Analysis Of Do Video Games Kill By Karen Sternheimer

666 Words2 Pages

The twenty-first century has opened the doors to many innovative and popular media advancements, including video games. Ever since their birth, video games have received unjust blame for many of the problems that corrupt our youth. In Karen Sternheimer’s “Do Video Games Kill?,” she presents many common misconceptions that video games receive claiming that they create violent behavior, and provides counter arguments to these accusations. Given the inaccurate depiction of violence related to videogames, Sternheimer effectively exposes the media for their faulty reports on this topic, and offers other factors as to why video games should not be perceived as “folk devils” (214). In response to the inaccurate depiction of violence related to videogames, …show more content…

She blames the press for creating “a groundswell of fear” that suggests video games are the main source of all youth aggression and even criticizes their reporting as “scant critical analysis” (215, 217). Her careful analysis of some of the works reveals some of the research is “highly controversial” and simply contains “[no demonstration] that media violence causes aggressive behavior” (217). Sternheimer gives this information in order to weaken the counter argument and reveals that inaccurate reports by the media can be very influential, yet so far from the truth. This causes the reader to take a position that would support Sternheimer’s …show more content…

In her reference to the Juvenile Justice System, Sternheimer concludes that, "blaming video games mean[s] that the [white] shooters were set aside from other violent youth… [and that] the video game explanation constructs the white, middle-class shooters as victims of [video games]” (219). This trend within the system proves that people are looking at video games as an excuse for middle-class white children to be characterized as “victims” and their African American counterpart as “simply dangerous” (219). She supports this by making a profound statement that “[white, middle-class] school shooters… threatened the idea of the innocence and safety of suburban America” (220). These claims support that video games are unjustly blamed for teen violence, leading to social divides, which many Americans use as an excuse to cover up the fact that white children should not be held to the same standard as children of

Open Document