Essay on Video Games And The Video Game Industry

Essay on Video Games And The Video Game Industry

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Due to the availability of news and media in today’s technologically advanced society, many people are aware of the violent acts that are committed every day all throughout the world. In addition, the technological advances of today’s society have continued to fuel one of the most successful industries of the present day: the video game industry. Many people have been eager to blame the video game industry for the violent acts that are committed throughout the world because the video game industry has continued to target an audience that seemingly craves an increasing amount of violence, and they criticize the video game industry for its complete lack of restrictions on the sale of violent video games to teenagers. However, although some experts believe that playing violent video games may perpetuate a violent disposition in a teenager, it has been demonstrated that playing violent video games will not make a teenager who is not disposed toward violence violent. Furthermore, playing violent video games can have tremendous benefits for teenagers who are not violent and are able to safely and reasonably play violent video games. Therefore, teenagers should be allowed to purchase violent video games only with a parent’s consent because purchasing and playing violent video games can be beneficial to the teengers who are deemed nonviolent and mature by their parents.
One of the many reasons that the sale of violent video games to teenagers should be restricted only by parental consent is that the sale of violent video games to teenagers stimulates the video game industry and provides crucial revenue to companies that sell video games. In fact, according to Mikki H. Phan, the average person who plays video games states that they began ...


... middle of paper ...


... of teenagers, improve the visual-spatial cognition of teenagers, and have no psychological effect on the vast majority of teenagers. At the same time, the needs and the habits of all teenagers must be considered, including teenagers who are already violent. Therefore, it is reasonable to say that a teenager should be required to have the consent of the parent before being allowed to purchase violent video games. For example, stores that sell video games should be required to have a signature from one of the parents of the teenager before he or she can purchase violent video games. This rule would allow the parent to decide whether the teenager is mature enough to handle the disturbing content that may be present in a violent video game, and this rule would allow nonviolent teenagers to safely enjoy the benefits that come from playing violent video games responsibly.

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