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the history of video games essay
the history of video games essay
video games throughout history
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Video Games
BANG! You fire another round into the horde of zombies’ lurching toward you, and reach for another clip. Then you realize that you’re out of ammo, and there’s still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight.
Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a net worth of more than 30 billion dollars (“zdnet.com”). They are played by millions worldwide and have become a large part of contemporary society’s culture.
So, what’s the history behind the video gaming phenomenon? Video games were first presented as a patent in 1948, starting with the Cathode- Ray tube amusement device. This sparked interest among inventors of the time, even though it was not a very successful innovation (“History of Video Games”). Through the next few years, many creations came out, but none were ever really popular. In 1961, MIT students created Spacewar!. It is considered the first widely available and influential computer game. Then, in 1972, Atari was founded. They had their first widespread success with Pong the same year. This success snowballed into the arcade age, where many arcade games such as Pac-Man, Asteroids, and Space Invaders were seen in malls, movie theaters, and even grocery stores (“History of Video Games”). In 1980, Mattel created the Intellivision system. It was not very popular (Herz 16). Then, in 1982, the Colecovision debuted but still wasn’t very popular (Herz 18). Many more consoles were produced, but none were very well known, and most people preferred to just play the arcade games as opposed to buying a home console anyway. This persisted until the third generation of video game consoles. In 1985, Nintendo came out with the Nintendo Entertainment System (NES). It was bundled with Super Mario Bros and quickly became a huge success(Herz 20). During the 1980's, the video-game market became more and more popular, and the budget for the creation of video games increased as well, as more and more publishers and fans bought into the craze. Then in 1989, Sega came out with the Sega Genesis, and Nintendo responded with the Super Nintendo Entertainment System. Next came the Sega Saturn, and the Sony PlayStation in 1994 and 1995. Then came the Nintendo 64, in 1996 selling more than 1.
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Zombie literature in its current form has been around since the early 1920’s, the concept of the “Zombie” itself originated in the nation of Haiti around the same time. Since it’s inception, the purpose of the zombie genre is to commentate on social issues during many periods of human history. These periods include World War II, the Vietnam War, and the Cold War. The zombie has represented several things from the nuclear bomb, to the collective fears of humanity in general, such as the fear of death and of dying. Zombies have also been represented as a physical manifestation of the flaws of humanity, such as mindless, joyless consumerism. (McGregor)
Torie Boschs “First eat all the lawyers” appeared in Slate october 2011. Her piece was to reach out to horror fans and to explain to them why zombies are a great monsters in current media. Zombie fanatics who read this short essay will love her vast knowledge of zombies while others who still do not understand why zombies are horribly terrifying can get behind her argument. Bosch explains that the current zombie craze has to do with our current society and how white-collar workers would be left defenceless in a world over run with a rampant horde of zombies. While blue-collar workers can flourish in this current state as they have more skills suited for survival. Boschs essay uses rhetorical devices such as ethos, foil and satire to make her
There is no denying that zombies are popular they are popping up everywhere from movies to video games and more. But why, what lies behind this braindead form of entertainment. Many of us just carry about our lives and never truly ask ourselves what makes zombies popular, what do they stand for, what are they all about. Zombies are a metaphor, they are humans who have lost what gives us dominance over the animal world, our powerful brain. Throughout the zombie narratives the authors argued that zombies represent man who has lost motivation, to achieve and how the unmotivated form bandwagons that many weak minded jump onto.
Video games, specifically home consoles, came to the US on October 18th 1985. The NES. Most games around that time were all bright and cheerful looking games such as Mario, Kirby, Legend Of Zelda, and Pokemon a few years later on the Gameboy. But as other game developers appeared, new types of games were made. The shooter genre and fighting genre of games came mostly on the Xbox and PS systems with a couple exceptions being on a Nintendo console(Doom, Goldeneye, Smash bros). Now shooter games
The future is a mystery that human beings can’t figure out because the mindset ideal of the future. A step to get close to the future has been the revolution of technology. It has changed society individually and mentally for the reality for the future. However, technology has change entertainment in the manner of video games. Development to create games has been a phenomenal. Making beautiful digital graphics, wonderful story-lines, and human graphic characters that can talk to an individual through certain scenarios. Although video games are a great revolution for the future it has brought negative influence upon people of all ages in high problems leading into transition behaviors like addiction, violence, and signs of aggression.
Here is a little bit of history of why console games have been so popular since the first existing console, Nintendo Entertainment system (NES), by Japanese gaming company in 1985. Nintendo did a good job in marketing the first console game in the past in selling thirty million dollars worth of merchandise in the United States and ninety million dollars worldwide. This successful console game business changed the industry of gaming so that soon, Sony, another big Japanese electronic company, launched its first console called Sony Playstation in 1995. This console dominated the market so that Sony succeeded in selling more than ninety million dollars by 2002. As the battle of console games continued, there was one important fact that was inevitable called “period of excitement.” After a while, people will get bored with the same kind of machine with the same kind of capability. This is why Nintendo initiated the practice of releasing a new console every 5 to 6 years. It released the latest upgraded Nintendo console called GameCube (2000) following the release of Playstation two (PS2) by Sony in the same year. The popularity of these console games excited Bill Gates, the CEO of the huge Microsoft Company, to participate in the competition of console gaming by releasing the Xbox in the same year.
“Zombie killings are similar to reading and deleting 400 work e-mails on a Monday morning or filling out paperwork that only generates more paperwork, or following Twitter gossip out of obligation, or performing tedious tasks in which the only true risk is being consumed by avalanche” (41). These are all similar to zombie killings because zombies will never go away unless you turn to really harsh tactics like aiming for one’s brain with a shot gun and repeating this for every zombie you come in contact with. In order to clear those 400 emails after reading them you must repeat the steps for each and every one, which is time consuming and can be very frustrating. Completing paperwork is very tedious, and can sometimes become overwhelming you may begin to feel as if it will never end which is common well it can feel similar to that when it comes to zombie killings as well because there will be one zombie followed by another one and many more to come. “Battling zombies is like battling anything….. Or everything” (42). Never assume the war is over because it is not, there will be one or more zombies hiding out, the war is never over. “The zombies you kill today will merely be replaced by the zombies of tomorrow” (44). Zombies are a “live-stock” they are brain dead but they travel in packs and have no limit as to how far they will go. In the movie Dawn of the Dead the zombies actually
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
Videogames was invented in the early 20th century and many children under the age of 20 were immediately drawn to it. Many video games started as an arcade game, which in most cases were less than twenty-five cents. It then evolved into home consoles you can play on the TV. Today there are handheld consoles and improved TV consoles for a better gaming experience. Many companies such as Microsoft and Sony create videogames, but still have their other products (not game related). Nintendo, a popular videogame company, focuses nothing but videogames. It brings up a good question, why is it a popular company? Well Nintendo helps communities, successful games, and how their improved consoles give a better gaming experience.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
A video game is an electronic game that uses additional means to generate a feedback from the player. Video games have become an essential means of entertainment. Today's games are becoming more realistic and technologically advanced. Moreover, social networking has made its way into the video game industry with online gaming. Most parents get rid of the burden of organizing their children’s leisure time by giving them a playstation or a computer to play with. This is mostly due to the hot weather in Qatar, so they can't send their children to play outside in the yard because the strong sun rays may damage their eyes and sometimes it may lead to cancer diseases. As a result, they provide their children with games inside the house and video games are one of these games. The purpose of this report is to know the negative impacts of video games on players and how does it change their social life.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
In this century, video games and computer games had become one of the important entertainments in children’s life. But, is computer games come first? Or video games come first? According to Mary (2010), in 1952, the first graphical computer game, “Tic-Tac-Toe” which created by A.S. Douglas had first starting to programmed on a EDSAC vacuum- tube computer, which had a cathode ray tube display. In 1958, the world first video game, ”Tennis for Two”, which created by William Higinbotham was first play on a Brookhaven National Laboratory. (Mary, 2010) Hence, based on the statement stated by Mary, it shows that computer games were created earlier than video games to this world.
Movies and video games today, play a significant role in shaping the attitudes, thoughts, and beliefs of society. In terms of being more influential on its particular audience, video games are a much more potent medium of entertainment than movies for a variety of reasons. The influence video games have on their participant are very obvious and overwhelming. Study’s concur the overall impact of video games on their audience is substantial when comparing them to movies. Video games have a substantial influence on its audience because video games are increasing violent behavior of the player, contain more violent content and a deeper complex plot, and video games require a much deeper lever of engagement of the player.