Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Influence of technology on education
Influence of technology on education
Effects of smartphones on teens
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Influence of technology on education
College Student Development
Emerging adulthood is a period of the life span between adolescence and full-fledged adulthood, and college students are one of the particular groups that are experiencing the emerging adulthood. The students’ possessiveness is still not as high as mature adults’, so they cannot make a correct judgment on every situation. Since the internet spreads all around the world, more and more people, especially college students, use internet regardless of the day. However, the internet is like a double-edged sword, and it also brings negative effects. Indeed, the Internet causes students to spend less time in study and physical communication, and it also harms students physical and mental health, too.
There are many different kinds of entertainment offering on the Internet, such as video games. Some of the students get addicted to these entertainments, and they no longer try as hard as they used to try in their study. Lee Kem in his article “Games Addicted Students” states that 65% of girls and 85% of boys are game players, and one of the eight game players get addiction (para.8). Apparently, many students spend a lot of time in playing online games rather than studying. They may initially play games during leisure time, but gradually, their immature mind causes them to play games unintentionally regardless day and night. Kem further establishes his idea that many college students typically prefer playing games rather than spending time on their academics (para.9). Since high school life and college life are entirely different, many students do not adapt to this transition. They feel that college life is cruel, so they want to escape from the real world and enjoy staying in the network world. Consequently, coll...
... middle of paper ...
...esides, they will have a higher probability to have injuries, since they may feel sleepy when they are working or studying. As a result, the Internet is one of the major effective factors harms college students’ health.
The Internet makes college students have an unhealthy lifestyle, and it harms them physically and mentally. Moreover, it causes college students to spend less time in study and in-person communication. To step away from having such harmful lifestyle, college students should learn how to properly use the Internet. In addition, they also need to improve their ability to distinguish right and wrong, because the information on the Internet contains incorrect messages. Furthermore, college students should cultivate a lifetime reading habit as well. At the same time, they should attend more social activities in order to improve their interpersonal skills.
Throughout the length of schooling, students go through various changes. In their first year of school, children are required to make the transition from being at home for the entire day to being in school for a number of hours a day. These transition periods happen many times through the schooling years, but the most drastic changes occur during the transition from high school to college, where students weather numerous lifestyle changes. While each individual student goes on their own journey, certain themes remain common between different students. Studies are done to look at these themes identifying the numerous differences and similarities.
Before we can begin to understand how video games affect student success, there must first be an understanding in what constitutes as problem gaming, or an addiction to video games. According to the article ‘Recognizing problem video game use’ the authors point out that these games often provide an alternative or way to escape everyday life and for some people being able to disappear into an alternate reality is worth the consequences associated with avoiding real-life socialization and responsibilities (Porter, Starcevic, Berle, & French, 2010) . According to their study, the criteria for problem use are characteristics such as having a strong need to play, playing when one knows they shouldn’t, playing for extended hours, interference with social activities and responsibilities, lack of sleep, physical pains as well as in increased consumption of caffeine most often endorsed by 70% of participant’s who reported problem game use (Porter, Starcevic, Berle, & French, 2010). Many mental health professionals have responded by suggesting that video game/internet addiction should be formally ...
In many studies, researchers have found that the chemical dopamine is released from the brain whenever an instant alert pops up on one’s own digital device. Dopamine is a highly addictive chemical that is discharged to create pleasure. Too much Dopamine can send social media users into an addiction. The chemical dopamine is also released from the brain when someone undergoes drugs. A drug addiction and an internet addiction can be one in the same with many side-effects. Some of the side-effects of excessive internet usage on an adolescent are described in Frances E. Jensen’s book titled “The Teenage Brain”. He states that “several studies have shown a connection between depression, poor academic performance, and the inability to curb time spent online” (Jensen 207). Think about it, if a child spends more and more time on the internet, the more dopamine the brain has to release in order for the child to be satisfied. That is why it is harder for a kid to stop spending so much time on social media because his/her brain needs a longer time looking at a screen in order to be content. Too much of something can be a bad thing, in this case, too much exposure to the internet can be a very bad thing. Along with an inability to spend less time on social media, children often have a poor academic performance in school. This is because of the many digital distractions that smartphones can have on children. While a child or an adolescent is trying to do their homework, they often are distracted with texts from a friend, likes on an Instagram picture, or a new follower on Twitter. Every notification takes the student’s focus away from the academic task at hand. Students can also forget to do their homework or neglect their homework totally because their social media was too important to them at the time. One way
Having access to the Internet can hinder student’s abilities to interact with other students. Keith Hampton wrote in his article “Social Media as a Community,” “Americans have fewer intimate relationships today than 20 years ago.” The reason being is the access of social media sites and other websites via the Internet. Rather than complete assignments or communicating directly, many students secretly pull out their phones or access social media accounts on their computers, which distracts students and hinders interaction. In addition, many teenagers would rather play games or surf the web rather than converse with classmates and form and develop friendships. Removing Internet access can help students interact face-to-face instead of using social media to do so or playing games in free
The video games addiction causes poor scores. According to” Playing Video Games Causes Poor Grades “,’’[G]PA [grade point average] was lower in those who played video games for more than one hour. Even though this study cohort had a relatively high overall GPA, the difference between an 'A ' (less than one hour of video games) versus a 'B ' (more than one hour of video games) is a significant change in grade." 'B ' (more than one hour of video games) is a significant change in grade."(Chan, Philip A., and Terry Rabinowitz). This article has content about a study which shows the students when they addict the video games, they get a lower score than the students who don’t play video games. In addition, when the GPA is lower, the students are hard to get a degree. In “Video Gaming Is a Waste of Time." article, it has a content about wasting time when people spend too much time playing the video games and ignore their study. In the article, the author shows evidence to against John Messerly’s opinion. John Messerly is a lecturer at the Department of Computer Sciences at the University of Texas at Austin; he thinks that his students can earn money from playing games. In fact, his students have to spend a lot of time playing games and focus on the characters in games. But, they earn the money from playing the game is too little which compares to their work. If they spend time finding a job, they will be paid a higher wage. Additionally, when his students study hard and get a degree in game programming, they can get much money than they take the time to play games. In fact, people can see that study give students a lot of chance to get a good job. It is a big mistake if the students ignore their study to play video games. According to “Kids ' excess video gaming tied to anxiety “,[A]bout nine percent of children and teens play video games
Students who moderately use social networking applications spend a good amount of time on these applications and are still able to manage time for sleeping, practicing good eating habits, homework, and studying.... ... middle of paper ... ... Although this research will focus on grade point averages of students, it will also determine if social networking has effects on other aspects of the college life such as sleeping patterns, health, and awareness.
entertainment on a par with movies and music. Even though the video game industry has only a short history since the early 1970s, it is obvious that they account for a large part of a person’s leisure time. Since video games might have a violence and isolation from society, the media and some experts occasionally condemn the adverse effect of video games. One of the detrimental effects of video games is that academic performance of students may decline due to playing video games. Sabella(2010) has revealed that regardless of the violence which video games have, the problems involved in academic performance have sometimes been associated with gaming. For instance, students who play for longer than 1 hour per day may skip their homework and study time. Sabella also concludes that students who play video games may not enjoy quality time with family or socialize with friends. On the other hand, several experts who have expressed opposition to the negative effects of video games insist that the advantages of playing video games largely outweigh the disadvantages. For example, the research published by Chie-Ming Oei and Patterson(2013) has proposed that playing video games for an hour each day can improve performance
The United States and China both agree that computer gaming is a major issue causing internet addiction which is why they are focusing their attention on behavior from online gaming. “Nearly all researchers agree that Internet addiction exists, even if the terms they use to define this addiction differ” (Lawrence M. Paska and Zheng Yan). A test recently came out called the Internet addiction test to try and discover if users were addicted to the internet. The test contained signs of six factors whether the user was addicted to the internet or not. The test included signs of salience, work productivity, feelings of anticipation, excessive use, diminished self control, a...
In this simple SPRE report, I will discuss serious problem of online gaming addiction. First of all I will talk about Abdullah Gül University and dormitory accommodations; then I’ll discuss problems, which is sourced from online games, finally I will refer some responses and evaluations about this problem.
Andrew Giambrone talks about the study that was done in 2011 with 1000 Australian Internet users and found that people who feel lonely and anxious tend to spend more time in Facebook, while, Moria Burka reported that people who spend more time on Facebook experience increase of loneliness. Later in the article, Giambrone talks about college student who experience unhappiness while being in college. He raises some question regarding that. He questions, “Are schools supposed to be direct caretakers in loco parentis? Or are they merely supposed to help foster a positive environment for emotional well-being? Can institutions fulfill such weighty roles?”. Personally, I think college shouldn’t take responsibility like parent do. I think college student should think maturely because college is not like middle school where school treated you like a family. Students should take the responsibility, at least try because we have to be able to make our own decision. Julia Fortier, a freshman student at Haverford College says good grades and after school activities can be a lot of pressure, but you have to be happy in order to live your own life in
All in all, the internet has detrimental effects on people especially for young generations. The internet can impose some ideas on people, such as the violence among people is shown as a normal, the friendship is fake and instant, any information can be easily reached without the need of learning. Besides, it also a thread to our privacy. For these reasons, people should see that the internet is not a useful tool. Therefore, they should take precaution of using the internet.
Treat internet addicted students at Campus. At Santa Monica College, it’s usual to see students who are connected to the internet through their electronic devices. They can be divided to three different types of groups. One group who surfs on the internet to spend their free time. Students in this group use internet to watch a video, to check social network like Facebook, or Tweeter. The other group connect to internet to read their eBooks, or to do their online assigned homework. Finally, the last group is the students who use internet even in their class or in their studying hours. Doing more than one type of activities as the last group of students do, is multitasking which is very common among the students, and multitasking reduces student’s focus. Therefore, Santa Monica College should abolishes internet to prevent multitasking, and to avoid plagiarism which helps students to perform better, and more active in their classes.
Nowadays, by using computers, students can release pressure from heavy studying and complicated social relationships because we live in the digital age. However, if students lose control of the time that they spend on computers, the advantage of the Internet may change into the disadvantage. In the article “Surfing’s up and Grades Are Down,” Rene Sanchez states that those students who are internet addicts will probably get low grades or even drop out of school. Letting computers occupy students’ lives, having difficulty establishing social relationships, and even being dropped out of school are the three most prominent effects which result from Internet addiction.
Abstract – This study focused on examining the relationship between video games and academic performance. Past studies showed us that video game does not negatively impact academic performance even though it is estimated that there is a negative relationship between these two variables. In other words, if students spend a lot of time playing video games every week, then their academic performance will be negatively impacted. In order to find out if these variables really do have an inverse relationship, 50 students at Vanier College were surveyed. A convenience sampling was used for the study so the sample was not representative of the population of interest, and therefore, the data that are collected are biased. Among the 50 college students
In our society nowadays we see the internet as an essential tool to carry out our daily activities. The internet has changed the way business, governments and humans interact. However, as the internet takes a bigger part of our daily lives we lose communication skills, suffer from distraction and have less direct contact with each other. In the following essay, the positive and negative effects of the internet on human interaction will be discussed. Some of the positive aspects include instant access to information, online education resources, and global communication. The negative effects include loss of human physical interaction, addiction, access to inappropriate content and large-scale misuse of the technology such cyber-bullying