Video Games And Negative Essay

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Video games are one of the most common, and misunderstood pastimes of the modern era. They are an exciting way for most people to temporarily escape the world that they live in, and for some to use their naturally competitive nature in a manner that doesn’t seem to directly hurt anyone. Many people believe that video games are a horrible thing for you to play. Many others say that video games are not hurtful, and can actually help people with creativity and cooperation. The point of this paper is to find out how video games actually affect someone’s behavior, cognitive performance, and academic performance, and then it looks into how video games have actually been used in a higher level education classroom, with the effects and how it was played …show more content…

They also found how students want video games in the classroom to help make the subjects more interesting, and allows them to improve on their computer, reaction, and problem solving skills, besides just improving in the subject knowledge and teamwork skills. It has been found that students who already play more video games at home (namely males in their early teens) tend to be more predisposed to the idea of using video games in the classroom. Some parents also want video games to be used for specific subjects and believe that they can be used for better decision making, design, and strategy (McFarlane et al., 2002). However, some parents have been found to have negative views on the use of video games in education (Bourgonjon et al., 2011). Some video games in the classroom have been observed to help bring about faster advancement, increased production, and increased confidence in the subject areas that they have been administered in (Garris et al., 2002). Some teachers have used video games to help motivate their students, while others consider video games to have absolutely no educational value, or believe that there are better types of resources to teach their lessons. Some teachers hate the idea of using video games because they believe that they could lead to antisocial behavior and stereotypical views of people. However, when teachers take the role as interpreter and facilitator, they need to give the students problems in the video games that make them more receptive to learning the subject matter because it would help them in the game if they listened. They did find, however, that this did not occur where teachers did not take the initiative and thought to make the process engaging and set in more of a learning

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