typically, they don’t have a ton of attack they can still do some decent damage if left unchecked for multiple turns. Sandsnare Sentinel is more of a mid-game card so it doesn’t help take out the low cost fliers early on, though better late than never. Lastly the Trancendent Radiant card was pretty cool (4 cost 3/3 Time unit, Endurance, summon – You may put a unit from the void on top of your deck. Its cost is reduced by 2. This could combo with any of my cards that heal to trigger Worldjoiner’s ability or even to bring back Worldjoiner itself and make it 1 cost. As honorable mentions I really liked Hidden Sandwurm (8 cost 8/8 Time unit, Hidden). Just a big bulky hidden dude seems really cool because if you use it to block it can destroy just about anything without dying himself (save units that have deadly). Also Feralwood Druid (5 cost 3/3 Time unit, summon – put a 5/5 Feraltooth Tiger with Overwhelm and Destiny into the top 5 cards of your deck. Inspire – Double the attack/health of units you draw) seemed to combo pretty well with Bold Explorer (Summon – If the top card of your deck is a unit, draw it). Even if you don’t draw the Feraltooth Tiger, Bold Explorer’s ability still works with Feralwood Druid’s inspire …show more content…

It didn’t really make sense to me why he would be giving me health as it doesn’t seem like he will last long enough for that ability to be worth it. At 2 health he will die pretty easily and I’m not even sure if his ability would activate if I traded with another unit. His ability might be more worth it if it was any unit going to the void I gained 1 health. Though because he has so much attack it seems like I should play him aggressively but at the same time he has so little health that if I use him I feel like he is going to just die right away. It may also help to make him a 4/3 instead of a

More about Worldjoiner Card Analysis

Open Document