The Video Game Dilemma

The Video Game Dilemma

Length: 995 words (2.8 double-spaced pages)

Rating: Excellent

Open Document

Essay Preview

More ↓
In the video Game over: Gender, Race, and Violence in Video Games, produced by Sut Jhally, there is a debate between whether or not video games have an effect on the society. The cause for this debate is because the media such as TV, magazines, and advertisements provide an escape from reality to video game players. With the technology that is out in the world today, video games have gone a far way. It can create realistic images, shattering blood onto the screen, real life shooting stimulations, or exposing women as sexual figures. There are excellent graphic games such as “Sim City” that can provide a more educational standpoint. However violent video games such as “Grand Theft Auto” or “Call of Duty” are some of the causes for school shootings. Craig Anderson, a researcher from the University of Iowa, says that Eric Harris and Dylan Klebold, two Columbine High School students who murdered thirteen people and injured about twenty three others in 1999 did it because of a violent video game they both enjoyed playing called “Doom” negatively affected them. This caused great concerns about violent video games towards children and brought the attention to the US senate (Anderson). Inappropriate videos games can be addictive and provide a negative influence on the society which causes players to lose a sense in reality.
The main objective of women characters playing a role in video games is to serve as sexual figures. These figures are expressed as hookers, prostitutes, and strippers to pleasure the male players typically. When male players are given the opportunity to take advantage of strippers in games, it provides them with a sense of power. When gamers play such video games with these kinds of characters in it, they are in another virtual world where they are in control of everything. This manipulates their reality. In an article by Karen Dill, a researcher at the School of Social and Behavior Sciences at Lenoir-Rhyne College, it even states that a survey was taken confirmed that stereotypes of male character in games are to be aggressive, while female characters are classified as a “sexually objectified physical specimen” . When video games were first originated, female characters did not exist. Even voices of female characters were male (Dill). As time slowly progresses, an actual female princess would be included in the Super Mario game.

How to Cite this Page

MLA Citation:
"The Video Game Dilemma." 18 Jun 2019

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

Is Media Violence Damaging On Kids? Essays

- Over the past decade, violence in the media has become more present than ever, and especially for the youth. Every major atrocity, shooting, bombing, and act of terrorism are some examples of violence that are being presented through movies, video games, televisions, cell phones, new papers, websites, and magazines for the youth and young impressionable children to see. On an everyday basis, polarizing headlines of heinous and incredibly sad events are becoming normalized towards children. This era of technology does bring advantages to today’s modern society, but it also brings many disadvantages that are at the expense of today’s children....   [tags: Violence, Video game controversy]

Research Papers
866 words (2.5 pages)

Essay about Violent Video Games

- Violent Video Games There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content. and What audience, if any, is this appropriate for. As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives....   [tags: Violence Computer Game]

Research Papers
862 words (2.5 pages)

Economy: Trust in Cooperation Games and Adaptive Streaming Strategy Essay

- The prisoner’s dilemma is related to the situation when each one of the prisoner is better off confessing than staying silent whatever the other prisoners does. However when both of them confess the result is worse for each one of them than the results of both of them staying silent. Hence we have a conflict between individual and group benefits. This dilemma could be apply to several real life situation where there is a conflict between individual and group benefits. The coordination game are class of games with multiple Nash equilibria....   [tags: prisoner's dilemma, technology]

Research Papers
648 words (1.9 pages)

Essay about Game Theory

- Game Theory Picture if you will a group of people making decisions. The decisions that are made do not have to be significant at all. They have to be just significant to the situation at hand. This concept is considered to mathematicians as Game Theory. Game Theory is broken down into tree different types of games. As stated by Thomas S. Ferguson of UCLA “There are three main mathematical models or forms used in the study of games, the extensive form, the strategic form and the coalitional form”....   [tags: Mathematics]

Research Papers
1379 words (3.9 pages)

Video Games And The Video Game Essay

- If video games did not exist what would society blame for peoples violent outbursts, or acts of aggression. The truth is video games have been around since 1958. In the 58 years after its creation, the video game continues to maintain its bearing even when its continually bombarded with false accusations of being the reason people in the gaming community act out with violence and aggression. True, there are those select few individuals that did something so shortsighted that they ended up on the news....   [tags: Video game, Game, Video game culture]

Research Papers
1060 words (3 pages)

Essay about Violent Video Games and Aggresive Behavior

- Video games are one of the most improved technologies of the past twenty years. Characters have advanced from 8-bit cartoons to being lifelike. Some people think these games are becoming too realistic for young children. With more violent video games being produced, and more children becoming interested in these games instead of family friendly games, there are a growing number of people who believe that kids will grow up to be more aggressive, and that violent video games should be abolished. However, parents play the biggest role in their child’s life, and have the responsibility to buy games they think are appropriate and discipline bad behavior....   [tags: parents, control, children]

Research Papers
794 words (2.3 pages)

Essay The Effects Of Video Games On Children And Adolescence

- 2 Video games have a large foothold in present American culture. Todays children and adolescence are immersed in a world of electronics and technology that is rapidly changing and evolving. A vast majority of video games contain a violence component. One could see that the exposure to violent video games can be correlated to increased aggression in adolescence but, it’s more complex then that. We live in a culture that has an insatiable appetite for destruction. From watching a action movie to watching news broadcasts of a disaster to riding a rollercoaster there is an evident thrill seeking component as well as a general fascination with anything that pertains to death and d...   [tags: Aggression, Violence, Relational aggression]

Research Papers
1189 words (3.4 pages)

Essay on Video Games And The Video Game

- Playing video games. Do you interest playing video game. Everywhere, every house and every place that you visit today in the United States you will see that the children and adults play video games. In today “some 150 million Americans play video games” so what are video games and what do people play video games. According to the Wikipedia “A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor....   [tags: Video game, Video game addiction, Game, Gameplay]

Research Papers
789 words (2.3 pages)

Essay on Video Games And The Video Game

- Introduction Through the years gaming consoles and video game graphics have evolved, including the violence depicted in these games. Modern day video games are divided by genres of role-playing, first person shooter or sandbox games that involve their various types of violence. Often these video games make people feel that they are not in reality. Somehow the game they are playing immerse them into their virtual reality. Sometimes when a person is too immersed in a game, they may take it seriously and begin to get frustrated that may lead them to become aggressive verbally and physically....   [tags: Video game, Aggression, Video game console, Game]

Research Papers
1463 words (4.2 pages)

Essay on Game Violence

- As of Monday morning GameStop bought EB Games for 1.44 billion dollars, 70 percent of it being cash and the rest in stock shares. So what does this mean to the average person. Probably not much, but to the gamers of the world it is tremendous. GameStop is the largest video game chain in the United State and EB Games has expanded itself from the United States to Canada, and now even Paris. In short, with GameStop merging with EB Games, it has created a corporation as large or even larger than the Wal-Marts and Targets of the world but are strictly devoted to video games, DVD movies, and other gaming products....   [tags: essays research papers]

Free Essays
410 words (1.2 pages)

In present day video games, female characters are more frequently used. For example, in the game “Tomb Raider”; Lara Croft stars as the main figure of the game. All of her duties were very similar to a male character’s duties. However, the body parts of Lara would still resemble a female’s body, but overly larger. The reason for this is because gender roles in games primary targets male players and the ability of controlling a female makes male players feel strong and masculine. This is a bad impact to have on little boys who play games because they may think that it is alright to treat and control real women like how they treat the ones in the video games.
Another reason we did not see frequent female characters in video games before is due to the lack of females who create video games. In the article written by Amy Bruckman, titled “Race and Gender in Play Practices: Young African American Males,” she writes about how majority of game creators ideas are coming from a man’s prospective. Bruckman also wrote, “there has also been research on encouraging females to contribute to making and playing games, to increase their interest in games, study their gaming preferences, and to create a desire among girls to pursue interests in computing and technology” (Bruckman). When players are playing the game, they do not intentionally think gender has a role in video game but it is all the small things that have a symbolic meaning to it.
Another small issue that many might not realize is the fact that racism plays a role in video games and society. In the media, black men are either represented as a sport figure or the negative stereotypical violent and aggressive character. In games such as “Grand Theft Auto”, black men are affiliated with gangsters in a poverty city. Images like these provide game players with the wrong mind set especially towards children playing the game. A young Caucasian person playing the game can turn out being racist when he grows up due to the fact that he may think that all black people are gangsters because that is what the game portrayed them as. Games like this can really have a negative influence on young children because they are vulnerable and believe what they see.
Furthermore, the other main cause that Jhally says it is a bad influence on society is because of the violence inside the video games itself. In games such as “Call of Duty”, there is a massive amount of violence because it is based on World War II and stimulates the actual infantry and combined armed warfare used during the war. In this game, the player goes around looking for the “bad guys” and shoots them, like he’s in the genuine war. The outcome would usually be considered gruesome to most people due to all of the blood and killing shown, but one study shows that it arouses players. An article written by Kristen Kalning called “Does Game Violence Make Teens Aggressive”, talks about the work of researchers of the Indiana University School of Medicine. Brain scans of kids who played a violent video game showed an increase in emotional arousal- and a corresponding decrease of activity in the brain areas involved in self-control, inhibition, and attention (Kalning). The study showed 44 adolescents split into two groups playing two different games. One was “Need for Speed” which is a game about car racing, while the other one “Medal of Honor” was based on violence. After 30 minutes, MRIs were taken of the adolescents and the scans showed that the ones who played “Medal of Honor” had a negative effect on the brain, while the others did not. This was a research study that proved that violence in video games has a negative impact on the brain of the gamers.
Ultimately, it can be determined that video games do have a negative influence on the youth. Although many games can be fun, some of them are filled with an artificial society that degrades gender, race, and violence. Influences on areas such as these are a huge deal to young adults because it can help shape the person they grow up to be. Video games are supporting the right to control women, stereotype race, and promoting violence sublimely, which are all unacceptable to the society today. Jhally shows the media debating whether video games are impacting more young people negatively every day. Billions of dollars are profited annually from gaming industries, while the consumers are lured into playing games that will negatively influence their ideas of reality.

Works Cited

Anderson, Craig A. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature."JSTOR. JSTOR, 5 Sept. 2001. Web. 21 Feb. 2011. Bruckman, Amy. "Race and Gender in Play Practices: Young African American Males." Georgia Institute of Technology School of Interactive Computing, 2010. Web. 22 Feb. 2011. .
Dill, Karen E. "Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions." Springer Science, 17 Oct. 2007. Web. 22 Feb. 2011. .
Kalning, Kristin. "Does Game Violence Make Teens Aggressive? - Technology & Science - Games - On the Level -" Breaking News, Weather, Business, Health, Entertainment, Sports, Politics, Travel, Science, Technology, Local, US & World News - 8 Dec. 2008. Web. 21 Feb. 2011. .

Return to