Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
Some people say that video games introduce kids to have addictive behavior and it will lead kids to additive to drug, violence, sex, or alcohol later in their life. This is so wrong. Video games addictions and these are not related at all. There are no connections between them. No one can deny the facts that these are people who get addicted to video games. However, the world is huge, there will always someone addicted to something; beside, videogames addiction still has the least chance of leading someone to hurt himself or other people. Do people know that there is ESRB ratings that keep kids from a certain age away from certain kinds of games. Of course, some underage kids somewhere will play mature games despise of the rating. So it’s entire up to their parents or the kids, not the video games.
By using video games, people can reduce their stress levels and increase the chances of being successful. There are many ways to relieve stress: alcohol, gambling, sex, drugs, violence, etc; however, most of methods tend to keep and build more ...
... middle of paper ...
...he can talk and listen to other players to improve his speaking and listening skills. Of course, the gamer has to be helpful to his teammates if he wants to win the game. No other places where you can practice these skills as easy as in video games. In some games, you have to meet and team up with other gamers to win the games which each individual in the team has the possibility to learn other languages from different countries. These skills are crucial for people to have in real lives whether at work, home or outside. Some people still think that video games can cause gamers to be isolated in real lives. However, do they know that millions of people attend at video game conventions each year in the U.S.? In these conventions, people share and show their knowledge of video games by using their social and language skills with other gamers.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Since the development of video games in the 1960s, some early games promoted good moral values or were simply fun. Other games, however, have become increasingly violent and more realistic. Video game developers have created contents where people can kill zombies, experience first-game shooting, and wound or kill the “enemy,” without mercy or remorse. These types of games can cause the players to feel overly aggressive and negatively impact on both their personal conscious and environmental settings.... [tags: Video game, Video game controversy, Violence]
1140 words (3.3 pages)
- Video games will cause adolescents to become dependent and begin to negatively impact their academics. Study time will decrease, and they may neglect to read and be able to comprehend very much if asked to do so. Violent games are less likely to affect girls like they will boys. Parents are encouraged to monitor such behavior and intervene should any apparent signs present themselves such as: failing grades, or being disrespectful and belligerent in the household (The positive impacts of video games, n.d.).... [tags: Video game, Video game console]
1323 words (3.8 pages)
- The Effects of Video Games With the rise in popularity, video games have become a common electronic in most households. According to Chris Morris and Ken Polsson, “Total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014…” With the astounding surge in electronic entertainment, people are curious to know what effects video games might have on our societies. “An estimated four out of five US households with a male child own a video game system and worldwide sales of video games are predicted to reach $102.9 billion in 2017.” These numbers come from newzoo.com, a leader in global market intelligence in games.... [tags: Video game, Entertainment Software Rating Board]
1033 words (3 pages)
- Video Games Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in l... [tags: Video game, Video game console]
1545 words (4.4 pages)
- ... At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer. Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities.... [tags: behavioral psychology analysis]
686 words (2 pages)
- Introduction On December 1, 1997, fourteen-year-old Michael Carneal entered school property in West Paducah, Kentucky and began shooting a pistol at a group of students participating in a youth prayer group, killing three students and injuring five others. On March 24, 1998, Mitchell Johnson (13) and Andrew Golden (11) opened fire on students at a high school in Craighead County, Arkansas as they exited the building for a fire alarm set off by the pair, killing five and wounding ten others. On April 20, 1999, Eric Harris (18) and Dylan Klebold (17) entered Columbine High School in Jefferson County, Colorado and began a shooting rampage that left 13 dead and 21 others wounded.... [tags: videogames, violence, culture, youth]
2527 words (7.2 pages)
- Rehabilitating Disabilities One Level at a Time North American society is one that exploits people’s fears. When people are afraid, there is a desire to place blame on someone or something; to project our problems on to a issue so that we feel less responsibility. Modern media has found an easy scapegoat for this in the form of video games. Being a billion dollar industry that targets young people, video games naturally became the target of many news stories promoting fear and hostility to the gaming industry.... [tags: Disability, Developmental disability]
1400 words (4 pages)
- “History repeats itself”, but not all history is good history. We live in a new age where technology influences society more than anything. Between the internet, social media, movies, television shows, video games and printed material(s) there isn’t a way to be uninformed. Although, the information fed via different outlets may be flawed or false, society is still being encouraged especially when it comes to crimes that are being committed, potential crimes or crimes that have been committed and encourage others to do the same.... [tags: Crime, Violence, Serial killer, Sociology]
1152 words (3.3 pages)
- Across the world of news and entertainment formats a lot of the focus is on the more serious forms of crimes and victimization, ignoring images of violent and frequently sexual interpersonal offending. Media, such as the news outlets, focus on what will bring them the highest ratings no matter how they manipulate and distort the truth. It isn’t just the media that can change the views about crime. Movies and video games can shape young and old minds about how they view crimes. It can even come at a negative price, when people start to reenact what is in movies and video games.... [tags: Crime, Crimes, Capital punishment]
1350 words (3.9 pages)
- Receiving entertainment is now easier you can play video games by downloading them from the App Store, watch TV shows and movies on Netflix or Hulu, access the news online, read books on eBooks, and listen to music on Pandora, Spotify or iTunes. Getting errands done, can be achieved without even leaving your couch because there is now apps such as TaskRabbit, “TaskRabbit is a service that connects people who need help with background-checked and pre-approved individuals who are happy to accommodate those needs for a sum” and GrubHub, “GrubHub is a neat service that allows you to sort through all of the restaurants near your location that allow for delivery or pickup.” People don’t even have... [tags: Mobile phone, IPhone, Smartphone, Text messaging]
1676 words (4.8 pages)