Violent Video Games are a Key Contributor to Teen Violence in America Essay

Violent Video Games are a Key Contributor to Teen Violence in America Essay

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Violence or aggression refers “to any behaviour that demonstrates a malicious intent to harm one another”. Numerous people are being killed and murdered because of the continuous violence happening all over the world, particularly in the United States. According to the World Health Organization (WHO), violence, in general, is among the leading causes of death, and that each year; over 1.6 million people worldwide lose their lives due to it. WHO states that about 8.2% of the world’s population are being murdered because of violence in the United States. Violence may lead to aggressive thoughts and acts; and if this issue is to be neglected, a lot more people will suffer.



There exist various reasons behind the violence that is occurring in the United States and in other countries as well. Robert F. Drinan (2005), a professor at Georgetown University law school, states in his article about violence and American society, that the main reason behind juvenile-related crimes in the United States is because of the availability of handguns. Drinan asserts that “more than 20,000 persons are killed in the United States each year by small weapons.” Handguns are the source of violence anywhere in the world because, “a significant number of the guns used in civil wars, in violence against women and by groups of criminals can be traced to the United States” (Drinan, 2005). Moreover, homicide rates in the United States are much higher than they are in other countries. But handguns can also prove to be effective for society because they serve as “public safety” (Jonathan Cowan, 2002), and therefore they cannot be the main reason behind all these crimes that are occurring. Without handguns, people will feel defenceless and therefore...


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...sion which might lead to homicidal thoughts. In an incident that occurred in Littleton High School, 2 students who played violent video games murdered 13 people and wounded 23 others before killing themselves. This proves to us that violent video games pose a threat to society, and to the gamers themselves.



“Violence is definitely an intrinsic part of video games”(Steven Schwartz, 1989). Violent video games are continuously being produced and sold day by day and a solution to stop this violence is most crucial. Governments must and should enforce laws and legislation to prohibit violent video games coming in and out to and from the market. Furthermore, parents should give more concern to the lives of their children rather than allowing them to do what they want. More and more people are dying daily due to violence and someone has to put an end to this.

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