Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
History of Virtual Reality
History of Virtual Reality
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: History of Virtual Reality
Virtual Reality
Being one of the new up and coming technologies of today, we hear about virtual reality all over but sometimes don’t even know what the term really means. Virtual reality is “a technology that allows the user to go beyond the computer screen and enter a three-dimensional, computer-generated world (Virtual Reality Resources).” In other words, virtual reality is the users interacting with the computer and actually becoming a part of what is happening in the imaginary world, bringing it to life. It is actually a simulation of some aspect of the real world that is basically interactive (Tate).
Taking a look at the history of virtual reality it actually began in the late 1950’s with the first supercomputers (Mitchell). The whole concept of virtual reality began with the realization that computer screen could be used instead of paper to view output (An explanation). At first, however, many people thought the computers as nothing more than adding machines. As virtual reality began to develop many individuals played a role in it. Three important men were Douglas Engelbart, Ivan Sutherland, and Myron Krueger. The contributions of these men were critical to the development of early virtual reality.
Douglas Engelbart, who was an electrical engineer and former naval radar technician, saw computers as more than number crunchers. “He knew from his days as a radar technician that screens could be used to display digital data, and therefore assumed it was possible to use a screen to display output from a computer (Mitchell).” It was a good ten years before Engelbart had the resources to build the devices that he had been thinking of for so long. Then invention that he knew would change the way computer w...
... middle of paper ...
...or in the future and wonder exactly how far it will go.
Bibliography
Tate, Scott. Virtual Reality: A Historical Perspective. Internet. http://ei.cs.vt.edu/~history/Tate.VR.html. 2/25/01.
Mitchell, Keith. Virtual Reality. Internet. http://ei.cs.vt.edu/edu/~history/mitchell.VR.html. 2/25/01.
History of Virtual Reality. Internet. http://134.154.105.18/mm610198/antfarm/his.html. 2/25/01.
An explanation, The history, The applications, and the future of Virtual Reality. Internet. http://www.doane.edu/personal/student/jmchargu/final.htm. 2/25/01.
MediaMorphosis of Virtual Reality. Internet. http://134.154.105.18/mm610198/antfarm.mm.html. 2/25/01.
Virtual Reality Resources. Internet. http://ils.unc.edu/houseman/overview.html. 2/25/01.
The History of Virtual Reality. Internet. http://www.att.virtualclassroom.org. 2/25/01.
Meursault is a fairly average individual who is distinctive more in his apathy and passive pessimism than in anything else. He rarely talks because he generally has nothing to say, and he does what is requested of him because he feels that resisting commands is more of a bother than it is worth. Meursault never did anything notable or distinctive in his life: a fact which makes the events of the book all the more intriguing.
For instance, Meursault develops the theme of absurdity in two different contexts namely figurative and literal level. On the symbolic level, he is concerned to death after being found guilty. This is a portrayal of the human condition who have to face the consequences after committing a crime more so, a capital offense like murder. On the other hand, literally of the action is seen when he describes the character of a revolt, freedom, and passion. Meursault is not moved by the expectations of the society and does what he feels is best for him. In many cases throughout the novel, he refused to abide by the customs of the society and instead resorted to smoking. Other things he did against the society expectations includes showing indifference during the vigil of his mother, going to the beach with Marie, and spending time with her immediately after his mother was buried as well as writing a letter for his friend, Raymond. His ability to exercise what he believes in and his freedom make it difficult for the society to impose on him some restrictions on his life. He is constant pursuance of pleasure and experiences makes it difficult for him to conform to the norms and values of the
While little evolution of character occurs with Meursault, subtle differences are seen when comparing him in the beginning and end of the Camus’ novel. The extent of Meursault’s madness were surprisingly noticeable in the beginning. By the end however, his so called “madness” was demoted to more of an accepted philosophy of understanding, neither moral nor immoral. Meursault was an extremely passive, despondent and disconnected nihilist. From early on, it became understood that Meursault did not conform to the popular pressures of Christianity being experienced in 1940 Algerian society. In fact, Meursault believed life had no true purpose and that there was no God in heaven. This alone did not describe the...
So now that we have gone through the history, let’s talk about what’s been going on with virtual reality today. What’s it currently being used for. Well like in the past it is still mostly used for entertainment and training purposes. For example when it comes to entertainment we already talked about “Google cardboard”. With the Google cardboard you can kind of go on a virtual tour of different places around the world. Another example of entertainment would be Sony’s Playstation VR which we also talked about earlier.
Meursault in the book tries to overcome his emotional indifference within himself. One example shows Meursault emotional indifference against Marie. In this quote, “A minute later she asked me if I loved her. I told her it didn’t mean anything but that I didn’t think so.” The quote explains how Meursault doesn’t really think about the consequences of other people’s emotions. When he said in the quote it didn’t mean anything to him, it shows he believes human life and emotions are meaningless. He also says I didn’t think so, showing he struggles to comprehend and make his own interpretations on human emotions from Marie and other people. Another example shown is Meursault against his mother’s funeral. In this quote ‘Maman died today. Or yesterday maybe, I don’t know. I got a telegram from the home: “Mother deceased. Funeral tomorrow. Faithfully yours.” That doesn’t mean anything. Maybe it was yesterday.’ This quote also shows Meursault idea of human life is meaningless. This shows that Meursault believes it doesn’t really matter if his mother died, he’s probably implying that his mother was dying soon...
Non-profit organizations are unique business institutions whose primary focus is the fulfillment of an organizational mission. A non-profit organization is truly only identifiable from a for-profit business by observing the eventual flow of money. This difference can be seen in both the flow of money into the organization as well as the resulting outflow of profits. Not-for profit organizations typically receive their funds from operations, donors, and memberships while recycling any profits back into the organization.
Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A MUD is a network-accessible, multi-participant virtual reality that is primarily text-based. (Bruckman, 1992). Although the term “virtual reality” often refers to a computer-simulated environment that contains varying degrees of audio/visual interface, this form of virtual reality is mainly text-based. Elizabeth Reid further explains by saying:
A non-profit organization is a company form with intentions other than earning a profit. Usually, non-profit organizations include hospitals, schools, churches, political organizations, public clinics, labor unions, volunteer organizations, museums, research institutes, professional associations and legal aid societies. Most non-profit organizations enjoy tax exemption from the federal government if they exist for the purpose of charity, religion, public safety, science, education, literacy, the development of sports or the prevention of cruelty to animals
Non-profit organizations do not belong to the commercial sector or the public sector, but occupy an intermediate position. It gives them greater flexibility in their work, but requires from manager’s considerable skills and experience in their management.
Teachers report how their role in the classroom is getting different with each year, instead of being a teacher who gives the answers, teachers have found themselves as a support for students which help them build ideas and how to get information from various sources (Youngbut, 1998). The advantages of virtual reality in educational system is that it enables large groups of students to interact with each other as well as within the virtual environment. It is able to present complicated subjects in an accessible way to students which is rewarding, fun and easy to access.
The fist computer, known as the abacus, was made of wood and parallel wires on which beads were strung. Arithmetic operations were performed when the beads were moved along the wire according to “programming” rules that had to be memorized by the user (Soma, 14). The second earliest computer, invented by Blaise Pascal in 1694, was a “digital calculating machine.” Pascal designed this first known digital computer to help his father, who was a tax collector. Pascal’s computer could only add numbers, and they had to be entered by turning dials (Soma, 32). It required a manual process like its ancestor, the abacus. Automation was introduced in the early 1800’s by a mathematics professor named Charles Babbage. He created an automatic calculation machine that was steam powered and stored up to 1000 50-digit numbers. Unlike its two earliest ancestors, Babbage’s invention was able to perform various operations. It relied on cards with holes punched in them, which are called “punch cards.” These cards carried out the programming and storing operations for the machine. Unluckily, Babbage’s creation flopped due to the lack of mechanical precision and the lack of demand for the product (Soma, 46). The machine could not operate efficiently because technology was t adequate to make the machine operate efficiently Computer interest dwindled for many years, and it wasn’t until the mid-1800’s that people became interested in them once again.
The Whirlwind computer had a video display that was controlled interactively by a light gun. The display attracted users much more than computer code. The Whirlwind computer became the basis for SAGE (Semi-Automatic Ground Environment), a defense command-and-control system developed for the Air force. In the 1960s Ivan Sutherland’s MIT doctoral thesis introduced a Sketchpad interactive drawing system, which established the theoretical groundwork for computer graphics software (Machover 14). In the mid-1960s, computer graphics was booming in private industry. General Motors had released DAC-1 a computer-aided design system, and Itek developed the Digigraphics electronic drafting machine. By the late 1960s the first storage-tube display terminals appeared, shortly followed by direct-view storage tube display terminals (DVST) which cost thousands of dollars; however this was an improvement to the tens to hundreds of thousands spent initially for display systems. In the 1970s Turnkey systems emerged, beforehand users had to develop software to make their hardware work however turnkey systems provided a haven to users from software issues. Bit-mapped raster displays developed as memory...
Virtual reality is a virtual environment that is created to try to simulate reality. Its intent is to allow a person to enter a different “world” of 3-Dimensional space. There are different types of virtual reality, which are coordinated by seven different categories of virtual reality: Immersive First-Person, Augmented Reality, Through the Window, Mirror world, Waldo world, Chamber World, and Cab Simulator Environment (Jonassen, David H.). While all types have validity in their practices, Immersive First- Person systems stand out when people think of virtual reality. Immersive First-Person focuses on putting the person in a first person view inside the images, which are made to look real in the realm of visual perception. Several systems already exist and more are currently being designed to simulate this fully immersive environment, along with interface and input devices to make the simulation even more realistic. This technology can be used in multiple fields and research, including combat training or medicine.
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display