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Essay about the history of animation
History of animation
Essay about the history of animation
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Computer animation (also called digital animation) is the technique of creating moving images via the use of computers. Increasingly, the graphics are created in 3D, but 2D graphics are still used extensively for slow connections and real-time applications that need to render faster. Sometimes the purpose of animation is the computer itself, others may be another means, like a movie. The designs are made with the help of design software, modeling, and finally rendering. To create the illusion of movement, a displayed image is quickly replaced by a new image in a different frame. This technique is identical to the way that achieves the illusion of movement in movies and on television. For 3D animations, objects are modeled in the computer …show more content…
In biped or quadruped characters, many parts of the skeleton of the character corresponding to the bone. Animation with bones are also used to animate other things, such as facial expressions, a car or other object that want to provide movement. In contrast, another type of animation would be more realistic motion capture, which requires an actor wear a special suit fitted with sensors, their movements being captured by a computer and later incorporated into the character. For 3D animations, frames must be rendered after the model is completed. For 2D vector animations, the rendering process is key to the outcome. For recordings taped in advance, the frames are converted to a different format or medium as a film or digital video. The frames can be rendered in real time, while these are presented to end users. The animations for broadcast via the Internet at low bandwidth (eg 2D Flash, X3D) use programs on the user's computer to render in real-time animation as an alternative to transmission and pre-loaded animations for high-speed links. A simple …show more content…
More complex transformations of object properties such as size, shape, or color light effects, and rendering calculations required by the computer instead of a simple procedure to duplicate or re-draw pictures. Explanation To fool the eye and brain to think that someone is watching a moving object, the images should be shown to about 12 frames per second or faster (a frame is a complete image). With speeds up to 70 frames / second, you will not notice an improvement in realism or smoothness in the movement of the image due to the way the eye and brain process images. At speeds under 12 frames / sec most people can detect a flicker in time to display the sequence of images and drop the illusion of realistic movement. Conventional animations made by hand, typically use 15 frames / second in order to decrease the amount of drawing required, but this is usually accepted because of the nature of cartoons. Therefore, to create a realistic computer animation, it requires a higher number of frames /
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
...rlapping figures, relative positioning from the ground line and also the illusion of making parallel lines join somewhere far away in the distance.
We see this technique later in the movie as well. When Willa Harper is in Spoon’s shop talking to Mrs. Spoon (though we cannot hear what they are saying), all of a sudden we hear a train whistle and see an image of a moving train. Then again we see Mrs. Harper and Mrs. Spoon and again the train. This was a bit odd to understand at first as the transitions between the scenes are very sharp and sudden it almost startles you....
...able. After following Kane’s movement the eye naturally moves to the glowing piece of paper that appears almost legible. Panning shots such as these allow an audience the ability to follow significant attributes in scenes.
Making character animation without any CGI enhancements is an expensive offer, but Chuck insisted on doing it correctly and using the best animators, Maurice Noble, Auril and Richard Thompson, Hall Ashmead and Phil Roman.
Computer generated imagery has evolved and spread throughout cinematography and the film world like wildfire. Although computer generated imagery offers countless creative opportunities, the art form of special effects makeup should be practiced and preserved, as just that- an art form. Most people have begun to describe special effects makeup as anachronistic. Considering how long special effects makeup has been around, people are convinced that its existence is coming to an end.
...nimation associated with them and are easily recognizable to what action they are performing. Animations flow nicely from frame to frame and have a good sense of fluidity.
Computer Generated Images, or CGI, is a form of Computer Graphics design, and animations, that make a image look 3D. These images are shown all throughout the media world, industry, and business, such as print media, tv, movies, pictures, commercials, etc. CGI’s have improved rapidly on software that helps our world improve on computer generated imaging. CGI software’s is used to make graphical design for purposes like movies in the theater. CGI companies and software’s, has made the technology age, and its computer has increase in speeds, and has allowed computer graphics programmers, and other companies, to make better quality films, games, and electronic digital photos on their CPU’s, or laptops. Because of the new advancement in software technology in CGI, and graphics designing, it has brought new internet religious cultures, its own new experiences, such as celebrities, and newer technological vocabulary. Technology advancement has increased so much that CGI’s has lead to the new beginning or era of virtual cinema photography.
This effect effortlessly blends the two shots together. The camera tracks at the same speed in the two shots, thus enhancing the overall smoothness of the cut between shots. This forces the viewer to concentrate on how the camera movement is uninterrupted
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
The Role of Computer Generated Imagery in the Film Industry Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie critics and the general public. An evolution of special effects and the introduction of computerized animation brought the standards for movie effects to a higher level. The development of new methods of Computer Generated Imagery for less money and more effective than in the past has allowed even fairly low budget movies to incorporate such technology.