Essay on Videogames and Their Effects on Behavior

Essay on Videogames and Their Effects on Behavior

Length: 2008 words (5.7 double-spaced pages)

Rating: Term Papers

Open Document

Essay Preview

Videogames and their Behavioral Effects
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
Many kids like Tommy, who spend most of their childhood and adolescences emerged in imaginary lands rather than dealing with the real world at hand, become socially anxious and have low self-esteem later in life. Instead of thriving with a career and family, they relapse back to the same virtual interaction they had as a child. They float through life barely able to support themselves or result to living with their parents. Adulthood seems to them a mere task they must complete in order to continue their gaming. Excessive videogame play for children and adolescents cause social anxiety, depression, and aggression because more time is spent alone engrossed in dynamic storylines and complex situations than outside building face-to-face relationships and other healthy social skills that better prepare them for their future.
Aggression, being the most commonly argued negative effect to videogames, can be brought on by the solitary aspect of the activity while the child faces an obstacl...


... middle of paper ...


...onal
Journal of Psychology: A Biopsychosocial Approach / Tarptautinis Psichologijos
Zurnalas: Biopsichosocialinis Poziuris 12 (2013): 29-49. Academic Search Premier.
Web. 14 Feb. 2014.
Elmore, Tim. Generation iY: Last Chance to Save Their Future. Atlanta, GA: Poet Gardener
Publishing, 2010. Print.
Fritz, Gregory K. "Tips for Parents: Video Games and Your Children." Brown University Child
& Adolescent Behavior Letter 28.(2012): 1-2. Academic Search Premier. Web. 17 Mar.
2014.
Lemmens, Jeroen S., Patti M. Valkenburg, and Jochen Peter. "Development and Validation of a
Game Addiction Scale for Adolescents." Media Psychology 12.1 (2009): 77-95.
Academic Search Premier. Web. 25 Feb. 2014.
Serrano-Sanchez, Jose A., et al. "Associations between Screen Time and Physical Activity
among Spanish Adolescents." Plos ONE 6.9 (2011): 1-9. Academic Search Premier.
Web. 2 Mar. 2014.

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

Why Videogames Should Not Be Banned Essay

- Video games first appeared in the 1950s and were urbanized all through the 1960s. They came to importance in the 1970s and established an original and unlike entertainment industry in the world. These games have evolved notably with time and have become a culture on their own. Nevertheless, questions were raised about their effects on people which led to debates in societies about whether or not they should be banned. However, video games should not be banned in this age and time. Video games should not be banned because they help in building our personality procedure, and they are healthy....   [tags: psychology, effects, behavior]

Term Papers
1297 words (3.7 pages)

The Effects on Media Violence Essay example

- I chose this topic because I want to be a videogame designer and I wanted to defend my right to create what I want. Unfortunately, after researching this topic it is clear that it is no longer possible to say violent media is completely harmless. Videogames and television do have harmful effects on children and young adults. Research has been done since the 1950’s and almost all studies show clear evidence that media violence does cause increased violent tendencies, desensitization, and antisocial behavior – which is the same as sociopathic and psychopathic behavior, it does not mean introverted....   [tags: videogames, media, social impact]

Term Papers
1860 words (5.3 pages)

Videogames and Violence Essay

- Videogames and Violence In 1979 the United States was vehemently attacked by aliens from outer space, an event that was to forever change life on our planet. The release of Space Invaders for the Atari Video Computing System became an instant hit. Kids stopped listening to music, playing sports or going to movies, choosing instead to defend the nation from alien attack, from the safety of their television sets. The success of Space Invaders launched the video game revolution as the demand for personal game consoles soared (Atari)....   [tags: Violent Games Ethics Morals Essays]

Term Papers
1400 words (4 pages)

Essay on Are Violent Videogames the Trigger to Extremely Violent Acts?

- ... Video games and killings have been connected and publicized by the media since the 90’s. In 1997, 16-year-old Evan Ramsey brought a shotgun to his Alaska high school and shot four people, killing two. He vehemently played the sci-fi horror game "Doom," in which you have to shoot an enemy many times before it dies. Ramsey later explained he was “surprised to find that the rule did not apply in real life”(Layton). In many ways, it's the same argument we've heard for years about violence on television....   [tags: behavioral issues, school shootings]

Term Papers
1160 words (3.3 pages)

Essay about Are Violent Video Games a Cause of the Bad Behavior in Children?

- Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors....   [tags: education, behavior, psychology]

Term Papers
984 words (2.8 pages)

Essay The Effects of Violent Video Games on Society

- Introduction On December 1, 1997, fourteen-year-old Michael Carneal entered school property in West Paducah, Kentucky and began shooting a pistol at a group of students participating in a youth prayer group, killing three students and injuring five others. On March 24, 1998, Mitchell Johnson (13) and Andrew Golden (11) opened fire on students at a high school in Craighead County, Arkansas as they exited the building for a fire alarm set off by the pair, killing five and wounding ten others. On April 20, 1999, Eric Harris (18) and Dylan Klebold (17) entered Columbine High School in Jefferson County, Colorado and began a shooting rampage that left 13 dead and 21 others wounded....   [tags: videogames, violence, culture, youth]

Term Papers
2527 words (7.2 pages)

Videogames Don?t Kill People, People Kill People Essay

- Videogames Don’t Kill People, People Kill People Every generation has pointed a finger at the recreational pastimes of young persons, accusing that these activities lead our nations youth astray and induce violent or antisocial behavior. Novels, music, TV, movies, and now the finger is pointing straight at one of the newest and quickest growing youth pastimes; videogames. This particular pastime differs from others in their reality and scope for direct participation, therefore allowing the crusty old curmudgeons to conclude that playing them leads all young people to commit acts of violence....   [tags: essays research papers fc]

Term Papers
1198 words (3.4 pages)

Essay on GTA Series: Explore the Effects of Videogame Violence

- In 1997, Michael Varneal, 14, shot three students at his school in Kentucky (King, B. & Borland, J., 2003: 175), and in the wake of the crime, game development companies including id were sued for releasing violent videogames (King, B. & Borland, J., 2003: 175). Two years later, Eric Harris and Dylan Klebold killed 12 of their fellow students and one teacher (Poole, S., 2000: 219) at Columbine High School, Colorado, with guns and homemade bombs (King, B. & Borland, J., 2003: 173). Following an investigation into the crime it was revealed that the two teenagers were "avid" players of the videogame Doom, and that Harris's computer archives "contained a 'mod' version of Doom based on the...   [tags: grand theft auto, violent behavior, video games]

Term Papers
2184 words (6.2 pages)

Video Games Effects On Young Adults And Children 's Behavior Essay

- “Soon silence will have passed into legend. Man has turned his back on silence. Day after day he invents machines and devices that increase noise and distract humanity from the essence of life, contemplation, meditation” (“Arp”). Video games are fun to use, and its very enjoyable, it helps with the time to pass by fast, it keeps you active. Video games itself gets you mad maybe aggressive while playing, games get people so mad they might hurt somebody. Video games are disruptives to young adults and children because it affects their focus and behavior toward others and themselves....   [tags: Video game, Violence, Game, Emotion]

Term Papers
1765 words (5 pages)

Essay about Positive Effects of Video Games

- In times when a child or a teenager is involved in violence, the Government Officials, Newspapers and parents have all blamed the video games as the culprit. As a result, video games have become a scapegoat for antisocial and violent behavior. It seems like the media always points out their fingers to something that they don’t fully understand. Studies had proved that video games are actually beneficial to different kind of people in many ways. For example: video games have helped kids with autism to improve their social skills....   [tags: video games, violent behavior, positive]

Term Papers
617 words (1.8 pages)