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aggression to violent video games
violent video games and their effects
aggression to violent video games
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Aggression can be an outcome of numerous different factors, yet many still believe that VVGs alone are to account for growing aggression. However, if this was the case, would there not be a spike in the violent crimes committed by those who, might, play video games? Not only do the amount of homicides executed after a release of a popular video game consistently decrease (Stein), but as several researchers pointed out "90% of young males play video games. Finding that a young man who committed a violent crime also played a popular video game . . . is as pointless as pointing out that the criminal also wore socks" (Markey and French). This phrase summarizes the major downfalls of the hypothesis that VVGs cause aggression, but it is also supported …show more content…
This study occurred in the University of Oxford and the University of Rochester with the purpose of examining the effects of video games by having volunteers play a range of different video games while the researchers altered the difficulty of the games. The objective of this experiment was to prove whether or not difficult, but not necessarily violent, video games can lead to spikes in one’s aggression. The result? When a participant in the study could not master the games control in about twenty minutes, increased levels of aggression would often follow, no matter if the participant partook in a violent game or not. In hopes of shedding light on this new hypothesis, scientists conducted an experiment where volunteers played a game known as Half Life 2; however, the game was modified into several different versions. One, being violent, had the participants shoot at monster-like creatures, while the other, instead of shooting, had players tag the creatures causing them to “gently” evaporate (Vincent). Whether or not the player participated in the violent version of Half Life 2 was irrelevant, yet whether or not the contributor got to see the tutorial effected their aggression. The co-author of this study, Richard M. Ryan, came to the conclusion that “aggression stems from feeling not in control or incompetent while playing. If the structure of a game or the design of the controls thwarts enjoyment, it is this, not the violent content, that seems to drive feelings of aggression” (Vincent). This theory easily explains why people tend to feel aggressive after losing something as low-tech as a game of
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Based on previous research about the effect of video games in aggression, Paul Adachi and Teena Willoughby conducted a research to determine if it was the competitiveness or violence of video games that could cause an aggressive response on university students. According to Adachi & Willoughby, much of the previous research on the topic had failed in leveling external variables such as competitiveness, difficulty and pace of action, and that those variable could have easily affected the results. They have also not taken into consideration if the aggressive behavior was caused either by competitiveness or by the violence or by the combination of both.
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
The American Psychological Association has conducted research pertaining to the effect violent video games play on children. In this article the APA discusses how some of their research has made it evident that violent video games may cause some children to be far more aggressive to their peers, but the same games seemed to have a positive affect on other children. The research that was conducted by the APA in this article shows that the violent video games alone have little or no effect on a child, but instead it is a mix of certain personality traits of the given child that make a child more susceptible to the violence that is presented to them when playing video games. The research presented in this article also shows some of the positives that come along with the activity of playing video games. These positive effects range from the usage of video games in a hospital enviro...
Anderson, Craig A., and PhD. ” Violent Video Games: Myths, Facts, and Unanswered Questions.” American Psychological Association (APA). N.p., n.d. Web. 18 Nov. 2011.
Reilly describes video games as violent regardless of the age, gender, and culture. Reilly explains that video games today are nothing but fuel of aggressive behavior. Reilly does one experiment that s...
Playing violent video games is considered to have negative effects on the players. Violent video games create an aggressive behavior in the people who play them. Experimental, correlation, and longitudinal studies have supported the idea of an increased aggressive behavior due to playing violent video games. Based on experimental studies, “. . . individuals in laboratory environments have demonstrated short-term increased levels of physiological arousal, hostile feelings, hostile attitudes and aggressive behavior following sessions of playing violent video games compared to non-violent video games.” In addition, correlation studies “. . . have demonstrated a significant relationship between exposure to violent video games, trait hostility, and aggressive or antisocial behavior,” which support...
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
Scott, Derek. “The Effect of Video Games on Feelings of Aggression.” The Journal of Psychology 129.2
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...