Video Games, Violence, And Violence Essay

Video Games, Violence, And Violence Essay

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Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted to participate in video games and regular media use by children is mounting radically. A 2010 survey by the Kaiser Family Foundation found that adolescence age 8 to 18 dedicate seven-and-a-half hours a day to entertainment media. Less than half of the kids surveyed said their parents have guidelines about the shows and games they can watch or play. In interactive video games, players are encouraged to classify with and role play their preferred characters. Players move up in game levels as their character masters skill and wins. In a video game about standard cars, winning may mean winning the race, but in many of the common games, players move up levels by winning fights or battles. Players immediately advantage from fighting in acts of violence and “playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game” (Gentile & Anderson).
The Oxford dictionary defines violence as “behavior involving physical force intended to hurt, da...


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...obable to mimic the actions of a character with whom they identify. In violent video games, players participate as a character, and even choose which weapons they’ll use while fighting other characters. Similarly, repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral preparation for violent activity. Violence in society is not solely caused by violent media. But research shows that continuous exposure to violent media causes people to believe that violence can be an acceptable, positive way to solve problems.
Video games and violence may seem surreal to have a connection but few adolescents cannot distinguish between fantasy and reality, and as a result, real life crimes have been committed. From robbing a car to killing children, many perpetrators have been influenced by video games.

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