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The play “Everyman” is about a complacent Everyman who is informed by Death of his approaching end. The play shows the hero’s progression from despair and fear of death to a “Christian resignation that is the prelude to redemption.” Throughout the play Everyman is deserted by things that he thought were of great importance portrayed by characters that take the names of the things they represent.
Throughout the play Everyman asks the characters to accompany him on his journey to death. He starts with Fellowship, his friends, who promises to go with him until they are informed of the destination. They desert Everyman at that point. He calls upon people who are closer to him, Kindred and Cousin, his kinsmen. They also promise to “live and die together,” but, when asked to accompany Everyman, they remind of the things he never did for them and desert him. Everyman then calls upon Goods, his material possessions. Goods explains to him that they cannot go on the journey with him, so he is once again deserted. Good Deeds then gets called upon. They say that even though they want to go on the journey, they are unable to at the moment. They advise Everyman to speak to Knowledge. Knowledge is the one that brings Everyman on the journey to cleanse himself. They first go to Confession, which gives him a penance. Once he does his penance, Good Deeds is able to rise from the ground. They then call upon Discretion, Strength, Five Wits, and Beauty. At first they follow him on his journey, but when they approach his grave they race away as fast as they can. When he finally sinks into his grave, the only one that accompanies him is Good Deeds.
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