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Negative effects of the media on children
How violence in the media affects children
How violence in the media affects children
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While violence is not new to the human race, it has proven to be an increasing epidemic in everyday society. Researches debate on what can be the trigger for violent outbreaks. Despite this popularity, violent media arouses much controversy as some believe violent media leads to aggression in children. These individuals also believe violent media can “lead to general increases in aggressiveness over time” says author Craig A. Anderson in his article “FAQs on Violent Video Games and Other Violent Media”. However, there is another side to this much-debated topic, and it is expressed eloquently by author Gerald Jones who wrote “Violent Media is Good for Kids.” Jones claims although violent media is a controversial issue this media can have more of a positive effect on children than a negative one. These positive effects include: inspiring confidence and bravery in children, guiding them through entertainment, and providing children an outlet for anger. Violent media can inspire confidence and bravery …show more content…
Most parents struggle when trying to relate to their children, especially when those children grow to become teenagers. It is normal for children to rebel against their parents as they try to form their own independence. Violent media provides parents with the opportunity to use story telling as a way to show healthy guidance through entertainment. Others debate as to whether this kind of media is filling children’s head with violent thoughts, and provoking them to act out on these thoughts. This is a valid point. A troubled individual may decide to act out on ideas picked up through violent media. However, the study that the majority of violent media has helped children “meet their emotional and developmental needs” (Gerard Jones, para. 8) is worth considering. Violent media has the potential to guide far more children than it can hurt (Gerard Jones, para.
It has been happened frequently in today’s society that parents and teachers try to keep children away from violent media. Children are taught that violent is not right and dangerous. In the article, “Violent Media Is Good for Kids”, Gerard Jones asserts that allowing children to violent media instead of banned it can bring great benefit to children during their growing stage. By watching violent media, children learn to overcome fear, control the rage and prove the real self from the superheroes in the story. Jones believes that violent entertainment can assistance children to fulfill emotional and development need. In my opinion, Jones develops a persuasive argument because of his strong emotions, considerable evidences and reasonable assumptions.
Violent Media is Good for Kids, by Gerard Jones, is an article which makes many claims to support the argument that a controlled amount of violence could be beneficial for a young, developing child. Even though the topic of this article can be controversial, the claims serve to support the argument in many noteworthy ways. It is written in such a way that it tells a story, starting when the author was a child and working its way to adulthood. In this case, the author uses, what I believe to be just the correct amount of rhetorical strategy, and fulfills his goal of writing the article. This argument is interesting and, at the same time, effective.
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287) Ultimately, Jones is trying to convey the message that violent media can provide kids with psychological tools for coping with the problems that they face as they grow. Although there are slight hints of biased evidence, “Violent Media is Good for Kids” should be considered for the top prize for persuasive essays.
In today’s world there has been huge increases in violent acts being done. Kids are turning into to bullies, murders, thieves and more. This can be happening for many different reasons. One could say it is the way the children are raised, what they see going on in their neighborhoods, what they are watching on television, seeing online, or on their video games. Everyone reacts to things differently and the violent media kids see can have different effects on each of them. According to the article “Violent Media is Good for Kids” written by Gerard Jones, violent media and other forms of ‘creative violence’ help far more children than they hurt. Gerald Jones gives examples through the article on experiences that are personal to him where violent media has been helpful but he does not give enough facts to make the reader believe it helps more children than it hurts.
As violence becomes more common place in todays society, instead people search for something to blame. Experts tend to employ violent video games a scapegoat. They believe that kids that play video games with glorified violence are likely to be violent in real life. Author Gerard Jones disagrees with these ideas and composes a convincing argument against it in his article "Violent Media is Good for Kids." (Jones, 1) I believe this article is written well, considering it makes important points and uses his life experiences to tell us about it. In his thesis, it says that comic books which critics assume are immature and gloried violence actually teach pacifism and tolerance. Jones goes on to say that humans must learn to how to handle
psychcentral.com. 15 Nov 2013. “Violent video games are not so bad when players cooperate”. youthsciencejournal.com. 10 Dec 2013. “Growing Up With Media: Exposure to violent material”.
As violence becomes more and more common place in today society people are searching for something to blame. Experts tend to use violent video games a scapegoat. They believe that kids that play video games where violence is glorified are more likely to be violent in real life. Author Gerard Jones disagree with this ideas and make a good argument against it in his article "Violent media is Good for Kids." I believe this article is best because it has the most important point and uses his life experience to tell it. In his thesis said that comics book which some think are immature and gloried violence actually teach pacifism and tolerance. He goes on to say that we must learn to how to handle are rage and not try to avoid it. It is an
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
In our society we have many issues that plague our youth. Problems such as substance abuse, teenage pregnancy, and verbal bullying are just a few of the issues. There is one issue that has been on the rise for many years, and is relatively new to the world; and that is violence due to exposure to violent video games. Research done by a panel of scientists led by Professor Rowell Huesmann found “Unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts” (qtd. in Anderson et al. 4). This research is very profound, but it does not state that a child will go to a school and shoot children because he played the game Call of Duty. While a child might not show major aggressive behavior because of violent video games, he will show minor increases in aggressive behavior because of the games he plays. These statistics are the same for adolescents as they are for children. Whether they realize it or not, everyone who plays a violent video game is effected in one way or another. Even though there is a rating system for games, that system is lacking in what they let younger children watch and do in these games. The question that must be asked is, “Why are these children being exposed to such violent content?”
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
The media and entertainment play a very crucial role in our perception of violence in society. Exposure to violence in the media, including television, movies, music, and video games helps us construct our own perspective on violence. According to Joel Best, his theory on random violence states that random violence and violence, in general, is patternless, pointless, and leads to the deterioration of society. Many examples can be given from national and international media coverage on various random violence acts. There are many sides to the debate about whether or not violence in the media affects us and how prevalent it is in our society. The focal discussion is the influence of violence on people through the mass media: movies, television,
The regularity and asperity of media violence has dramatically increased over the years. The Media exists in almost every aspect of people’s lives and exposure to violence in the media is becoming a large concern. People are exposed violent acts in the media everyday between video games, movies, and television. Parents are distressed over the fact tha...
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...