Young adults who habitually play video games have been shown to outperform novices in a variety of visual attentional capabilities. Gamers have faster response times when detecting visual targets without a decrease in accuracy (Castel, Pratt & Drummond 2005, Yuji 1996, Dye, Green& Bavelier 2009), better target detection (Feng, Spence& Prat 2007, Green & Bavelier 2003), better visual acuity (Green & Bavelier 2007) and ability to monitor a greater number of objects simultaneously (Green & Bavelier 2006). As stated before (in part A) attention deficits are very common following a TBI (Dockree et al., 2006; Kinsella, 1998; Mathias & Wheaton, 2007). Interventions for cognitive disabilities after TBI such as attention, memory, executive function, …show more content…
The task force of the American Congress of Rehabilitation Medicine on Brain Injury recommends that remediation of attention problems should be during the post-acute period after TBI and also should include direct attention training to boost the compensatory strategies and cause transfer to everyday life tasks (Cicerone et al., 2011). Direct attention training can be defined as the repeated stimulation of attention via graded exercises to improve the underlying neurocognitive system and attentional functioning (Sohlberg et al., 2003). This suggests that video games can be a suitable direct training method, as they stimulate different aspects of attention repeatedly as the game continues, they contain a gradual increase in the level of difficulty based on the subject’s ability and also for many individuals are fun, which helps to maintain engagement, unlike many other forms of rehabilitative training. The only study in traumatic brain injury (TBI) population to date that directly used video games to improve attentional deficits also showed a faster reaction time after the intervention (Malec
Researchers and doctors had little information on the proper management and care of someone who sustained a concussion. There were 2,350 participants in this study, with each player being enrolled in any one of the Ivy League schools, University of Virginia, or University of Pittsburgh. Players who experienced a mild head injury during practice or a game were removed from the field to be examined and assessed for “cognitive and psychosocial dysfunction through the use of neuropsychological techniques and self-reported questionnaires up to four times after injury” (Barth, et al., 1989). In order for a player to be diagnosed with a mild head injury, he must have had either a head contact injury or a complete loss of consciousness that lasted under two minutes and displayed some sort of memory and/or attention deficient. The results of Barth’s study showed that there were 195 documented mild head injuries.
...Rimel and Jane (1996) study they examine neuropsychological functioning in college football players, they wanted to determine the presence and duration of symptoms after a concussion. Injured athletes showed a cognitive functions declined. They also found that brain activation patterns showed a decrease in activation of the right hemisphere, players with head injuries showed the normal symptoms for the first few hours but with in five days the impairment had resolved. They found that these athletes showed significant improvement between 24 hours and five days (Macciocchi et al., 1996).
Children and adolescents who play the game are also equally susceptible to head injuries, and it affects them in similar ways as it would affect an adult professional player. Baillargeon conducted a study on 96 athletes, 32 were between the age group 9 and 12; 34 were between 13 and 16 and 30 were adults. This study was conducted to determine whether age differences exist with respect to neuropsychological and electrophysiological functioning following a sport concussion (Baillargeon 211). The results provide evidence that sport concussion may specifically affect working memory processes as revealed by lower amplitude of the P3b component, a marker of working memory updating, in all age groups. Moreover, adolescents seem more susceptible to display working memory impairments following sport concussion as both their neuropsychological and electrophysiological results suggest deficits in this particular cognitive domain. This result is consistent with the hypothesis that sport concussion is more likely disrupt frontal lobe functions (Baillargeon 219).The findings suggest that the adolescents are more vulnerable than children and adults to the deleterious effects of sport concussion (Baillargeon 218). These findings were useful as this was an age group that was being ignored previously. Concussions in children and high school kids were not given much importance as
... A., Y. Wang, W. G. Kronenberger, K. M. Mosier, A. J. Kalnin, D. W. Dunn, and V. P. Mathews. “Short-Term Violent Video Game Play by Adolescents Alters Prefrontal Activity During Cognitive Inhibition.” Media Psychology (2010): 136-154. Web.
Victims of a Traumatic Brain Injury may have long-term and short-term memory difficulties, which is a common characteristic of children with a Learning Disability. Children wit...
Post concussion syndrome rates are low, but it can be better prevented with cognitive rest, “Most concussions resolve in seven to ten days and athletes return to their normal activities in two weeks. Approximately 20 percent are post-concussion syndrome cases.” (Hyman 71). Post concussion syndrome is a severe consequence of a concussion; it makes it difficult to sleep, and it even mimics depression. To prevent it, cognitive rest is used when all of the symptoms of the concussion are still present. Resting the brain is a dull and boring process, but it prevent worse problems like post concussion syndrome and chronic traumatic encephalopathy (CTE). CTE happens when one has obtained multiple concussions. It is more common in collegiate athletes and adults, but it has been known to occur in teenagers too, “CTE is not a disease that afflicts only aging athletes. Its victims can be younger, and sometimes much younger” (Hyman 96). CTE occurs when one has obtained multiple concussions. It captures and strangles one’s life. People may claim that remaining in school and sports does not affect the teen in a negative way, but it does. Keeping up with sports and school adds to the recovery time, and makes the post concussion syndrome even worse, and sometimes even
Following behind motor vehicle crashes, traumatic brain injury in sports is the second leading cause of traumatic brain injuries for people fifth-teen to twenty-four years of age. Immense concerns follows given that American football accounts for the highest incidence of concussions (Rowson and Duma 2130). In addition, th...
Videogames are looked down upon by parents who see them as a waste of time and experts on education who believe that games corrupt the brain. Many say violent video games are to blame for young people being so violent. Psychologists and scientists believe that videogames have a lot of benefits. One benefit being that it make kids smart and cause them to use high-level thinking skills. Video games requires many skills that aren’t taught in school but, also enhance skills that the gamer already has. Skills that are enhanced by video games include following instructions, problem solving and logic with games like angry birds and cut the rope. Hand eye coordination, fine motor skills and spatial skills used in shooting games. Research has shown enhanced skills in surgeons and fighter pilots. Planning resources management and logistics encouraged by the game SimCity.
The time is now to stand up for what is right and pay attention to what is happening around you. To pay attention is one of the greatest things you can do because later on in life you can think back to the time when a teacher told you something about multiplying decimals that you didn't think you would need in later life but it turns out you did. Heather heyer was someone who payed attention in fact her last post on twitter was if you're not outraged you're not paying attention . If you think about it that is so true with all of the stuff that is happening around the world and even right here in New Zealand if you don't know what i'm talking about then you aren't paying attention see what I mean if you pay attention you learn stuff.
As a professional in today’s society, it is greatly important to be able to communicate effectively with other professionals, with clients, and with those that are encountered in daily living. In order to communicate in a proper manner, not only is talking and non-verbal communication, but a large aspect is the ability to listen. Listening is a vital task in order to build a relationship and find meaning in someone else’s words. In order to find this meaning one must follow the characteristics of active listening, face the challenges to listening, and reflect upon one’s own listening skills.
Pope, Alan T. and Edward H. Bogart. “Extended Attention Span Training System: Video Game Neurotherapy for Attention Deficit Disorder”, Child Study Journal, vol. 26, no. 1, pg 39-50. Retrieved: 16 August 2004,
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. It is found that video games can improve hand eye coordination and have been used for rehabilitation of wounded soldiers. Gamming has developed in technology, and created many new positive effects. Over the years video games has become popular, the history of gamming continues all the way back to board games, new equipment has created constructive and entertaining learning experiences.