Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Improving communication skills
Improving communication skills
Improving communication skills
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Improving communication skills
Good Advice
When we first started to talk about good advice, I didn't fully understand what makes good advice, well, good. "Advice is advice." I said to myself, walking home from class trying to think of where to start. As the subject grew in class, everybody started to get deeper into the subject until we all had a well-based understanding on what good advice is. Everyone had a little different perspective than everybody else, which made the subject very interesting. I realized that there are many requirements for good advice.
Looking back on my paper, I realized that I made one point about good advice, which was the only point that I really looked at. This point was how I viewed good advice at that time. I think advice is good when it lets me approach something by myself, so that I, as an individual, can grow with what I learn from it. As apposed to forcing some orders upon me. By ordering me around, the advisor can’t get me to think about what is right for me. This way, I will never learn and it will do me more harm than good in the long run. I still stand by my original opinion, but since then I have learned much more about good advice.
Then I heard about the second part of the paper and I was interested in taking notes on people's papers because that day in class, I realized that I could get much more deep into this subject. When I took the notes, I was amazed by how different the advisors were from paper to paper. The advice came from teachers, parents, friends, experts, mentors, and even themselves. This made me realize that advice can’t always be expected or unexpected because I will never know where it will come from. John also made me realize that personal advice is best when it comes from somebody that knows ...
... middle of paper ...
...dvice. The biggest connection with good advice and writing isn't within the phonics or the way it is written. The biggest connection is within the total thought process of both of them. If I want to write a good paper, I should sit and think about it. I should ask myself, "Who is the reader, and what should I do to get the desired effect from them?" This is the same with advice. In writing, I should take the time to think personally about what I want to write about. I’ll analyze the situation like I am giving very important advice. There has to be a connection between the reader and I. The second connection is where I shouldn’t jumble up advice, otherwise it won't be good. The same goes with writing. Size doesn't matter, but I should get to the points I want to reach, otherwise I’ll lose the reader's attention. If I follow this advice, I will become a better writer.
11. Through the shift from first to third person and vice versa the technique strengthens his essay. With Gould’s usage of nouns and pronouns which refer to himself, the audience's attention is directed to that idea or concept. Provided that the essay had instead just been in third person, the monotony would have been too overbearing to target and decipher the real purpose. Using first person adds in his personal aspect about this research, ultimately making him seem more relatable and understanding, instead of just the
One quote that stood out to me was “I was struggling to express increasingly complex ideas, and I couldn’t get the language straight: words, as in my second sentence on tragedy, piled up like cars in a serial wreck” (2). This reminds me of when my parents would always tell me to keep writing during my younger stages. Sometimes, through my essays I would give up because the words that are in my head wouldn’t spill out. So, I would become stuck and would consistently ask for help. I literally felt like I was stuck behind traffic, and couldn’t get out until an hour later. However, one good point brought up by Bailey was “I believe that school writing and personal writing are completely different, where school writing can be right or wrong but person writing can be anything without any consequence.” I feel like school writing can play a big role in how one may decided to use their words. If there’s a big essay due; there is a high chance that expressing high complexed ideas would be a lot more harder; than through personal writing because the ‘A’ is a lot more important than actually understanding the context. Another quote I agreed with was, “developing writes will grow… if they are able to write for people who are willing to sit with them and help them as they struggle to write about difficult things” (2). This goes along with my
Video games should not be banned because they help in building our personality procedure, and they are healthy. Up to date researches show that first person shooter games have many advantages such as “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities.” (C. S. Green & Bavelier, 2012). These games build up analysis and higher ability to deal with problems and boost creativity. Thus, people who play first person shooter games uses there neurons in a more effective way than non-players, when facing problems and difficulties (Granic, Lobel & Engels, 2013). It is important to bear in mind that these studies did not yield the same consequences when it came to other types of technology. Furthermore, according to Granic, Lobel and Engels who wrote the study entitled “The Benefits of Playing Video Games” published in the American Psychologist journal; these types of video games develop reasoning, promote relaxation, avoid nervousness, sharpen up memory and help in making better decisions.
There are many interesting quotes and advice given in this book; five statements stood out that I felt are worthwhile.
Can video games really improve learning? The answer to this question is yes. According to an article by Kathleen McAuliffe, Neurochemicals that reinforce learning are made active by novelty, attention to detail and achieving goals. These are all common features in video games. These features could give gamers a learning advantage over someone who doesn’t partake in gaming. Both Katherine Walker and Micah Issitt stress that many games today even contain educational elements Players may be required to evaluate different challenges and strategize to gain an edge over another player. Some may also use historically accurate events to tell their plots. By working with the gaming community, educators could help create more historically accurate information into these types of games.
When dissecting Adler’s testimony concerning the profits readers gain when thoroughly annotating a piece of literature, I found myself persuaded to look at each detail of a page to a deeper effect. His emphasis on needing patience and a strong work ethic in order to see future rewards perfectly not only applied to literary works, but also other slow processes such as the college application process. By incorporating writer’s thoughts “into] your bloodstream” (1), information gets preserved and further analyzed for years to come. The act of physically interpreting statements as if you were inquiring or joining a thought “preserve[s] those reactions and sharpen[s] those questions” (2).
Cliques tend to be exclusive, only accepting those who are similar to them such as their interest in sports, after-school activities, hobbies, or even by appearance and other superficial things. They also tend to leave out all the kids who are “socially awkward” or different, and they bully others to make themselves more powerful to their peers. High school cliques form for various reasons, all of which provide safety in numbers. Teens in high school cliques basically allow their members to be comfortable with kids with whom they can identify. Every clique is different and has different personalities and interests. High school cliques get challenged when someone new enters the picture. The particular group has its already established members, and they are threatened and afraid of how their social group will affected if this newcomer enters. They don’t allow the newcomer to be included in their group. The New York Times, author Tamar Lewin explained “Adolescence has always been a time of identity formation, with inclusion, and exclusion, trying out new ideas, styles, and friends. And good looks, athletic prowess, academic achievement, and money have always helped to define the social terrain.” As teena...
Psychologytoday.com, (2014). Video Gaming Can Increase Brain Size and Connectivity. [online] Available at: http://www.psychologytoday.com/blog/the-athletes-way/201310/video-gaming-can-increase-brain-size-and-connectivity [Accessed 20 May.2014].
McClellan’s (2005) article reports that according to Johnson’s study, computer games are essentially brain exercises that improve the psychological fitness holistically because they require continuous focus, strategic decision-making, and creative thinking. Video games, another form of screen technology, have also been found to improve these aspects which are important as children often find gaming fun and this must be utilised productively to aid the development of cognition / mental acumen. An example of this would be Assassin’s Creed, alternate versions of history role playing game, which develops spatial skills, strategic thinking, and executive
With the intention of sounding impressive, novice writers use pretentious language because they believe that this makes them sound knowledgeable on the topic they are writing about. Many think that they sound smarter when they use big words. The truth of the matter is that smart writers who really u...
while researching for my secondary research, many scientists have found that video games can actually benefit the person in many ways! For instance, scientist had conducted an experiment where they found that video games can benefit the gamer in spatial performance, reading skills, academic ability and self-esteem (Witt al. 2011). These characteristics can improve a person mental ability, especially reading, as it can help elementary schoolers improves their reading skill at a level they will enjoy.
Many studies have focused on cognitive differences of video game players, as a group, in comparison to non-gamers. Although observational studies are essential for studying, it is also important to examine video game training itself, and the potential causal influences of video gaming on novice players' cognition. Prior experimental investigation of the cognitive consequences of video gaming provides evidence that cognitive and perceptual changes occur in those who transition from non-gamers to gamers. Playing action game has been linked to enhanced core perceptual processing. Action video game novices assigned to action video game training experience a number of benefits, including higher contrast sensitivity, faster visual information processing , expanded useful field of view , and logical comprehension. This array of studies is a promising indication that video game training can lead to improvements in cognitive test performance. On the other hand another video game training study carried out on younger adults with little gaming experience did not find improved performance on cognitive testing after video game training on either a real-time strategy game, an action video game, or a puzzle game. Overall, previous work indicates video game play can lead to improvements in both perceptual and cognitive performance. The majority
Many wonder if video games have an impact on the brain. Video games are very popular in society today, with million of players, including men, women, and children. The article, “Brains on Video Games”, is research from six experts who researched the impact video games have on the brain. Based on their studies, video games have not been proven to have effects on the brain, but affect individuals in many other ways.
A lot of people (mainly parents) say that video games have a negative effect on children because they think it causes them to become greatly distracted, violent, socially isolated, addicted, and teaches them the wrong values such as vengeance and aggression. However, what a lot of people don’t know is that playing video games actually impacts your brain in many positive ways. It teaches people abstract, high level thinking skills people will need in the future, and changes the physical structure of the brain the same way as learning to write, read, play an instrument, and navigate using a map. Playing videogames are not bad for people however, some people may disagree.
Social cliques happened for different reasons. According from another online web source, ‘’the way high schools are designed their size,their level of diversity and the way they treat students can either drive students to segregate’’(Thompson para 6). This confirms why social cliques happened in many schools. Groups are a hunk of our nature and can’t be terminated if they keep on advancing to occur by nature(Giang para 6). This means that you can’t get rid of social cliques and they occur in our nature based on many different