Direct Attention Essay

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Young adults who habitually play video games have been shown to outperform novices in a variety of visual attentional capabilities. Gamers have faster response times when detecting visual targets without a decrease in accuracy (Castel, Pratt & Drummond 2005, Yuji 1996, Dye, Green& Bavelier 2009), better target detection (Feng, Spence& Prat 2007, Green & Bavelier 2003), better visual acuity (Green & Bavelier 2007) and ability to monitor a greater number of objects simultaneously (Green & Bavelier 2006). As stated before (in part A) attention deficits are very common following a TBI (Dockree et al., 2006; Kinsella, 1998; Mathias & Wheaton, 2007). Interventions for cognitive disabilities after TBI such as attention, memory, executive function, …show more content…

The task force of the American Congress of Rehabilitation Medicine on Brain Injury recommends that remediation of attention problems should be during the post-acute period after TBI and also should include direct attention training to boost the compensatory strategies and cause transfer to everyday life tasks (Cicerone et al., 2011). Direct attention training can be defined as the repeated stimulation of attention via graded exercises to improve the underlying neurocognitive system and attentional functioning (Sohlberg et al., 2003). This suggests that video games can be a suitable direct training method, as they stimulate different aspects of attention repeatedly as the game continues, they contain a gradual increase in the level of difficulty based on the subject’s ability and also for many individuals are fun, which helps to maintain engagement, unlike many other forms of rehabilitative training. The only study in traumatic brain injury (TBI) population to date that directly used video games to improve attentional deficits also showed a faster reaction time after the intervention (Malec

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