Video Games and Child Aggression

799 Words2 Pages

In video games today players can go completely off story line and massacre if they choose to. For example in the new game Grand Theft Auto VI, a player is allowed to kill, out run cops, and steal, almost all the missions themselves are based on violence. Video games are harmful to young children because studies show that children that play more violent video games have a higher risk of being aggressive towards others. Children do not yet understand the harm of these video games. At a young age, what children see and observe influence them. Violence in video games bring out bad behaviors in children. They don’t realize what they are doing is bad because the media encourages such behavior.
These games enhance aggressive behaviors among children who use such violent games. Steven F. Gruel, one of the writers against violent video games, says gaming should be regulated. Today almost seventy percent of children can successfully purchase these violent games. Most M-rated games allow the player to get away with unthinkable things such as killing, abusing, drug dealing, and countless other agendas (Gruel). These games make it seem normal to reenact such actions. The player is able to commit violent acts and escape the cops with no repercussion of the law. This gives children the idea that if they commit violent acts, they will not get into trouble. These violent games are rated for a reason. The content in them are too violent for the mind of child.
Mac Prensky believes that games help children learn. He says that it promotes children to express themselves safely without causing physical damage. Children learn about morality in justice, but also about emotional conflicts. Presnsky states that video games help children learn and how to c...

... middle of paper ...

... Regulated." Media Violence. Ed. Noah Berlatsky. Detroit: Greenhaven Press, 2012. Opposing Viewpoints. Rpt. from "Brief of Amicus Curiae." Schwarzenegger v. Video Software Dealers Association and Entertainment Software Association. 2010. Opposing Viewpoints In Context. Web. 6 Nov. 2013
Prensky, Marc. "Video Games Help Children Learn." Don't Bother Me Mom—I'm Learning. St. Paul, MN: Paragon House, 2006. Rpt. in Video Games. Ed. Laurie Willis. Detroit: Greenhaven Press, 2010. Opposing Viewpoints. Opposing Viewpoints in Context. Web. 11 Nov. 2013.
Schaffer, Amanda. "Violent Video Games Are Linked to Real-World Violence." Popular Culture. Ed. David Haugen and Susan Musser. Detroit: Greenhaven Press, 2011. Opposing Viewpoints. Rpt. from "Don't Shoot: Why Video Games Really Are Linked to Violence." Slate. 2007. Opposing Viewpoints in Context. Web. 11 Nov. 2013.

Open Document