Impact of Video Games

1959 Words4 Pages

Today it is all about the latest and greatest. Then again, who does not want the latest version of some fantastical gadget that you have to have “now”? In the twenty-first century, technology has been shoved into the pool of international application and without floaties has swam through it with flying colors. Technology has shaped the way the world runs today; from airports to enterprises, big companies and even education have all been radically changed by the emergence of successful technology. Not only has it shaped the outside world, it has changed home-life as well. Read the following scenario, and note how technology surrounds the lives of just one hypothetical family:

While dear old dad takes a conference and shares his presentation via screen share on his computer, mom is in the kitchen checking her PDA to see when her appointment is and notices it is someone’s birthday on Facebook, so she tweets about it. Sally sits at the table texting her boyfriend and listening to music on her Smartphone as she updates her relationship status on Facebook from “single” to “in a relationship”. Bobby eats his breakfast and shoots an email to all his teachers saying he will be “sick” that day. On the way to school, Sally sees one of her friends with the new iPad 3G, and her friend uses it to type up and email herself an essay that morning that had just slipped her mind. As mom goes off to her appointment, she runs into one of her friends at the salon who reads from her Nook one of the Twilight books since she wants to know what her daughter is actually interested in as an attempt to generate bonding between them. They laugh and chat all day as mom receives a business call from an employee who is sick but promises to scan and fax over th...

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...le Library. Retrieved March 13, 2011, from http://www.videogameconsolelibrary.com/pg90-over.htm

undefined. (n.d.). The History of the Video Game Console - The 2000s. In The Video Game Console Library. Retrieved March 13, 2011, from http://www.videogameconsolelibrary.com/pg00-over.htm.

undefined. (May 6, 2006). An Industry Shows Its Growing Value. In BusinessWeek. Retrieved March 13, 2011, from http://www.businessweek.com/print/innovate/content/may2006/id20060511_715050.htm.

Time Line of Major Projects Mentioned:

1984 – Video Game Crash almost occurs overnight

1990 – Nintendo Super Famicon

1991 – Sony CD-Interactive

1994 – Sony Playstation

1995 – Nintendo Virtual Boy

1996 – Nintendo 64

2000 – Sony Playstation 2

2001 – Nintendo GameCube

Microsoft XBOX

2005 – Microsoft XBOX 360

2006 – Sony Playstation 3

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