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Video Games Considered Art Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. “This seems to be something new in art: the representation of the player, their agency, and their aesthetic experiences, within a fictional world – videogames seem to provide an active exploratory aesthetics” (Tavinor 3). Although some view video games as an inferior artistic medium, video games should be considered art because they visually represent art, they use creative media, and they are legally considered so. Video games deserve recognition as art because they visually represent it. By using beautiful forests in Drakes Fortune, the large realistic cityscapes in Grand Theft Auto: IV, and fluid movements in Heavenly Sword, gamers receive insight towards what video games offer as an artistic medium in the current generation. In the 2006 fantasy game The Elder Scrolls: Oblivion, players are given a fictional world to explore with a character they designed, named, and awarded attributes. This world, Cryodiil, is engrossing and presented with such freedom; it creates an engaging, emotional, and aesthetically rewarding exp... ... middle of paper ... ...as the ability to rival and be compared to recent or past famous paintings. When in regards to video games, consider them as art because they creatively represent art in a completely unique way that no other entertainment medium has the ability to. Works Cited Birmingham, John. "Video Games as a Genre of Creative Expression." Sydney Morning Herald - Business & World News Australia | Smh.com.au. 2 Apr. 2010. Web. 26 Oct. 2011. Funk, John. “Games Now Legally Considered an Art Form (in the USA)." The Escapist. 6 May 2011. Web. 20 Oct. 2011. Hall, Stefan. "Video Games as Collaborated Art." Phi Kappa Phi Forum 2008. Web. 20 Oct. 2011. Lamb, Robert. “Are Video Games Art?” Discovery News: Earth, Space, Tech, Animals, History, Adventure, Human, Autos. 25 Oct. 2010. Web. 20 Oct. 2011. Tavinor, Grant. The Art of Videogames. Malden, MA: Wiley-Blackwell, 2009. Print.
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Jenkins, H. & Squire, K. (2002): The Art of Contested Spaces. In King, L. (ed.), Game On: The History and Culture of Videogames. (p.64-76) London UK: Laurence King Publishing.
Perry, David. “Are Video Games Better Than Life?” TED. Monterey, California. Feb. 2006. Web. 16 Feb 2014. Keynote Speech.
Presented in an actual art exhibit, video games must have some artistic place in the world if they are put into the the renowned Smithsonian Art Museum in the United States. As a public coordinator for the Smithsonian American Art Museum, Laurel Fehrenbach interviews composer Austin Wintory in the article, “The Art of Video Games: The Music.” According to Wintory, who composed the video games Journey and flOw, “Scenes can be built around it (music) and it can add subtext through means only accessible to music.” By this, Austin tells us that much of a video game can revolve around the music and how it adds to the overall mood of the person playing the game. For instance, if the game being played is a creepy or eerie type, the kind of music that should be played should be lower noted strings with a dark sound to it. Getting to how easy it is to put a sound to a game in the twenty first century, music in the gaming industry has come a long way from what it was twenty years ago. Mentioned by Wintory, instead of the chopped sound of the 80s, today’s games can include very sophisticated composed works that require a professional musician, like orchestra pieces. The art in a video game is very important, even more than the music. One gaming company tells how ideas come together as art in a video game in the article, “The People Behind the Video
The interactive nature of digital games provides new and very different possibilities for eliciting emotions. For example, whereas the movie goer simply watches the narrative world unfold, the game player gets to interacts with it - and each environment has the potential to evoke a different emotional response. For example, a large building with towering marble pillars is generally considered much more imposing and makes people feel smaller and more uncomfortable than a small room with a sofa and a blazing wood-fire.
enthusiasts, and art lover have all been discussing for some time now. There are many reasons why video games should be considered art. They could be considered art in the form of storytelling and visual/graphics. Another reasons video games should be considered a form of art is because of the imaginative level designs, creative art style, vivid colors and lighting effect to make some games colorful and playful while making other games look realistic and serious. The characters in video games are also an example of why video games should be considered a form of art, because the character can have a
Runge, Paul. “Video Games Represent the Most Powerful (and Potentially Dangerous) Era in Storytelling”. Huff Post Tech. 10/21/2013 31 January 2014
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013.
The concept of “edutainment”- the hybrid of education and entertainment has existed almost as long as video games have. Evidence of this is The Oregon Trail, a game about the colo...
From Mark Twain to Vincent van Gogh, each genre of art comes with its greatest master. There are many compelling arguments to why this specific artist, musician or writer is the best in their category. In modern days, we don’t have a Mozart, or a Hemingway or even an Andy Warhol. There are many good artists of their own kind and many more are emerging thanks to new technology and new forms of media art. However, many arguments are made as to why these forms of art aren’t considered true forms of art. A few years back and even today, many argue that digital paintings aren’t real art so it is not surprising when people don’t think of a video game as an art form, but it is. The world is at constant change and so is art.
Video games are no longer the uprising form of media that ill informed parents and scientists used to fear; video games are now an established form of entertainment that is just as universally accepted as film or literature. The difference between videogames and mediums like film and literature is that they do not have the higher value that books have in exercising the mind and communicating information, nor do they have the value that films have to intellectually challenge an audience and to make people think. This is the general argument that can be heard voiced by leading intellectuals in various field as well as parents who are rising young children; both claim that videogames
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.