In the book “Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy,” the authors relay the general information concerning the history of violence in video games as well as the beginning of the issue of violence in video games (Anderson, Gentile, and Buckley 2007). They state that it was “during the 1990s that violent games truly came of age,” and that it was around this time that “video game producers experimented with what the public would accept in video games… gradually it became clear that games sold better if they contained more violence” (2007).
It was this discovery that lead to two very important innovations in the genre of video games. The first of these was the introduction of the “first-person shooter,” allowing the player to experience the games is if he or she was the “one fighting, killing, and being k...
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...se numerous studies and not only become aware of this situation and issue of the effects of violence in video games on children, but that they assist in preventing such effects from occurring by monitoring the games which their children use as entertainment. Also, besides paying attention to the ratings of the games to which their children have access, parents should observe the amount of time which their children spend exposed to this form of entertainment. If parents are able to execute these actions responsibly, they will aid in averting their children from desensitization from violence while still allowing their children access to this form of entertainment. Therefore, it is necessary to place some restriction on children when it comes to violent video games, as too much exposure to the graphic images contained in these games will have an impact on your children.
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