Video games and Adolescent Delinquency

607 Words2 Pages

Fast paced video games are correlated with positive development. This is a research paper (obviously) of why video games don't cause violence among teens. Even though video games can be very violent and sexual, they have shown to not cause juvenile delinquency because people who play video games tend to be more relaxed and think logically, many studies have proven this. Also over protecting teens can have a negative effect.
Video games could cause troubled teens to outrage but most teens are normal and some troubled teens don't have violent tendencies. Troubled teens need help and supervision. For many troubled teens violent, sexual video games won't cause violent acts, other things will, and video games may possibly be a way of expressing anger. Also if a troubled teen has a tendencies to act violently they are most likely going to act violently without violent video games, also there's are many non-violent, relaxing video games. Troubled teens need extra attention, care, and help no matter what. Everyone has their troubles, but video games aren't the reason for outrageous acts of violence.
Video games have shown to not cause normal teens to act violently. There is no correlation between popularity of violent video games and teen violence, in fact, if their is a correlation it is slightly negative. Societies where video games are popular are developed countries with stable economies, good police force, and high standards of living. Poor countries don't have access to video games and usually have much higher death and murder rates than developed countries like the United States of America. In developed countries there's many options and lots of helpful people everywhere. Also Video games can improve knowledge, learning abilit...

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... normal teens they have shown to not cause juvenile delinquency and can greatly improve cognitive ability. Also over protecting a child can have devastating harmful effects. In the end, I think most video games are very fun and can greatly increase our mental ability.

Works Cited

Perry, Susan. "Violent Video Games Not shown to Cause Real-World Violence." MinnPost.com Jan 08 2013. ProQuest. Web. 21 Mar. 2014.

Dee, Jonathan. "PlayStations of the Cross." New York Times Magazine May 01 2005: 48,6.48. ProQuest. Web. 20 Mar. 2014.

Bernhard, Nicholas. "Video Games Don't Cause Violence." The Daily Camera Jan 19 2014. ProQuest. Web. 21 Mar. 2014.

Bazelon, Emily. "THE NINNY STATE." New York Times Magazine Jun 26 2011: 11-2. ProQuest. Web. 20 Mar. 2014.

Talbot, Margaret. "A Mighty Fortress." New York Times Magazine Feb 27 2000: 34,6.34. ProQuest. Web. 20 Mar. 2014.

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