Video Games And Its Effect On My Life Essay

Video Games And Its Effect On My Life Essay

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Because Games Matter
My fascination with video games began when I was nine. I was a bored child who didn’t have much to do when I was not in school; going to the library wasn’t always an option because my family was often too busy to take me. Television and movies offered no refuge as I grew tired very quickly of reruns of shows and of movies that had little depth. Only in watching my cousin play video games on his small hand held gaming device was I consistently entertained. I thought that watching video games was a huge privilege, the thought of ever getting to play my own games was ridiculous to me; this thought was reinforced in me by my mother who saw video games as a waste of time and harmful to me. My mother, who had every single intention in my favor, disliked video games because of the effect they had on my cousin. My cousin was rather lethargic individual who possessed little motivation outside of getting through the school day so that he could return home and attend to his video games. Watching this behavior correlate with the amount of hours spent in front of a screen, my mother was worried that video games would have the same effect that she perceived video games to have on my cousin. My mother never banned video games at the household because my older brother-- who was the same age as my cousin-- also played video games and yet managed to keep good grades, be responsible, and be generally considered as a hard worker and good student. In regard to video games, my mother was very cautious and wary but never unreasonable, mostly.
Whether it was a news channel covering an act of violence that had the perpetrators being gamers or if it was a rumour she heard from one of her friends, any time my mother heard anything tha...


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... 105). Video games should not be endorsed as the miracle cure all to all the problems facing educational institutions today, an idea that is shared by Elena Malykhina in her article Fact or Fiction?: Video Games Are the Future of Education. In it Malykhina states, “Digital games cannot be treated like the latest quick fix to the education system, Waniewski says. ‘They can seem like a godsend, a next-generation digital textbook that further reduces the need for human resources,’ he notes. Yet games alone will not make schools more efficient, replace teachers or serve as an educational resource that can reach an infinite number of students, he adds” (para. 14). That is not their purpose, games were not designed for that. Video games are not here to steal the jobs of teacher, video games are not here to take over educational institutions, and video games are not here to

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