How does a video game, an object designed to have fun, simulate a working environment? Video games are programs so that they give the player something to do. These things are limited to what the creators of the game programmed the game to do (Poole). For example, let’s say you’re playing a game about an adventurer who has to find hidden treasure, or a soldier fighting a war. The game is created so that the player explores these objectives. However, the player is not allowed to go out of these boundaries. It is very likely that these types of games does not have a feature where you can start flying away at a press of a button, or leave the adventure or the war. It’s not like the creators created a civilian city for the adventurer or the soldier to live a normal life for. Imagine Toad tells Mario that Princess Peach has been captured yet again, and Mario has the option to back out of it. This ties in with working because at work, the employee is given a set of boundaries. A cashier at McDonald 's is supposed to take your order. An adventurer has to go on an adventure. A soldier has to fight the war. The cashier would not continue their job if they’re were doing something else. The game will not continue until the player does what the game is programmed to do. When the cashier does their job,...
... middle of paper ...
...’t have to dress in formal clothing to play a video game. Exercising doing a task with quality in a certain amount of time can be practiced outside of games. A good example is homework. Homework requires to do the task with quality to get a good grade, and is assigned with a deadline in mind.
Although gaming simulates world economies, there are several factors that can affect the economy in which can’t be troubled. If too much of something floods the economy, the creators of the game can balance that with a few keystrokes. If too much of something is placed in the economy, years can go by before it is balanced out, and artificially trying to change that is a large societal effort.
Games do have benefits. But these benefits can be found out in doing other things. These things provide the benefits game provides and other benefits that can be useful in the real world.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think.... [tags: Technology, Arcade Games]
2834 words (8.1 pages)
- Today's technological society consists of mass media, instant communication, and an infinite multitude of entertainment. Video games are mainly described under the last category, entertainment. Gaming is enjoyed by all ages whether it be a child in elementary school or a well-grown adult in their 40's. Genres of video games range from drama to action, to mystery, to puzzle, and the list just goes on forever—much like how movies and novels are. Margaret Rouse from Whatis.com defines gaming as the "the running of specialized applications known as electronic games, especially on machines designed for such programs." A person who indulges into the video game industry is basically a "gamer" (Ro... [tags: technology, behavior, sociology]
898 words (2.6 pages)
- When I was younger, I was always told video games were a “waste of my time,” a “distraction from responsibilities,” or even a “useless fad”. However as I’ve gone through my life as a high school student and now an undergraduate student at San Jose State University, I’ve noticed one thing- video games are here to stay. That being said, I’ve realized that some of the games the community has been playing have not only been directly connected to one’s critical thinking skills, but also have made the player use his/her mind to try new creative ways to achieve their in-game goals.... [tags: Education, High school, Middle school, School]
970 words (2.8 pages)
- In our society today, entertainment revolves around technology. Video games are a mass media form of entertainment that are enjoyed by all ages. Genres of video games range from violent action to emotional romance—much like how movies are. However, the general public views video games as a distraction or even a waste of time. The consensus of this opinion mostly stems from the fact that video games can intrigue a person for long periods of time. Interestingly enough, the same can be said for other activities such as reading books or watching videos on YouTube.... [tags: video games]
1661 words (4.7 pages)
- Video Games: I Hate Loving Them I love video games. I love them, and I have no idea why. I will never forget the first time I played the original Nintendo Entertainment System as a child. I was quite young, and I had accompanied my mother and sisters to visit my mother’s family in Ohio. Their town was quite small, and being used to the constant distraction of the city, I found the whole situation to be rather void of entertainment. This was until I was invited to the neighbor’s house, where lived a young boy about my age.... [tags: Essays Papers]
1754 words (5 pages)
- It’s not acceptable to use cell phones in class. Actually, using cell phones has more negative effects than positive. So, why do we need to change the policy that prohibits students from using cell phones in classrooms. In my opinion, I will say no, we shouldn’t change the policy that exists now - no cell phone use, under any circumstances. As what Paul Thomas says: “Teaching is a human experience. Technology is a distraction when we need literacy, normalcy, and critical thinking." http://www.theatlantic.com/national/archive/2012/05/do-cell-phones-belong-in-the-classroom/257 325/ Cell phones may be the top of devices those distract students in class.... [tags: student distraction by mobile communication ]
648 words (1.9 pages)
- Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world. When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss.... [tags: Video Games]
1776 words (5.1 pages)
- Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not. Don't video games incorporate both artwork and music. Each one is considered art, but many people consider the result, when put together, to be a waste of time.... [tags: Argument Paper Video Games Art]
1842 words (5.3 pages)
- Many young children and teenagers have heard their mother’s incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play “just one more level” before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict. It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways. When imagining the typical video gamer, one might envision the stereotypical overweight, slightly nerdy looking man who traps himself within his basement till two every morning leveling his character.... [tags: Video Games Pros Cons 2014]
1100 words (3.1 pages)
- Do videogames really need to be censored by the United States’ Government. Over the past several years there has been a controversial court case under discussion to censor videogames. This case is trying to get the United States’ Government to prohibit the selling of all videogames that may include graphic violence, virtual sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material (Mears, Para 1). There are numerous arguments why videogames should or should not be censored.... [tags: Government, Censoring Video Games]
2197 words (6.3 pages)