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Analysis of the most dangerous game
Analysis of the most dangerous game
Analysis of the most dangerous game
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Horror movies need foreshadowing and characterization like the kind used in Richard Connell’s “The Most Dangerous Game.” Sanger Rainsford is on a boat, traveling to hunt in Brazil when he falls off. He swims to an island where he meets General Zaroff. There, Zaroff forces Rainsford into a game where they try to kill each other. However, in the actioned plot, Connell uses effective writing techniques. The Foreshadowing and characterization of Rainsford and Zaroff add interest to the story. Richard Connell’s use of foreshadowing creates suspense in “The Most Dangerous Game”. First of all while on the boat, Rainsford and Whitney discuss their views on the feelings of prey. Rainsford says that prey has “no understanding” and that no one “cares …show more content…
Firstly, Richard Connell characterizes Rainsford as curious. An example is when “off in the blackness someone had fired a gun three times. Rainsford sprang up and moved quickly to the rail”. Also, when Rainsford sees Zaroff’s palatial house he thinks “Mirage.” but can’t resist seeing if it really real. Secondly, Rainsford is characterized as being intelligent. For example, when General Zaroff welcomes Rainsford to his house, he mentions that Rainsford has written a “book about hunting snow leopards in Tibet”. Another example of Rainsford being intelligent is when he builds a Malay mancatcher and Zaroff says that “Not manymen know how to make” it. Finally Richard Connell uses resourceful to characterize Rainsford. For example, Rainsford uses “a huge dead tree” leaning “precariously on a smaller, living one.” to make a Malay mancatcher. Also, Rainsford digs a pit and creates a “Burmese tiger pit” out of saplings and weeds and branches. Rainsford is characterized as intelligent, resourceful and …show more content…
First of all, Zaroff is characterized as intelligent. For example, Zaroff has successfully hunted so many animals that “It would be impossible for me to tell you how many animals I have killed”. Also, Zaroff foiled every trap that Rainsford set: the Malay mancatcher, the Burmese tiger pit, and the native trick from Uganda. Secondly, Richard Connell characterizes Zaroff as cunning. An example is that the General uses lights that “indicate a channel where there’s none” to trap ships on his island. Also, Zaroff creates a “new animal” to hunt that has the ability to reason. Finally, Zaroff is characterized as confident. For example, Zaroff decides not to kill Rainsford on the first night because he is confident Rainsford won’t be alive in three days time. Also, Zaroff congratulates Rainsford for creating a trap that fails to kill him because he believes he will get Rainsford tomorrow. Intelligent, cunning and confident are all characteristics of General Zaroff of “The Most Dangerous Game”. In the second paragraph, Connell’s suspense came from his use of foreshadowing. He uses many examples of foreshadowing and gives the story an action packed feel. In the third, Connell indirectly characterizes Rainsford. He uses the attributes of curiosity, intelligence, and resourcefulness. In the last paragraph, Connell characterizes Zaroff as a round character. He uses the attributes of
In the short story “The Most Dangerous Game,” Connell uses foreshadowing to create suspense. For example, he uses the quotes “Who cares how a jaguar feels?” and “Bah! They’ve no understanding.” In these quotes, Rainsford is saying that the animals don’t feel anything when they are being hunted. He thinks it’s okay to hunt animals because they don’t understand what pain and fear feel like. These quotes foreshadow to when Rainsford actually experiences being hunted and he realizes that animals do feel pain and fear when hunted. Furthermore, he uses the quotes “He is a Cossack” and “So am I”. In these quotes, General Zaroff is hinting that he is a Cossack and may be a bit of a savage. These quotes foreshadow the fact
In Richard Connell’s “The Most Dangerous Game”, he uses several literary devices to keep the reader interested. During Rainsfords journey to and through the island of General Zaroff he partakes in an adventurous journey filled with mystery, suspense, and dilemma. These devices are used to keep the reader interested throughout the story.
In Richard Connell’s The Most Dangerous Game Rainsford’s motivations changed from wanting to be a great hunter to trying to stay alive. As Whitney and Rainsford are headed to Rio to hunt they are talking about the great sport itself, hunting. Rainsford agrees with Whitney and says that hunting is, “The best sport in the world” (Connell 1). This shows he enjoys hunting by saying that it’s is the best and most enjoyable sport in the world. If you are passionate about something it can motivate you to try new things and in his case, hunting new animals. After Rainsford falls off the yacht and wanders to the island he then finds a home and knocks on the door. Ivan answers and General Zaroff soon approached Rainsford and saluted him. After allowing
In “The Most Dangerous Game” the author creates two strikingly similar characters that blur the line of ethics. Rainsford, the protagonist, meets his adversary and leader of an exotic tribe, Zaroff, after falling off of a yacht and swimming to the nearest island. The short story then explores the events that transpires between the strangers – focusing on Zaroff's bloodthirsty hunt against Rainsford. Yet even with the two men on opposite sides of a loaded gun, they both share many common interests and views pertaining to their similar backgrounds, hunting methods, and desired end result.
In “ The Most Dangerous Game,” Connell portrays several instances in the text indicating that Zaroff is indeed evil. Close to the beginning of the story Connell writes, "I want to show you my new collection of heads. Will you come with me to the library?"” (76). In this quote Zaroff is boasting about his collection of human Heads, this instance in the story shows that Zaroff collecting ...
In “The Most Dangerous Game,”Richard Connell uses the dangerous environment of the Island to show suspense while also using a flip between man and animal to convey irony in the story.
Suspense, used to change the story drastically, prevents “The Most Dangerous Game,” from seeming too predictable and boring. Author, Richard Connoll, creates suspense by conveying unsettling emotions that the audience can relate to and that give a false sense of predictability. The title of this story, a major factor of suspense, tells the audience exactly what will happen. The interior suspense gives hidden meaning to the title and adds many twists to its foreboding plot. The element of suspense, leaving audiences guessing about future events, allows the audience to get emotionally involved in the story line.
General Zaroff used hunting tactics when they were eating “the last supper” at Zaroff’s house. Every time Rainsford looked up, he said, “he found him studying him, appraising him narrowly” (Connell 66). By this, the reader can tell that Zaroff is trying to notice Rainsford’s tendencies. Knowing these can make hunting him easier. Also at dinner, Zaroff explains to Rainsford that “God made him a hunter” and how his father believed that “his hand was made for the trigger” since he was ten (Connell 85). Zaroff sharing this with Rainsford is proof that this man is a talented hunter and has been for a long time. Rainsford is quite the hunter himself. So much so, that Zaroff knew who he was when he arrived. The General stated, “It is a very great pleasure and honor to welcome Mr. Sanger Rainsford, the celebrated hunter, to my home” (Connell 52). Also during the hunt when Rainsford set up the Burmese tiger pit and claiming one of Zaroff’s dogs, Zaroff tells him, “You’ve done well, Rainsford” (Connell 194). If his enemy believes that he is a great hunter, then he must be. Especially because Zaroff thinks so highly of himself. Going back to when Rainsford was
Connell's use of foreshadowing creates an atmosphere of mystery and a hesitant feeling of not knowing what events will occur. For instance, Zaroff "has ceased [hunting]'; because all the animals "had become too easy'; to chase; but one animal has a certain characteristic of being "able to reason'; which rekindles his passion for the thrill of the hunt (68). The vague statement at which Zaroff makes at Rainsford obviously hints toward humans as being the animal of reason because referring to the statement Rainsford makes in the early stages of the story, he asserts that animals do not feel or think. Now that Rainsford conceives the idea that Zaroff hunts humans, it provides Rainsford with a frustrating mental reaction of fear and anger because Zaroff openly declares that he poaches humans for amusement and yet Rainsford feels the anxiety of dying in his sick game. Equally important, while Zaroff hunts strategically, "[his] brain against [Rainsford]'; (71), "it sent a shudder of cold horror'; in the flowing veins of Rainsford because of the fear that he will "lose [his] nerve'; (73). Immediately, when Rainsford enters the repulsive jungle, he knows that the strategy for staying alive becomes not only physically, but by remaining mentally strong and not losing his nerves. For this reason, by staying on objective and visualizing his goal of achieving victory over Zaroff; Rainsford will not have to worry about weakness from hunger because he will be full of hope and optimism for the rest of his life. Connell utilizes foreshadowing in a way that other authors do not compare because when he uses an event that contains foreshadowing, he does not state it candidly but blends foreshadowing into story like the ...
For example, Rainsford decides to jump into the sea and go into the General’s home (34). He is nimble. His mind can expand on ideas immediately. Such as, figuring out a way to beat the creator at its game. In addition, when he is running from the General, he remembers a native trick and utilizes it (33-34). He reiterates ideas he’s been taught, and puts them into play. He’s trying to impede the General before the General can catch him. Furthermore, he tries to make the General obscure about his position (22). He’s trying to be in the mindset of hunters. He’s underestimating the General, but he soon finds out that it’s going to be vice versa. Rainsford subdues problems he is faced
The most dangerous game began as a sport for one man. His name is Sanger Rainsford. In Richard Connell’s story “The Most Dangerous Game,” Sanger Rainsford, an avid hunter, is lost at sea, stranded on “Ship-Trap” Island-every sailor’s worst nightmare. Rainsford goes through a series of events that prove to be life-altering. Even though Sanger Rainsford went through many trials and tribulations, he never lost his intelligence, composure, or his bravery.
Another character trait identified in the antagonist’s character would be narcissism. When analyzed, Zaroff is clearly narcissistic, along with other, in my opinion, negative qualities. An example can be recognized when Zaroff expresses his physical attributes: “Life is for the strong, to be lived by the strong, and if need be, taken by the strong. The weak of the world were put here to give the strong pleasure. I am strong. Why should I not use my gift? If I wish to hunt, why should I not?” (Connell 19). As it was stated before, this way of thinking causes the plot to, of course, revolve around
If anyone should try to get into my house-or out of it-something extremely regrettable would occur to him.” These hounds of General Zaroff symbolize the hellhounds of Greek mythology. Hellhounds are said to protect the supernatural. For example, they may hunt down wandering ghosts, or even protect a supernatural treasure. The hounds in “The Most Dangerous Game” are very ferocious and are relentless, just like the hellhounds of the underworld. The hounds in the story are used for when General Zaroff can not find the prey. When they are being hunted and are almost to the point of winning the game, that is when the hounds come out and hunt down the prey. Both types of hounds hunt down the lost souls that are trying to escape, or the ones running for their lives. The sea and jungle are major forms of symbolism in the story. “This island is called Ship Trap.” General Zaroff stated. He also said, “They indicate a channel, where there’s none; giant rocks with razor edges crouch like a sea monster with wide-open jaws. They can crush a ship as easily as I crush this nut.” The sea, the dangerous-fear breeding-nerve racking-obstacle for sailors all over the world, has brought great danger and pleasure to Ship Trap
In the story The Most Dangerous Game a character named General Zaroff has a passion for hunting. He has been hunting since he was born. He has hunted every animal known to man, but, then he gets tried of hunting the same animal over and over. So he discovers a new animal human flesh. General Zaroff is person of bad character because he is cruel, cowardly, and untrustworthy.
“The Most Dangerous Game” offers a clever play on words, with “game” carrying two different meanings. The first being the animals and humans hunted, and the second being the competition aspect between Zaroff and Rainsford. The title advocates hunting other people is the most dangerous game, and people themselves are the most dangerous prey to hunt.