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Essays on importance of art education
Essays on importance of art education
Essays on importance of art education
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In the last several years, a number of new technologies associated with the World Wide Web emerged. The term Web 2.0 is widely used to refer to these technologies that reflect substantial changes in the traditional model of how content for the Web is created and consumed (O'Reilly, 2005). What differentiates these technologies from previous aspects of the Web is the social interaction that is involved, the ability of users to create and disseminate content, the ability of the users to rate and "tag" content, and the free availability to anyone with Internet access (Freedman, 2006). Names of some specific technologies associated with Web 2.0 include flickr™, MySpace©, facebook©, Blogger™, Wikipedia, podcasts, steve.museum, and YouTube™, among others.
The purpose of this article is to explore several technologies associated with Web 2.0 and to propose potential applications for art education. Through specific ideas for classrooms at a variety of levels, I hope to begin an ongoing dialogue within art education about how we can use aspects of Web 2.0. As art educators, we need to consider how using Web 2.0 can help us further our goals, which aspects hold potential for our field, and which aspects may end up taking the route of media that entered the educational realm with fanfare and quickly became obsolete--such as laser disks.
In this article, I first describe and explain aspects of Web 2.0. Following this, I explore four particular technologies of Web 2.0 in depth. These four include social bookmarking, blogs, MySpace©, and podcasts. Through this discussion, I will describe each of the technologies and then offer ideas about how these technologies may be used in a variety of different art education settings inclu...
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...e a dynamic discussion of artworks for students to hear. While projecting an image for the class, a teacher could play a podcast relating to the artwork that could serve as an impetus for starting a class discussion. Through this type of guided practice, students may become more comfortable with the concept of art criticism, learn various ways to approach works of art, and develop their own critiquing skills. Eventually, students could create their own podcasts in which they model art criticism about their own artwork. These podcasts could be especially useful to have available at an art show for the school or district to enable a variety of people to understand more about the student art.
Works Cited
Buffington, Melanie L. "What is Web 2.0 and How Can it Further Art Education?." Art Education (Vol. 61, No. 3) May 2008: 36-41. SIRS Renaissance. Web. 06 March 2010.
Holcomb, Sabrina. "Arts Education." Rss. National Education Association, 17 Jan. 2007. Web. 10 May 2016.
Education Week. N.p., 27 Sept. 2000. Web. The Web. The Web. 15 Jan. 2015.
...o, Regina F. and Alberto M. Bento. "Using the Web to extend and support classroom learning." College Student Journal 34.4 Dec. 2000: 603-8.
But, through art education these students have a greater chance to accomplish what they thought they couldn’t in past. It’s proven that art in schools “has a tremendous impact on the developmental growth of every child and has proven to help level the "learning field" across socio-economic boundaries” (Americans for the Arts). For students who participate in art competitions, they are able to travel and experience meeting new people and being in new places. Students are always encouraged to gather opinions from other students and work together, expanding their team-building skills and teaching them to respect contrasting viewpoints. Since the arts is universal, students learn about arts in other cultures and the history of it.
time when learning was not affected by web technology29. In the last 25 years, the
...ormation concerning all types of art within the click of a mouse. Because millions of people have access to the Internet, art itself will have a greater appreciation and a broader understanding. The World Wide Web is more than a medium for education and research, but serves as a tool for preserving and glorifying the treasures of art.
Doctor Feldman teaches that art needs to be meaningful and art students must connect to the information presented, then be able to use it as an experience. Then students can use the experience to create a path to transform the idea into a work of art. He presented that art teachers could show students that life and art are connected and that one could inspire the other. He insisted on educating students in art appreciation through critiques and developed the four-step critique method. In the fi...
White, Kit. 101 Things to Learn in Art School. Cambridge, Mass.: MIT Press, 2011. 28 March
Virtual art is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as fast as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities have been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. While there have been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art are just beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can achieve prominence and respect within the art world, many barriers of tradition must first be abolished.
Since the Internet was created it has always had an effect on education. After military establishments Universities were the first real contributors to the Internet's structure. The Internet has vastly improved education. There are so many ways that education and the Internet are connected these days. Almost every textbook has a corresponding Internet sight including the one for this course. [http://www.scsite.com/dc2002/
In total the Internet has not only increased the amount of learning possibilities in the classroom but it has created infinite amounts of learning opportunities for students and teachers.
The traditional education environment is starting to implement new ways to teach students with the rapid development of technology. One strategy is the use of the internet to communicate, listen, and share ideas among students and professors alike; specifically the use of the internet realm in wikis, blogs, and podcasts. Blogs are either a website in itself or a part of a website where something like an interactive journal is being used; a person can write about anything they wish, link or show images, and decide whether other people can comment on the blog entry. Wikis are websites or webpages dedicated to providing information about a topic and can be edited by either the members of that site. Podcasts are digital files in the form of audio, video, or both that can be downloaded online onto computers, MP3 players, certain phones, and many more devices. Wikis, blogs, and podcasts could positively alter the educational format of lectures for students.
Technology has had a large impact on the field of education. The proliferation of multimedia resources and limitless amounts of information available through the Internet has fundamentally affected the learning process. Students no longer search through cards and stacks for magazine articles; almost everything is at the click of a finger. Multimedia resources are increasingly utilized in the classroom to help instruct students. Some professors are making conscious efforts to use new technology, so as to introduce and familiarize their students with it. The significance of technology in education is now being elevated to a new plateau. Education through the Internet, the great equalizer, may make it more widely distributed through the phenomenon of online courses. It is the thesis of this paper that online courses are not an effective means to educate traditional undergraduate college aged students (people from 18-22 years old).
Web 2.0 is branded by open source and freeware. It is used a lot in blogs, tags, wikis, RSS.
Students nowadays, are so focus on technology and how they can put their hands in technology. As a future teacher I believe that, the best way to capture my student’s attention is by providing them with tools that can motivate them to learn. With the use of technology, I may approach teaching differently by encouraging my students to use on-line resources. Using on-line resources, would be beneficial for the students, because they would be able to explore many on-line resources. The students would be encouraged to use the on-line materials, I as a teacher would encourage them to use. Such as Internet Workshops and WeQuests. As a future teacher I would want to use Internet workshops and WebQuests, because I would want to increase my student’s motivation to