Negative Video Games Essay

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The first video game arrived on the scene in the 1950’s. It began as a rather simplistic form of entertainment including games like “Tennis for Two” and “Ping Pong”. Fast forward 50 years later and current games advanced extremely beyond the basic oscilloscope. Developed animations have lifelike characteristics; some even mimic the movement of the player’s body. Video games have evolved and with evolution come many concerns about its sometimes violent and immoral contents. This presentation serves to educate whether video games have a negative effect on the behavior of youth. We will highlight both negative and positive aspects of the practice and use statistics to help you make an inform decisions when selecting games for loved ones.
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The more kills, wounds, hit & runs or attacks the player accomplishes in the game the higher the score and more reward. This action is consistent in most games with a high violent content. Research studies have shown that the exposure of violence in video games does not “turn off” because the game is turned off, but rather the violent behavior displayed in the video game then reenacts and manifests itself in the behavior of the child (Anderson & Dill, 2000; Ballad & West, 1996; Bushman & Anderson, 2002). In study presented by Professor Jeanne Funk in 2004 review 150 fourth and fifth graders and how violent video games lowered the amounts of empathy, a person’s ability to understand another’s feelings, in the player.
One of the more famous incidents where video game violence impacted the lives of youth and their environment is the case of the Columbine massacre. The incident preceded several studies linking media violence to violence in young men. In an effort to dismiss the claims of video game violence association to childhood aggressive behavior a number of myths became associated with the connection of video games violence and its effects the players, particularly the

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