The Frontline video of “The Stick Up Kid,” is a good example of the effects that can occur in terms of both manifest and latent functions. The video is about the story of Alonza Thomas Jr, who was one of the first people in California to be tried as an adult for his crimes, despite him being a minor. Proposition 21, which made it easier to charge minors as adults for specific violent crimes, had been passed in California months before Alonza committed his crime. Alonza attempted to rob a convenience mart when he was only 15 years of age, and even though his attempt was foiled by the shop owner, who kept him at the store at gunpoint until the police arrived to the scene. After his trial, Alonza was sentenced to 13 years in state prison, an adult penitentiary to boot, despite him not even being old enough to legally drive a car, and even though Alonza has no other priors on his record (Stickup Kid 2014). The outcomes of this trial are what is truly the embodiment of the latent and manifest functions in a society, and what comes next is in my opinion disturbing.
To better understand Alonza’s story in the terms of latent and manifest functions, we need to get a better grasp on exactly what those two concepts mean. A function is really just the actions that people do. Manifest functions are the intended consequences of those the actions that are being carried out, while the latent functions are the unintended and unpredicted consequences that follow the function, that are unintended results. There is a quote by W.G. Sumner “From the first acts by which men try to satisfy needs, each act stands by itself, and looks no further than the immediate satisfaction. From recurrent needs arise habits for the individual and customs for the gr...
... middle of paper ...
...ly you would have to believe that the State of California is paying for them which is a burden on the day to day tax payer.
Overall you can see that even though an action itself does not have to have negative effects writing into its undertaking for something negative to come to fruition. The negative effects that Alonza suffered from being in the court of law during the time in which youths were easier sentenced as adults is something that will follow him for the rest of his life. Latent functions of actions are hard to see and hard to predict in society, “They are not noticed until they have long existed, and it is still longer before they are appreciated (Merton 1968).” It’s hard to see the unintended consequences that will come from an action, but it seems to be something that society needs to spend extra time thinking about before life altering moves are made.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Playing video games is a very popular activity for today 's youth.These games play a huge part in a lot of people 's social lives.Violent video games have a negative effect on children by teaching the kids to associate violence with pleasure,changing their look towards violence as a natural and positive behavior,and increasing the likelihood of participating in aggressive and violent behaviors outside of a virtual environment.Some games, even connect to the internet which allows the children who play them to have discussions with others they don 't even know.While some games do provide a positive impact on children 's lives a majority of them do not and that majority emphasizes negative beha... [tags: Video game, Video game controversy]
1521 words (4.3 pages)
- Negative and positive effects of video games While I was thinking on what to write for this essay, my boyfriend walked into my room and asked if he could borrow to my laptop to play a game. It turned out that his laptop ran out of battery and he was in an important war with his teammates. I told him that I was doing my homework but he kept begging me to let him borrow it. He said he had spent three months to get to this level and it is really important to him. So I had to let him borrow my laptop even though I didn’t want to.... [tags: video game, additive, children]
1398 words (4 pages)
- Sundays were always the best day as a kid. No matter the time, the sun always looked as if it was evening, and ready to give a blanket of warm radiance. In my room, I had a small twelve inch television I would play video games on. My favorite video game to play was Munches Odyssey; however, it was my sisters, so I had to play when she was gone. She didn’t like my player her videos, but she was always skiing on Sundays meaning I went for the gold. I spent hours sitting in front of that television playing video games; however, some say this is was a problem.... [tags: Video game, Game, Video game genres, Arcade game]
1563 words (4.5 pages)
- Critique of Geoffrey Canada's Fist Stick Knife Gun The Book “Fist Stick Knife Gun” by Geoffrey Canada is a biographical account of his childhood in the south Bronx. He and his 4 brothers were raised by only their mother. She would survive on no more than ten dollars a week. He moved several times as a child until finally landing on union avenue, the place were many of his life lessons were learned and at times applied. He learned about the ranking process of kids on union Ave. and how the only way to improve your status was to use your fists to fight your way up the chain.... [tags: Fist Stick Knife Gun Canada Essays Papers]
1510 words (4.3 pages)
- New and exciting technologies have always played a huge role in the culture of American people. When the motion picture came out it was no surprise that both consumers and producers were more than happy to get in on the action. Back in the 1920’s film was still pretty new and was only in black and white with no sound, but the films were always accompanied by orchestral pieces to help set the mood. The art of movie-making has come a long way since then with the addition of not only color and audio, but new techniques and new ideas.... [tags: Kid, Iron Jawed Angels,]
1321 words (3.8 pages)
- Video Games and Violence Throughout the century, video games have got a lot of attention from people of all ages and cultures. A study done by (Baran in 2012), shows that video gamer age range from the age of eight to forties. As video games started to progress more so did its fan base, products, as well as genre. Companies such as Capcom, Sega, Sony, Microsoft, and much more have paved the way to how video games are today. I remember my first Gameboy, you had to put two double A batteries to play it.... [tags: Video game, Video game controversy]
1144 words (3.3 pages)
- INTRO Today we find entertainment from various mediums;movies, music, images, and video games. One of the most debated mediums is video games, but why. You have the parents who want to say it just rots their children 's mind or it just teaches violence. Young children and teens argue that it helps them learn, and are not the cause of violence. But what is the truth. B “In America, 81% of youths play at least once a month, 8.5% of them are addictive and “the average 8- to 12 year-old now plays 13 hours of video games per week, while the average 13- to 18 year old plays 14 hours of video games per week””(vanderbilt CITE) This indicates that most American children play video games, some more th... [tags: Video game, Video game controversy]
1077 words (3.1 pages)
- “Video games are bad for you. That 's what they said about rock n’ roll.” said Shigeru Miyamoto, a famous game designer. Video games have been in this world for approximately half a century. Children and teenagers spend almost every day in front of digital screen playing games. With the help of technology, video games have advanced from straightforward simple two-dimensional games to more realistic, and some life-like encounters. Many believe that playing video games unwind mind, and they are real workout of the brain since it involves an academic and higher level thinking.... [tags: Video game, Video game genres]
2572 words (7.3 pages)
- The Perception of Violence in Michael Ondaatje's The Collected Works of Billy the Kid A question that arises in almost any medium of art, be it music, film or literature, is whether or not the depiction of violence is merely gratuitous or whether it is a legitimate artistic expression. There can be no doubt that Michael Ondaatje's long poem The Collected Works of Billy the Kid is a violent work, but certain factors should be kept in mind before passing it off as an attempt to shock and titillate; certainly, the poem does both of these, but they are not the primary purpose of the work.... [tags: Collected Works Billy Kid]
2721 words (7.8 pages)
- Some problems are solved over a cup of coffee and some go on for decades without any sign of resolution. The reason may be that a solution can not be found or possibly that too many solutions are established. The ongoing argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. "William Higinbotham, who in 1958 created a game called Tennis for Two " (The Beginning), is the one credited for the invention of the video game.... [tags: Video Game]
812 words (2.3 pages)