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Introduction of Internet Addiction
Effects of social media on adolescents
Effects of social media on teens
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In this generation, everyone, mostly young adults, are glued to technology. We see people walking around, looking at the ground as if they have a ball and chain dangling from their necks. We see people sitting on their chairs and looking at their computer screens long enough for their backs to hurt and their eyes water from the bright screen. People addicted to the Internet are those who pay attention to a virtual world more than their own lives. Internet addiction has corrupted people’s social lives, prevented their maturation, and induced negative behaviors. In “Internet Addiction,” Greg Beato expresses how the Internet has corrupted lives and should be added to the “Diagnostic and Statistical Manual of Mental Behaviors.” If we continue our …show more content…
People who are addictive tend to obsessively go on online and follow up one of their role models or to play videos to create different characters in the virtual world. One of the mains reasons of why people become addicted to the internet is so they can escape their realities. People, who usually had unfortunate childhoods, try their best to find a way to become distracted with their own life. If they are not happy with themselves, they play videos games to create characters online or they obsessively update themselves on others that they wish they could be. Another reason why people become obsessive because it is a way for them to meet others online that share the same interest. From personal experience, my father used to have an obsession playing “World of Warcraft.” If he had the choice to, he would not leave the house and would play until he had to go to sleep, rinse and repeat. In a military family, it was common for us to constantly move around and for my father it was difficult in finding friends. My father would mostly play the game to find others that had the same interests that would keep him company. If my father didn 't realize how badly the game had corrupted his lifestyle, the addiction may have became more …show more content…
In this case, this theory is true but this addiction could be even more destructive than an average drug addict if we do not try to lower this addiction rate. Our generation is suggesting that it is okay to focus more on video games than school work and that it is common if you spend hours on a computer chair that you will develop blood clots in your legs. The message that we demonstrate to the next generation will lead them to a non-social and dangerous habits. The Greg Beato clarifies that if we continue these behaviors we will “Become introverted philanderers by now, isolating ourselves in the virtual Snuggie of World of Warcraft by day and stepping out by night to destroy our marriages with our latest hook-ups”. Not only will the next era become more introverted, but they will lack certain behavior that we gain in our childhood. They will not fully grow up and won 't proceed the skills that obtain in our child development stages. The internet is dangerous because of how addictive it can be but if we are not careful the internet can leak out inappropriate images that the innocence can view. Another alarming aspect is if the APA does add this disorder to the DSM the consequences will become aggressive. Beato states that “People who suffer from Internet addiction disorder will receive protection under the Americans With Disabilities
When it comes to the topic of technological advances, most of us agree that they are beneficial to humans. Where this agreement usually ends, however, is on the question of whether or not Generation Z is at risk. Whereas, some are convinced that we have become cyborgs and are enslaved to devices that lie in our pockets. Others however, maintain that it can be both beneficial and detrimental. In “We Are All Cyborgs Now,” Amber Case argues that, although there are challenges with online socialization, being able to connect online helps to humanize us in new ways. In “Generation Z: online and at risk” Nicholas Kardaras disagrees, asserting that people with addictive personalities, particularly young people, are risking their mental health by favoring their online connections over their ordinary ones.
According to Aviv Weinstein (2010), from the American Journal of Drug and Alcohol Abuse, “Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life” (p. 1). A survey done to measure the negative relationship between video games and addiction involved kids from the age of 13 to 17 (Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R., 2014). To no surprise, there was a relationship between depression, low academic achievement, conduct problems
Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Clinically, the manifestations occur along biological, psychological, sociological and spiritual dimensions (2)." While there is currently no category for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders (3), which is the manual utilized to diagnose psychological disorders, video game addicts are often described by clinicians in the field as displaying many symptoms characteristic of other addictions. These behaviors include failure to stop playing games, difficulties in work or school, telling lies to loved ones, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle (4). Withdrawal symptoms can even include behaviors as severe as shaking (5).
According to Li, O’Brien, Snyder, and Howard (2016), problematic internet use may lead to serious psychosocial dysfunction and has resulted in a proposed diagnostic criterion for the DSM-5 in order to assess the disorder. In the United States, 6% to 11% of internet users are problematic internet users. Researchers, in fact, compare problematic internet use to the assessed criteria for gambling and internet gaming disorder. They have also concluded that college-aged teens and young adults are at most risk due to the availability of internet access around them and the direct relationship between the internet and education. Symptoms include impaired physical health such as obesity or sleep disorders, psychological distress, and behavioral problems. Students may also experience more interpersonal problems and worse school and work performance.
The ability for people to surround themselves with the familiarity of their comfort place by using their technology is appealing because it rarely provides the user with something unexpected or unfamiliar. By constantly being cut off from personal interactions and new experiences because of a technological device. A generation with substandard social abilities is being groomed. If we do not have to face reality by experiencing new things, making personal relationships, and problem solving, then we will never be able to function as Humans. Technology hinders personal communication, which negatively impacts our lives. Although “our culture heralds the Internet as a technological wonder, there are suggestions that Internet use has a negative influence on individuals and their social skills,” (article 1) Data shows that those who use the Internet frequently spend over 100 minutes less time with...
Psychology plays a big role in video game addiction,it tells us what causing addiction and mental side of becoming addicted. A reward system governs the how our brain feels when we do something weather it be a chore,a job,and really anything that results in a rewarded. This comes into video games by giving us that feeling of rewarded whenever we accomplish a task in the game, we expect to always get a reward out of something. The American Psychiatric Association’s DSM-5, a manual that classifies mental disorders, list internet Gaming Disorder as “ a condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder.” Gentile says games are so compelling because they satisfy an “ABC” of human needs. ABC stands for, the A is “Autonomy, we feel like we 're in control. B is belonging, feel connected to other people. And C is competence, we like to feel that we’re good at what we do,” he says.
The change in the social life of children and young generation causes research upon technology’s usage of young people. A recent survey shows that adolescents aged between 10-18 waste an average of six to seven hours with electronic devices like computers and smart phones, which cause negative outcomes such as depression, social isolation, anxiety, insomnia, and obesity (“Technology gadgets steal kids' sleep, shows survey”). The good feeling brought on by the chemicals like adrenaline, dopamine as in the gambling addiction and the joy of social networking sites, smartphones, online video games and also not-feeling alone and freedom in virtual world are the factors of technology dependence. This 24/7 online, connected community is actually a place to escape from stress and bad emotions. The countless facilities and alternatives of the virtual world attract the attention of many teens.
Social media although a great tool can become an addiction ultimately affecting our lives and state of mind. That is why we need to limit the amount of time and information we share on social networks. Although the internet is a tool full of good and bad available to everyone, teenagers and young adults are more prone to falling into the traps of the internet. People also abuse social media and overuse it every day because they are concerned with what is happening every hour. Social media is a tool not a necessity and should never be abused or used as a diary because it could result in unwanted consequences that can hurt us in the future.
I want to start off by addressing the issue about the internet becoming an addiction. What does addiction mean and how do I know if I am addicted? Addiction is being hooked or obsessed with something specific in this case it could be a particular site like Facebook or Twitter. You know you’re addicted when you can’t stop tweeting or updating your status and it becomes a habit that you continue on a daily basis. Keeping up with electronics wasn’t considered as special as it is now where updating ourselves with new electronics or apps have become a trend. Now if we are disconnected from the internet we...
When someone says the word “addict,” what is the picture that comes to mind? The most common response would be that the word “addict” refers to someone who abuses alcohol or some other drug. If someone smokes cigarettes they are also considered addicts because the materials inside of them are addictive. Tobacco is the most addictive recreational substance used around the world (Kleinjan, Engels, and DiFranza, 2015). The most addictive material is known as the internet. Millions of people are addicted to some form of the internet. This will almost certainly lead to problems in society and everyday life. Social skills will certainly start to decrease, because of people spending too much time on the internet. Internet
Accessing the cyberspace is the first right should be granted in order to have privilege of and exercise the rest of the human rights on the internet. The internet has a very big impact in people’s life and what they have become today, especially with all the opportunities this medium provide for them to exercise their basic human rights. It has allowed the freedom of many voices to be heard in ways that was merely impossible before this revolution. Not only it has given people the rights to express and associate, but also the right to education as it allows to access many educational materials. In fact, accessing this virtual place has become a necessity to fulfill many other human rights including the right to work, and the right to take part in country’s government. Therefore, internet access should be a public right that ensure information and internet accessibility, usability, and availability for all people regardless of gender, place, and income.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
Technology addiction is almost similar to drug addiction. Technology is useful in many ways. Using computer, internet, cellphone, television etc. make peoples’ life easier and comfortable. Young people are the most user of it. They cannot think of a single day without use technical device. Tara Parker-Pope is an author of books on health topics and a columnist for the New York Times. In her article , she expressed that, “The International Center for Media and the Public Agenda at the University of Maryland asked 200 students to refrain from using electronic media for a day. The reports from students after the study suggest that giving up technology cold turkey not only makes life logistically difficult, but also changes our ability to connect with others.” ( Parker-Pope, “An Ugly Toll of Technology: Inpatients”). Her point is that, for the young generation it is quite impossible to give up from becoming addict...
We invest more in talking online than talking face to face. Overuse of machines has numerous negative impacts, for example, creating physical/behavioral sicknesses, harming family connections and diminishing scholarly study. Above all else, when a computer turns into the essential issue of an individual's life, they experience a conversion in behavior; they feel that they cannot live without a computer. The normal thing to see with youngsters who have been permitted to invest an excess of time on the computer, optically watching TV, or playing video games and when it is to stop, they have temper tantrums. But it is not only a matter of behavioral progressions when individuals can’t tear themselves away from the screen long enough to join in with whatever possible action, it can take a toll on their comfort and health.