How Does Esports Get Paid?

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Although new when compared to traditional athletic sports, eSports have erupted into a worldwide phenomenon. Perhaps the first organized video game tournament, the First National Space Invaders Competition took place in 1980, hosted by Atari. It was “the first of its kind to attract more than 10,000 participants, helping the competitive gaming movement gain a foothold in the mainstream.” (Langshaw 2012) On the other hand, the first Olympic games took place in 776 BC. (Christesen 2012) Although they are somewhat similar, eSports and traditional athletic sports differ in a large variety of ways.
At first glance, it might be assumed that someone who plays video games competitively would be able to do so for longer than a football or soccer player; …show more content…

Although competitive gamers still sign contracts and get paid salaries, a large portion of their earnings come from winning tournaments. In December of 2015, Ember, a North American League of Legends team, publicly displayed their players’ salaries, making them the first to do so. The highest paid player was “Greyson “Goldenglue” Glimer who will earn $65,000 in salary with a further $27,000 in performance and signing bonuses.” (Duran 2016) Compared to Tom Brady’s current two year $41,000,000 contract, this seems like nothing. (Frank 2017) Prize money is often handled differently than traditional sports as well. Every summer the developer of Dota 2, Valve, hosts a large tournament called The International. At The International, the teams earn money based on where they place at the end of the tournament. You do not win any money per game. In 2016, the total prize pool was $20,770,460, with $9,1393,002 going to the first-place team. Even the team that took eighth place walked away with over $500,000. In the 2016 NFL post-season, each player on each team walked away with money at the end of each game, the amount of which depended on what stage of the post-season they were in, and whether they won. Each player on the winning team in the Super Bowl took home $107,000, while the losing players took home $53,000 per player. (Bowers 2017). This is in addition to …show more content…

The annual League of Legends Championship, in 2014, sold out the World Cup Stadium in Seoul, South Korea, which can seat 40,000 people. It also drew an online audience of 27,000,000 viewers. (Casselman 2015) While the Super Bowl far outpaced the League of Legends Championship with approximately 112,000,000 viewers, the Championship performed better than some other large sporting events. (Casselman 2015) The final round of the Masters golf tournament drew in 25,000,000 viewers, while the NBA finals only drew in approximately 15,000,000 viewers. (Casselman 2015) The method of viewership for eSports is generally an online steaming service, such as Twitch or YouTube. These are generally free sources. Some games, such as Dota 2, have services built into them that allow you to watch eSports within the game client. This is somewhat different in that, when watching on Twitch or YouTube, the view is restricted to what the broadcaster is watching. When viewing in the game client, control of the camera can be left in the hands of the user or left up to the broadcaster. Multiple different game statistics are also available at the click of a button. In addition, most major tournament broadcasters record the games and upload the full replay to services like YouTube. So even if a game is missed, it can be viewed later without concern of setting up a DVR or some such service. Most

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