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Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not? Don't video games incorporate both artwork and music? Each one is considered art, but many people consider the result, when put together, to be a waste of time. Through personal experience, I would have to define art as not only a way to express yourself, but as a source of inspiration to others. Not only do video games use art with music, they oftentimes have an engaging storyline. Writing is also a form of art, using pen and paper to convey everything artwork and music cannot do sufficiently. Video games can be their own art form, with a combination of music, drawing, animation, and writing. There are many definitions of art floating around out there. So many things are considered art nowadays that you'd think anything could be art. Sticking with the theory that art is an inspiration to other people and an emotional outlet, only a very few games meet these criteria. Art is deeper than face value. Admittedly, all video games have art; they all need music and some way of having pictures, whether computer animation or hand-drawn. But it's the game that seems to haunt the gamer, the video game that won't go away, that has captured the thru essence of what art is. People such as Pablo Picasso, Vincent Van Gogh, Wolfgang Amadeus Mozart, and Johann Sebastian Bach have all accomplished that through their paintings and music, respectively. Any game that ... ... middle of paper ... ... sculpture, a poem, a novel, a video game. Not just any video game. One that sticks with the players and helps them to form their own ideas and to create new ones. Whether it's a remix of a song, fan art, or fan fiction, all three are inspired by a video game. Yet video games go virtually unnoticed in most art circles, and thus too their progeny, the art inspired by video games. All too often games gain recognition when they really don't deserve it. And so, artistic video games tend to be overlooked. Don't overlook a good game. The saying, "Don't judge a book by its cover," easily applies to video games. Rather than deem a game to be a waste of time, read reviews about it. Ask fellow gamers for their opinions. Just be informed. Quality art is lost amid the new much more frequently than it should. Video games are art; they just need to be given the chance to show that.
The author primarily appeals to the audience using logos. He brings statistics and data from research studies throughout the essay. He either provides background information on why the studies are misleading or just presents a fact. For instance, “According to a 2001 U.S. Surgeon General 's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure” (Jenkins, “Reality Bytes: Eight Myths About Video Games Debunked”). He provides data like this through the essay. He is strongly trying to appeal to the audience’s sense of logic and
Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it’s up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say “don’t leave us out here to die!” As you walk through the gate to the outside, and as your eyes slowly adjust to the sun you have never seen, a wasteland emerges before you. The world is devastated, destroyed and annihilated. Broken twisted hunks of metal lie next to a sign on the side of the mountain saying “scenic overlook” on your right, the broken remains of the interstate bridge stand as a monument to a destroyed culture. Petrified trees are all that remains of the local fauna. Off in the distance, all that remains is destruction. While you may think of this stunning visualization of a wonderful novel, this is actually one of the opening scenes from Todd Howard and Bethesda Game Studios’ “Fallout 3.”
Tavinor’s article argues that video games should be categorized as art. He outlines competition as one of the reasons that people to object to including games as an art form. However, competing does not take away from the aesthetic value of the game, and like Tavenor stated, if someone were to submit a poem into a contest no one would think twice about considering that art. When does competition start? If someone makes a painting with an intent to make something prettier than their brother has, would that be considered art? I think that competition is not a factor. There are marvelous aesthetics in Spec Ops that I doubt anyone can not call art if they have seen the game. Art has a long history of breaking through molds and forcing people to see concepts differently. Spec Ops broke the mold of what I assumed war video games could be and made me see the complexity of war differently. It made me asks questions I never thought to produce before, which I think is one of the most valuable aspects of art. As The New Art of Video Games states, these works engage with their audiences differently by using a narrative and letting their decisions change the outcomes. It may be a unique form of art because of its roots in technology, but that is no reason to reject it. One question did stick with me as a result of playing this game. At the end, a soldier asked how we survived
However only as individuals can we really determine our own definitions of art; it is subjective to each individual to understand their own meanings and interpretations. Leo Tolstoy says it best “Art is not, as the metaphysicians say, the manifestation of some mysterious idea of beauty or God; it is not, as the aesthetic physiologists say, a game in which man lets off his excess of stored-up energy; it is not the expression of man’s emotions by external signs; it is not the production of pleasing objects; and, above all, it is not pleasure; but it is a means of union among men, joining them together in the same feelings, and indispensable for the life and progress toward safety of individuals and of humanity.” There will always be art, however it is only appreciated if it is understood, and accessible to
Presented in an actual art exhibit, video games must have some artistic place in the world if they are put into the the renowned Smithsonian Art Museum in the United States. As a public coordinator for the Smithsonian American Art Museum, Laurel Fehrenbach interviews composer Austin Wintory in the article, “The Art of Video Games: The Music.” According to Wintory, who composed the video games Journey and flOw, “Scenes can be built around it (music) and it can add subtext through means only accessible to music.” By this, Austin tells us that much of a video game can revolve around the music and how it adds to the overall mood of the person playing the game. For instance, if the game being played is a creepy or eerie type, the kind of music that should be played should be lower noted strings with a dark sound to it. Getting to how easy it is to put a sound to a game in the twenty first century, music in the gaming industry has come a long way from what it was twenty years ago. Mentioned by Wintory, instead of the chopped sound of the 80s, today’s games can include very sophisticated composed works that require a professional musician, like orchestra pieces. The art in a video game is very important, even more than the music. One gaming company tells how ideas come together as art in a video game in the article, “The People Behind the Video
My definition of art, while short, would be anything that is aesthetically pleasing to a person. But, who defines what art is, and what makes art work a form of expression? I think the cliché beauty is in the eye of the beholder, stands true when it comes to determination of what art is. With specific relations to video games, I believe that these creations are a form of art because of the amount of detail that is put forth to develop a world and an atmosphere to engross a person in. Take for example, Super Mario Galaxy, the colors to capture you attention, the music to drive you forward, and the concept to keep you coming back. All of these combined, make up one great game, and an overall multidimensional work of art. In the article “Why Video Games are Works of Art”, Kyle Chayka talks about what components make a game an artwork, but with every protagonist, there is always an antagonist saying “Oh, no it isn’t!”. On the opposite side, we have Rodger Ebert, and
If I were to ask you what is art, and how can one find it? What would you say? Well if it were me being asked those question, I would simply say that art to me is a form of a picture; a visual painting or model of some design and it could be found all among us. You may define it differently only because art could be defined in many ways. I could simply say that art to me is a form of a picture; a visual painting or model of some design. Well according to an article written by Shelley Esaak, an art history expert she mentioned that art has a way of stimulating different parts of our brains to make us laugh or incite us to riot, with a whole gamut of emotions in between. She also mentioned that art gives us a way to be creative and express ourselves. [1]
By definition art is an expression of human creative skills that are appreciated for their beauty or emotional power. Since The Heart of Darkness consists of somewhat dark themes, it has received mass criticism from people like Achebe
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Art by definition is “the expression or application of creative skill and imagination, producing works to be appreciated primarily for their beauty or emotional power,” (Hacker, 2011).
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
I’ve been a short Italian plumber who goes through endless trials in the search and rescue of his love, I have been a Lady of Luminosity who with her light-based magic defends her city of Demacia against the hostile Noxian forces and their allies. I have even been Batman, where I struggled through psychedelic educing trials. It all means something; it is very real when the player becomes attached to a character as one does in a traditional written format. Roger Ebert would argue that these kinds of experiences aren’t real or don’t mean anything. In a published post done by him and the Chicago Sun-Times blog, he argues that “Video games can never be art”. Robert Ebert claims video games don’t fulfill his definition of art. Because video games have objectives and can be “won” it doesn’t align with the traditional forms of art, such as novels, or a play; “things you cannot win; only experience them.” Ebert also said “art grows better the more it improves or alters nature through a passage through what we might call the artist’s soul, or
So to answer the question you need to think what is art? To me art is a form of representing a person’s ideas which can be in any form of media whether it be a painting, a film, or a song, a novel or a photograph. For it to be classed as art though it must provoke emotion or thought and show signs of creativity.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Art can be defined in many ways by an individual. One can say that any creative output by a person is considered art. Others contend that art must conform to a societal standard and the basis of the creation should be understood by most intellectual people. For example, some contend that computer-generated images, such as fractals, are not art due to the large role played by a computer. E.O. Wilson states “the exclusive role of the arts is to intensify aesthetic and emotional response. Works of art communicate feeling directly from mind to mind, with no intent to explain why the impact occurs” (218). A simple definition may be that art is the physical expression of the ideals formed by the mind.