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Positive effect of playing video games in students
Should video games be used in education peered review essay
Positive effect of playing video games in students
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Video games are one of the most common, and misunderstood pastimes of the modern era. They are an exciting way for most people to temporarily escape the world that they live in, and for some to use their naturally competitive nature in a manner that doesn’t seem to directly hurt anyone. Many people believe that video games are a horrible thing for you to play. Many others say that video games are not hurtful, and can actually help people with creativity and cooperation. The point of this paper is to find out how video games actually affect someone’s behavior, cognitive performance, and academic performance, and then it looks into how video games have actually been used in a higher level education classroom, with the effects and how it was played …show more content…
They also found how students want video games in the classroom to help make the subjects more interesting, and allows them to improve on their computer, reaction, and problem solving skills, besides just improving in the subject knowledge and teamwork skills. It has been found that students who already play more video games at home (namely males in their early teens) tend to be more predisposed to the idea of using video games in the classroom. Some parents also want video games to be used for specific subjects and believe that they can be used for better decision making, design, and strategy (McFarlane et al., 2002). However, some parents have been found to have negative views on the use of video games in education (Bourgonjon et al., 2011). Some video games in the classroom have been observed to help bring about faster advancement, increased production, and increased confidence in the subject areas that they have been administered in (Garris et al., 2002). Some teachers have used video games to help motivate their students, while others consider video games to have absolutely no educational value, or believe that there are better types of resources to teach their lessons. Some teachers hate the idea of using video games because they believe that they could lead to antisocial behavior and stereotypical views of people. However, when teachers take the role as interpreter and facilitator, they need to give the students problems in the video games that make them more receptive to learning the subject matter because it would help them in the game if they listened. They did find, however, that this did not occur where teachers did not take the initiative and thought to make the process engaging and set in more of a learning
In our modern age there is a constant need to point fingers and call something evil that was only made to better people’s lives. It happened with the television, it happened with the internet, and now this epidemic has set its sights on videogames. This media has been unfairly criticized, mainly by parents, since its release. They claim it causes violence and isolation but more over, in their arrogance, claim it is nothing more than a blatant waste of time. What these people don’t see is the true nature and potential for videogames and those who partake in the experiences they have to offer. Videogames provide a person with not only the opportunity to enhance their social and analytical skills, but also offer them the potential for tangential learning.
As we evolve into a more advanced species, so does our technology, and along with our overly advanced technology, comes video games. They’ve have certainly come a long way since they were first introduced to the main stream audience and have been slowly creeping its way into many daily lives, making them a lot more entertaining and less dull. Video games’ one and only purpose is to entertain. However, it is indeed true that everything is fun and games until somebody gets hurt, and that is exactly what has happened over the years in video games. With the help of our technology, being more developed than ever, video games have also become increasingly sophisticated and overall more close to reality than
In support of the belief that video games benefit people intellectually, there is a claim that game play provides cognitive, motivational, emotional, and social benefits (Granic, Lobel, Engels). In partial response, video games cannot offer cognitive benefits because they do not offer real life lessons. Yes, game play may allow someone to gain knowledge that will later be applied to the video game, but there are no positive real world techniques to be obtained. Playing video games will not increase and individuals motivational skills. The defense is made that failure within video games is intended to serve as motivational tools, providing multiple chances to reach success (Granic, Lobel, and Engels). While the feeling of success may be prevalent when an objective is completed, this fe...
This essay will attempt to prove, that statements made regarding the inappropriateness of video games are untrue. The advantage of playing video games can be proven in their ability to enhance learning, hand-eye coordination, and this in turn can enable children and teenagers to do better in school. Violent video games can help overcome anxiety by providing entertainment without leaving the house, taking everyday stresses out on the characters in the game instead of real life, takes the adolescent’s minds off worries and stress of the outside world, and encourages children to stay out of trouble. Video games c...
Gallagher, Danny. “7 Health Benefits of Playing Video Games.” The WEEK. The WEEK Publications, Inc. 10 March 2013. Web. 3 May 2014.
With the press of a button, one can enter the fascinating world of video games, have an adventure, travel through time and space, become a super hero, and let their imagination run wild, all while having fun with friends. Video games have evolved from the simple Pac-Man to the illustrious Halo 4. However, as time passes, these infamous video games have obtained a bad reputation. Throughout the years there have been many misconceptions about video games. Many people consider video games violent, aggressive, and a complete waste of time, but I strongly disagree with this. Although many people consider video games as a negative influence on children and teenagers due to the violence and distraction from their studies, critics do not realize that a variety of video games contribute to socializing, education, health, economy, and are just plain fun.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Video games contain information that would help educate students, as well as providing a relief and also the changes involving games help students. There are people who simply think games are a distraction and others that may think that video games are poisoning the minds of children. But the field of video games is an evolving field, and we can utilize it to better equip students with skills like problem-solving and priority management. These skills are integral to a student’s success in the future, and we can help them learn them through something they love doing:
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? What are the influences of video games on children? Many people don’t have much information about video games and how video games may effect on people’s behavior, health and mind.