Computer Games

Computer Games

Length: 1297 words (3.7 double-spaced pages)

Rating: Excellent

Open Document

Essay Preview

More ↓
Computer Games

Crouching behind a twisted chunk of metal, I waited for the mortar blasts to subside. As soon as I could not hear the thunderous roar of explosions, I ducked out of my hiding place and ran up the beach. The whining ring of a bullet sounded through the silence, and I looked to see where the gunner was hiding. The enemy locked another bullet into the chamber and fired his scoped rifle. The bullet met flesh, and I fell to the ground.

Only minutes before Willis and I had been sitting on the couch, listening to loud punk music. It was too hot outside to do anything, and the flies were out anyway. Inside was cooler and more hospitable, but boredom had set in. "Day of Defeat?" asked Willis in a muted drawl. "Yah," I responded, and bounded up the stairs. Within minutes, Willis and I had booted up his computer, connected to the internet, and logged onto a clan server of Day of Defeat. Suddenly we were not in the messy upstairs of Willis' house, but on a virtual battlefield, slowly working up towards an enemy encampment up the beach. In a matter of seconds I was killed by an enemy sniper, who was carefully protecting his team's base, Willis took over, choosing a more accurate rifle over the clunky machine gun I had chosen.

Willis' computer desk was a heap of gaming equipment and disks. On the shelf above the desk, a row of outdated games were lined up with surgical precision. The old games were never used, so they were never out of order. Below the shelf, on the desk, lay a stack of new games, their wrappers and cases, handbooks and strategy guides. A PC Gamer magazine lay in among the countless piles of demo disks Willis had picked up here and there. Rising from the mess was the brand new Elements 19-inch monitor, emitting a cold, bluish glow. The keyboard sported a custom key cover, changing the standard set of keys into the control panel of a complex helicopter, and the W, A, D and S keys-- the keys which are commonly used to control a character-- were smudges and worn down compared to the rest of the clean new keys. The brand new high accuracy optical mouse glowed a dull reddish color, and sat on top of a cat-theme mouse pad Willis' dad had bought.

How to Cite this Page

MLA Citation:
"Computer Games." 28 Feb 2020

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

Adventures in Computer Games Essay examples

- Adventures in Computer Games Today's world is based almost completely on technology. We use it to teach, learn, and design new ideas and theories. Many people like to argue that the old pen and paper way is best and don't like to think what computers are actually doing for us today. Computer gaming seems to catch a lot of the controversy of today's argument. People question the direction these games are leading our children. From an outward appearance they seem to be the replacement for individualism and imagination but from the inner perspective they are helping create a new generation of life enhancing skills such as anger management, reading writing, arithmetic, and even relationships....   [tags: Computer Video Games Argumentative Pro]

Free Essays
1519 words (4.3 pages)

Physics in Computer Games Essay

- Physics is one of the key elements of any computer game or animation. This is especially true, when it comes to 3D environments. Physics applies to every aspect of the real world, from how objects act on each other through obvious collisions down to the more in depth conservation of energies and momentums. These same concepts apply to Computer Generated Environments (CGE). 3D CGEs always require a few key laws to be followed in order for them to look at least somewhat realistic. Without at least implementing these simple physics concepts, the interaction of polygons will look unrealistic....   [tags: Physics video games computer]

Free Essays
3001 words (8.6 pages)

Computer Games : Video Games Essay

- Computer Games Personal computer games refer to the video games which are played on personal computers rather than on arcade machines or video game consoles. The most defining features of these games include a higher degree of user control over the gaming software and hardware and an absence of central controlling ability. Another defining characteristic of the computer games is the increased capacity for input to the pc, processing and consequently the output. People playing computer games are able to interact with objects displayed on the computer screen for the purpose of entertainment....   [tags: Video game, Personal computer game]

Research Papers
1232 words (3.5 pages)

The Impact of Computer Games in the UK Essay

- ... With respect to behaviour of violent games players, Etchells (2013) quotes a study published in Journal of Experimental Social Psychology that explains an experiment, which examines an effect of violent computer games on people’s behaviour. During the 3 days of the experiment, half of volunteers played aggressive games for twenty minutes a day, while the other half did not. Then organizers set a competition between pairs that consist of one who played games and one who did not and the winner blasted the loser with ugly noise....   [tags: electronic devices, video games]

Research Papers
1573 words (4.5 pages)

The Impact Of Computer Games On Society Essay

- Within this assignment I will describe the impact on computer games on society. Over the past twenty year, the influence of gaming development has both negative and positive effects on society. One of the impacts which affect the society is that the games will continue to develop and grown for the users to continue to pay and play the games which are released. For example, gaming hardware has to consistently grow and change for the direct effect on the users. This also has an impact on the gaming industry because the change in the technology....   [tags: Game, Play, Video game, Games]

Research Papers
1589 words (4.5 pages)

Physics and Computer Games Essay

- Computer games have steadily become a form of mainstream entertainment ever since Pong was released back in 1958. Today, it is hard to find an electronics department in any store that doesn't carry some sort of computer game. "Big deal," you say, "Everyone knows about computer games. What does they have to do with physics?" Well, the technology for creating more powerful software is constantly advancing, and since games are a form of software, they too become more and more advanced. As games become more advanced, game developers aim to create games that offer a more realistic experience....   [tags: Physics Computers Science Video Games]

Free Essays
1005 words (2.9 pages)

The Ethics of Violence in Computer Games Essay

- The Ethics of Violence in Computer Games Violence in video games was never a hot topic until April 20th, 1999. After the Columbine High School shooting rocked the nation with its unbelievable random brutality, a shocked nation searched for answers. There must have been some reason for Eric Harris and Dylan Klebold’s bloody rampage. The nation needed a scapegoat for this horrible event, something to take the blame. A lot of the blame landed on the media, the music industry, and violent video games....   [tags: Technology Essays]

Free Essays
1722 words (4.9 pages)

Essay on Computer Games and Artificial Intelligence

- Computer Games and Artificial Intelligence Abstract Computer games provide a challenge for mankind. A way to demonstrate his mastery over the concept of intelligence and yet a way to test that mastery. It is through a continual need to improve the artificial intelligence in computer games that man also finds a way to examine his own creativity, to reach beyond what is possible and improve himself. Developments in the artificial intelligence of computer games have shown remarkable improvement as new genres of games have been created with new advances in the technology....   [tags: Video Game AI]

Free Essays
1355 words (3.9 pages)

Interactive Fiction: Computer Games Essay

- Interactive Fiction: Computer Games When I read a good novel I always imagine myself participating in the events, going on the journey with the characters. I can still clearly remember the first time I finished The Lord of the Rings by J.R.R. Tolkien. I was 9 at the time, and the books had a great effect on me. When the story ended, it seemed like I had been along for the ride. Yet I had been involved in the action only as a bystander, nothing more than a ghost watching things happen, unable to effect the events that occurred or interact with the characters I had grown attached to....   [tags: Interactive Fiction Essays]

Free Essays
1620 words (4.6 pages)

Computer Games Essay

- Computer Games Crouching behind a twisted chunk of metal, I waited for the mortar blasts to subside. As soon as I could not hear the thunderous roar of explosions, I ducked out of my hiding place and ran up the beach. The whining ring of a bullet sounded through the silence, and I looked to see where the gunner was hiding. The enemy locked another bullet into the chamber and fired his scoped rifle. The bullet met flesh, and I fell to the ground. Only minutes before Willis and I had been sitting on the couch, listening to loud punk music....   [tags: Descriptive Writing Examples]

Free Essays
1297 words (3.7 pages)

Related Searches

Finally, hidden under the desk was the Computer itself. The beige-white PC tower hid under the desk, this heavy metal machine, lights blinking and humming quietly, transformed the encoded data to a near realistic virtual world. Next to the tower sat a set of pedals for flight games. Willis had not been satisfied with just a joystick to control his virtual dogfights, and had put down fifty dollars for rudder peddles to increase the realism and control. Across the skylight, a small tee shirt was stretched to keep the light from creating unwanted glare in the monitor.

The mess extended down the hallways. A shelf near the computer was crammed full of cardboard boxes that games came in, their bright labels and bold graphics dimmed by a thin layer of dust. The couch further down the hall was covered in PC Gamer Magazines. But it was not the desk that mattered, neither was it the mouse nor the customized PC. It was the virtual world that these things created, where a person could go to a completely different realm.

Because my parents never let me play video games at my own house, I spent endless hours on Willis' computer, partaking in the joy of a banned activity.

Willis and I had started playing games on his computer when we were about 8, spending endless hours gunning down the hideous otherworldly creatures and reveling in the pixilated and cartoony gore. Soon Willis had purchased other games and we had become stuck on an endless level of Duke Nukem (an early shooter), and instead of taking down the baddies, we built complex cities with futuristic skyscrapers and massive mansions in SimCity.

With a computer upgrade, we moved to such games as POD, a futuristic racing game with graphics that beat almost all else at that time. When Willis' new computer crashed, after only a month of gaming on it, we went without video games three or four months, and when I went to Willis' house we spent the muggy summer days teasing his dog and reading magazines. When Willis finally ordered his custom PC from an internet company, gaming became more intense, and the realism of the virtual worlds was impressive. With its brand new graphics card, Willis computer was able to render environments that were almost mistakable for a movie or a picture.

As I traded Willis positions at the computer, and the character (named yoyoyo by Willis) respawned, I flopped down on the nearby beige couch and picked up a PC Gamer to read. Finally, after securing a vital point in the map, and driving of a squad of opposing forces, Willis met the same fate as I had: a sniper rifle. It was my turn again, and I walked up the beach, ducking behind cover whenever possible. First I his behing a massive chunk if twisted I-beam, next a fallen log. The roar of gunfire was all around me, ringing in my ears and making me twitch with nervousness as it became closer. A soldier in a tan uniform jumped over the dilapidated stone wall, and I crouched lower in my hiding place so he would not notice me. Since the opposing forces were controlled by people, they were thousands of times smarter that the computer controlled "bots." Lifting a heavy pack of explosives from my backpack, I placed it under the moss covered stone wall we needed to breach, and, with a tap of the keyboard and a twitch of the mouse, hid behind a tree as the charge detonated. Chips of grey stone flew by my hiding place and thudded into the tree. I squinted as the screen flashed with a searing brightness, and an ear shattering thud emanated from the speakers. Troops poured through the gap in the wall to take control of the opposing radio tower. A dorky victory song played, and Willis and I logged of the game server to go get some lunch.

The Day of Defeat servers were shutting down, so Willis and I were stuck playing a single player game. Morrowind was a completely different world from the war torn battlefields of Day of Defeat. Rolling grassy hills led into a forest outside the quaint town of Balmora. My character sported a small enchanted dagger, gleaming faintly in the twin suns of Vvardenfell, and a small rucksack filled with potions.

"Okay Ian, my turn." Willis said bluntly from behind me. I had just finished picking a lock on an ancient, rotting treasure chest in the virtual world, and I was eager to see the riches, but I reluctantly moved from the computer chair. Willis started up the game with one of his characters, a fighter, and proceeded to continue a job he had gotten from a guildmaster.

My eyes blurry from looking at the monitor for so long, I went to play with Willis' dog. Willis and I made some dinner, and hung out for a while. Willis played his electric bass, and I read....but soon we were both drawn to the computer again. People had started up some Day of Defeat servers as they returned home from work, and I logged onto the fastest one I could find. Gripping my small assault rifle, I crawled through a claustrophobic and gritty trench, approaching the site of a towering enemy mortar cannon, in the virtual world.
Return to