Monopoly Persuasive Speech

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SPECIFIC PURPOSE: I want my audience to have a better understanding of how the board game Monopoly originated and how it continues to be a popular successful game today. THESIS: Due to Monopoly’s unique creation process and influence on culture, the classic board game continues to be a success despite the vast amounts of societal change through the decades. (INTRODUCTION) A wheelbarrow, a Yorkie terrier, a racecar, an iron, a shoe, a top hat, a thimble, and a battleship. What, you might ask, do these several familiar items have in common? Although this may seem like a random assortment of odds and ends, these eight objects actually serve a crucial role as the original playing pieces in a classic game that dates back to the start of the 20th …show more content…

Originally, the game was created not to promote the capitalist system that it now follows, in which one player wins and all others lose. The Monopoly we all know and love began as a game from the turn of the twentieth century designed by a female inventor and activist by the name of Elizabeth Magie. (FIRST MAIN POINT) According to Mary Pilon, New York Times reporter and author of The Monopolist: Obsession, Fury, and Scandal Behind the World’s Favorite Game, Magie received a patent in 1904 for “The Landlord’s Game,” a game that included most of the features we all associate with Monopoly now, such as the railroads, the rent collections, and the jail space. The original intent of the game was to bring light to the evils that occur within a capitalist economic system, with monopolizing tycoons like Rockefeller and Carnegie prominent around Magie’s time. It was intended to promote the single-tax philosophy of Henry George, and show the danger of a capitalist economy. Her game gained little fame with the public and was rejected twice when submitted to Parker Brothers gaming company, but became popular among various business teachers and university students, who continued to alter and tweak the game as they passed it around to family and friends along the east coast until a version was brought to Charles Darrow over thirty years following Elizabeth Magie’s first edition of the game. Darrow, an unemployed repairman, made additional adjustments to the game, including the game’s name and property titles, and submitted the improved game to Parker Brothers. He, too, was initially rejected by the gaming company, but they later bought the rights to the game after witnessing the great success it had selling in stores, despite the economic hardships present amid the Great Depression. It quickly made a big hit overseas as well through the UK gaming company John Waddington Limited, and spread throughout Europe in no time. (INSIDE

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