There are those who believe that playing video games that are violent cause a reduction in brain response to real life violence. This is because the violent game affects a part of the brain hypothesized to cause desensitization. It is then thought that this “desensitization” to violence predicts that those who play these games will become violent themselves later. (Bartholow, Bushman, Sestir, 2006) This is a blanket assumption based on an affect seen on a part of the brain that is not yet proven to control “desensitization.” Admittedly I am not a scientist, but I find it difficult to make the leap from “proven desensitization” to predicted future violence.
The debate about media violence has been going on for hundreds of years. The newest form of media being scrutinized is videogames. I will be taking you through this debate and sharing with you some things that you may find surprising. This is not a new topic and has ...
... middle of paper ...
Ferguson, C.J., Olson, C.K. Video game use among “vulnerable” populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms. Journal of Youth and Adolescence, 2014.
Olson, C.K., Kutner, L.A., & Warner, D.E. The role of violent video game content in adolescent development: Boys’ perspectives. Journal of Adolescent Research, January 2008, pages 55-75.
ScienceDaily, "Could Violent Video Games Reduce Rather Than Increase Violence?" 2009
Web. 23 Apr. 2015.
Snyder, Howard N., and Sickmund, Melissa. 2006. Juvenile Offenders and Victims: 2006 National Report. Washington, DC: Office of Juvenile Justice and Delinquency Prevention. Web. 9 Apr. 2015.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Do Violent Video Games Contribute to Youth Violence. Introduction: As part of the main story in Assassin’s Creed: Black Flag, you are on a quest to find a secret power, enriched with gold and riches that lies within a cave protected by natives in order to maintain the peace and prosperity of a nation. As an assassin, you are part of a secret order that kills people by following a code. You have to assassinate the people that stand in the way of your creed and learn pieces of history to connect the dots.... [tags: Video game, Violence, Video game controversy]
894 words (2.6 pages)
- Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased.... [tags: Video Games Violence]
2419 words (6.9 pages)
- “YOU SUCK!” “I killed him!” “Head shot!” These are just a few examples of dialogue spoken by children while they are playing violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others. In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers.... [tags: Video Game Violence]
1447 words (4.1 pages)
- Video games are extremely popular all over the world, that millions of people across the Globe share similar interests in FPS (first person shooter), racing, 3D, or strategy games. Video games come in all different forms and purposes, whether it be from violence, action, educational purposes, military use, or family fun. Video Gaming is a mega-million industry, that allows social interaction among gamers (common term for people whom game) to one another, that is through a online-connection of entertainment.... [tags: psychological analysis]
763 words (2.2 pages)
- Our nation has changed over the years. There is no question about that. The generation that my grandfather grew up in during the 1930’s and 1940’s has often been called “The Greatest Generation” (Brokaw). Why is my generation not talked about for our inventions and advances in technology. Maybe that the downfall of our generation has been the media and the influence it has on the public. There is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent to sell.... [tags: Violence, Video Games]
1449 words (4.1 pages)
- Mass Media. What exactly does that mean. To me, mass media is anything that can deliver a message to me. It could be a billboard, news, music, television, video games, books, magazines, and the internet to name a few. Television, movies, and video games are a big part of children's lives in today's technologically advanced society. When children are exposed to television and violent video games they watch with intensity. Depending on what the are watching they can have overwhelming feelings of shock, horror, disbelief, grief, disappointment, happiness, and sometimes depression.... [tags: parental instruction, violent video games, media]
1928 words (5.5 pages)
- We make the assumption that kids in our society this day have the opportunity to play different kinds of video games,but we came to a point in which we let them play violent video games. We do not realize if violent video games affects them in different ways or even to the point in which they come violente in their schools or in the home. I am in pro because there are many ways young kids become learners of what is around them. Today i am going to talk about how violent video games contribute to youth violence.... [tags: Video game, Video game controversy]
1354 words (3.9 pages)
- Banning Violent Video Games A child is killing police officers. A teenager is hiring prostitutes to potentially kill them. He is using weapons such as guns, chainsaws, and knives to kill and commit horrible crimes. Thousands of children and teens participate in these actions daily. How. Violent video games such as Doom, Call of Duty, and Grand Theft Auto are just a few of the games that are full of these awful actions. An article in the Harvard Mental Health Letter states, “The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-thirds of them played action and adventure games that tend to contain violent content.” Another inv... [tags: Violence, Aggression, Video game controversy]
1492 words (4.3 pages)
- Violence and Sexuality in Video Games Unlike popular belief, the first violent video game was not Mortal Kombat. The killing started with a game called Death Race 2000 released in 1976 by Exidy Software. It was based on a B movie by the same title and features the main theme of the movie in the game: to run people over. You control the car to run over people, and the people you have killed become a cross. Needless to say, the game was quick to draw attentions towards it. The criticism from Americans all over the nation eventually got the game pulled off the market.... [tags: Video Games]
3088 words (8.8 pages)
- Do violent video games increase aggression in the people who play them. If so then video games could be responsible for much of the bad news we hear on television. Are video games responsible for school shootings. Do producers of video games need to tone down the violence. What will happen if video games become more and more violent and realistic. On the other hand, are video games to blame at all for the increase of violence in kids. When violence in video games started to increase, people started noticing an increase in the aggression of their children as well.... [tags: Violent Video Games 2014]
3044 words (8.7 pages)
- Importance of Emotional Intelligence for a Leader in Today’s Business Consultancy Industry
- Shakespeare's Use of Soliloquy To See Character's Thoughts in "Hamlet"
- Simple Evolution of Complex Crystal Sequences
- Macbeth's Insomnia
- Figure-Ground Segmentation
- Which system is “the best” system for our world today?