Violent Video Games: Society’s New Scapegoat

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Do modern video games contribute to the increasing level of violence that we see around us? Can we really attribute the shootings and bombings we see on the news to the increased violence and realism of video games? Every day, people are exposed to violence through the TV shows and movies they watch, the video games they play, and national media networks who bombard us with graphic information portraying violent and hard-hitting global events. To top it all off, the media frequently loves to make outrageous claims that video games either “inspired” or “trained” the culprits of many of these violent acts. In the article “Are Violent Video Games Harmful?,” Guy Porter and Vladan Starcevic claim that “while playing video games outwardly appears to be an innocuous activity, the limited data available suggest playing violent video games may be related to aggressive and/or antisocial behavior” (4). I strongly disagree with their statement; not only do I believe that violent video games do not directly cause aggression, but I also feel that gaming is a very social activity that is commonplace among today’s youth.

Before we can explore the claim that playing video games can be associated with violent acts, the emotions and mental patterns which lead to violent crime must be outlined first. Some very common violent crimes which will serve as good examples are armed robbery and murder. Generally speaking, when someone commits or plans to commit a robbery, it is out of necessity due to a person’s environment, or a lack of personal drive to work for their own possessions. During the act of the crime, the robber is generally just as terrified as, or even more terrified than, the victims. It’s these feelings that can cause a robber to...

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...ople must learn to take responsibility for their own actions and parents will need to take greater responsibility for the proper raising of their children. If these conditions are never met, society will move from one scapegoat to another until every personal freedom we have is lost to restrictions and regulations.

Works Cited
Porter, Guy, and Vladan Starcevic. "Are violent video games harmful?." Australasian Psychiatry 15.5 (2007): 422-426.Academic Search Complete. EBSCO. Web. 23 Feb. 2010.

Glazer, S. (2006, November 10). Video Games. CQ Researcher, 16, 937-960. Retrieved February 11, 2010, from CQ Researcher Online

Bluemke, Matthias, Monika Friedrich, and Joerg Zumbach. "The influence of violent and nonviolent computer games on implicit measures of aggressiveness." Aggressive Behavior 36.1 (2010): 1-13. Academic Search Complete. EBSCO. Web. 23 Feb. 2010.

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