Video Games : Gender And Gender Socialization And Aggressive Behavior Essay

Video Games : Gender And Gender Socialization And Aggressive Behavior Essay

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Video games have become quite popular over the last 30 years, so popular in fact that that fully 65% of American households play video games and this number is growing. Of that 65% of the US population, 18-49 year olds make up the largest percentage of gamers at 49%. It is assumed in the culture that games are solely targeted at teens without knowing that the teens make up only 25% of the gaming population. It may come as a surprise to some people but the age of the average gamer is 32 years old. Over time video games have drastically changed its contents and through the use of media it has become very popular among the people of all ages. These simple statistics lead to the bigger problem in the gaming community which is the representation of gender in video games. Video games have long been known as a male-dominated media and character representation in game. The article, “An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior” by Tracy L. Dietz portrays the impact of video-games in gender roles in our society. In this article Dietz illustrates that the video games that are being played by today’s youth present an overwhelmingly traditional and negative portrayal of women and that the development of gender identities and expectations among youngsters may be affected by these portrayals. Video games is not only dominated by male, it has been known that many popular games tend to have few to none female characters which limits the people to choose only male characters. These popular games not only objectify female characters sexually, it has been shown that the majority of them revolve around violence towards both genders. The main argument in this resear...


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...ain character and his in-game girlfriend in the globally popular 2004 video game Grand Theft Auto: San Andreas… (Yao, Mahood, Linz 77)”. Gta: San Andreas is globally popular, and even though it has a age restriction of 18+, this game is being played by 13 years old kids all around the world. This ties into the discussion of objectification of female characters in videogames in a way that this game contains numerous strip clubs and street “hookers”. The game itself portrays women nothing but a pleasurable object for men. The reason why these games reinforce negative impact in the society is because these games are played by 13 years old kids, even though it has an age restriction. Access to these kind of games increases early sexualised behaviours (sometimes harmful) in children and it may also lead children to view women in such a way that is portrayed in videogames.

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