Before we can explore the claim that playing video games can be associated with violent acts, the emotions and mental patterns which lead to violent crime must be outlined first. Some very common violent crimes which will serve as good examples are armed robbery and murder. Generally speaking, when someone commits or plans to commit a robbery, it is out of necessity due to a person’s environment, or a lack of personal drive to work for their own possessions. During the act of the crime, the robber is generally just as terrified as, or even more terrified than, the victims. It’s these feelings that can cause a robber to...
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...ople must learn to take responsibility for their own actions and parents will need to take greater responsibility for the proper raising of their children. If these conditions are never met, society will move from one scapegoat to another until every personal freedom we have is lost to restrictions and regulations.
Porter, Guy, and Vladan Starcevic. "Are violent video games harmful?." Australasian Psychiatry 15.5 (2007): 422-426.Academic Search Complete. EBSCO. Web. 23 Feb. 2010.
Glazer, S. (2006, November 10). Video Games. CQ Researcher, 16, 937-960. Retrieved February 11, 2010, from CQ Researcher Online
Bluemke, Matthias, Monika Friedrich, and Joerg Zumbach. "The influence of violent and nonviolent computer games on implicit measures of aggressiveness." Aggressive Behavior 36.1 (2010): 1-13. Academic Search Complete. EBSCO. Web. 23 Feb. 2010.
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