Virtual world Essays

  • Virtual Worlds Defined

    1497 Words  | 3 Pages

    Virtual Worlds Defined Modern virtual worlds are massive, simulated environments that can be accessed via the World Wide Web. Virtual worlds can be categorized into two distinct groups: “gaming” virtual worlds and “social” virtual worlds. As their names imply, these two categories of virtual worlds are distinguished by their overall purposes. The first type is designed primarily for game play, and the second type almost exclusively for communications. Gaming virtual worlds also abbreviated as

  • The Virtual World

    1089 Words  | 3 Pages

    The virtual world is an imaginary location now defined as a place where a person can customize their personality characteristics to present themselves the way they want to be perceived. A strong doorway so the individual can establish an alter ego to escape from their daily discrimination or bias in life. An online community that allows the individual to fulfill into a community where he or she is accepted for who they something the actual world cannot offer to the individual. A society were the

  • Virtual Worlds are Real

    2644 Words  | 6 Pages

    interaction in virtual worlds has on reality has been a hot question as of late. It is now, as technology becomes more advanced that virtual worlds seem to be becoming a reality. Some people will argue that interaction in virtual worlds provides no connection with real life. Others will argue that interaction in virtual worlds provides a reality of sorts. This reality is separate from the material world, but a reality none the less. However it is my contention that virtual worlds provide a reality

  • Ethical Concerns of Virtual Worlds Over The Internet

    1081 Words  | 3 Pages

    Virtual worlds are an environment played out over the internet. Virtual worlds are evolving more and more each year. In a virtual world users can live a “second” life over the web. This can lead to crimes in the real world due to disassociation. There are many other health concerns due to the excessive use of virtual worlds. Many users become addicted to these fantasy worlds. Virtual worlds have caused many social and economic issues that we will discuss below. A virtual world is an environment over

  • Argumentative Essay On My Virtual World

    1057 Words  | 3 Pages

    The online gaming world has taken it a bit too far. The “games” are the becoming of fake avatars building worlds beyond realism. The author shows the outside world point of view. After reading the article I feel technology is today’s problem in separating a real in person interaction. In the article by Alexandria Alter in The Wall Street Journal, Alter talks about avatar and real-life person Ric Hoogestraat. Ric lives with his wife Sue Hoogestraat. The couple spends most of their days at home together

  • The Strange New World of Virtual Reality

    624 Words  | 2 Pages

    The Strange New World of Virtual Reality Virtual Reality is a creation of a highly interactive computer based multimedia environment in which the user becomes a participant with the computer in a "virtually real" world. We are living in an era characterized by 3D virtual systems created by computer graphics. In the concept called Virtual Reality (VR), the virtual reality engineer is combining computer, video, image-processing, and sensor technologies so that a human can enter into and react

  • Argumentative Essay On Virtual World

    725 Words  | 2 Pages

    the perception of reality - Virtual reality, a way to escape the present The 21st century is marked by significant improvements in the field of new technology and their rapid rate of adoption among today’s society. Habits and behaviours have changed as the population becomes accustomed to the use of these new tools. The revolution came along with the increased rate of overall accessibility to an infinite amount of information and new ways to communicate with the world. In other words, we now have

  • My Virtual World

    805 Words  | 2 Pages

    the enormous trouble of making Sunday roast, even thought it was Tuesday. I think that she just needed to do something independently for once instead of having the cyborg housebot doing everything for her. After tea I logged into the virtual reality world of IGG (international global gaming). There I chose to play pool; even though it is quite an old game it is still intriguing! At approximately 10-15pm my mother tapped me on the shoulder; I got such a fright because I didn't hear her enter

  • Virtual Reality In Aldous Huxley's Brave New World

    700 Words  | 2 Pages

    In the book Brave New World, the author, Aldous Huxley infers that Virtual reality will play a big role in the far future. The assistant predestinator asks Henry if he’s going to the feelies, and continues to say “I hear the new one at the Alhambra is first-rate. There’s a love scene on a bearskin rug; they say it’s marvelous. Every hair of the bear reproduced. The most amazing tactual effects.” (35) I feel like this is an accurate representation of how virtual reality in today’s modern society could

  • Descriptive Essay On The Virtual World

    1118 Words  | 3 Pages

    woke up from my virtual reality pod and did my morning routine. 6:45, commuted to work and on my way, I stopped by at a nearby cafe and bought myself a sandwich and a coffee. 7:30, arrived at work 30 minutes early, went to my desk and put on my portable virtual reality headset to play games while I wait. While playing, the eject button on my headset was pressed and I was immediatelly taken back to reality. My manager who was now standing in front me welcomed me back in the real world with a look of

  • The Terms Multiple Identity and Virtual Identity

    1684 Words  | 4 Pages

    depict multiple identities. The terms “multiple identity” and “virtual identity” are often overlapped; but there is a major difference in meaning. When one presents multiple identities, he/she is able to embody multiple identities simultaneously but within boundaries, unlike virtual identities. Another difference is that portraying multiple identities happens in real life, unlike virtual identities, which happens in the virtual online world. For example, a 36-year-old lady can have multiple identities

  • Argumentative Essay On Social Media

    1509 Words  | 4 Pages

    Many individuals today are easily distracted by the use of technology, in staying connected to the virtual world that online social networks have created. This time consuming activity appears to be more important to individuals, as they end up missing valuable life lessons and talents because they needed to update their news feed, talk about the latest gossip, or take a selfie to post for everyone to see. These kinds of individuals, who are glued to technology, lose the opportunity for face-to-face

  • Virtual World: A Comparison Of Social World And Social Media

    1029 Words  | 3 Pages

    COMPARISON OF VIRTUAL SOCIAL WORLD AND SOCIAL MEDIA Generally second life also named as virtual worlds are part of a bigger group of Internet based applications known as social media. This specific term is used to give a description about Internet based applications that help buyers to share views, perceptions, happenings and interpretations. Social media can have many appearances comprising social content communities (e.g., You Tube), social networking websites or blogs (e.g., Facebook), association

  • Friendship in Ancient World and Virtual Community

    798 Words  | 2 Pages

    the research question we asked, “What percent of your Facebook/Social Media friends do you consider your friends outside the social media?” and the majority of people considered more than half of the Facebook friends to be friends outside of the virtual world. But if I had to say, I would relate some of these friendships based on what Aristotle describes as the three types of friendships. Another question that we asked was “What percent would you go out with or share a secret with?” Our results were

  • Urban Cultures

    1057 Words  | 3 Pages

    Abstract For those of us located within the United States, we often take or granted the nornal day to day business operations. Though the United States has a mix of several distict cultures, most companies operate in the same manner. In fact, Americans often make the mistake of assuming that standard business models are the norm in other countries as well. For the corporate executive charged with creating an overseas operation, lack of local culture understanding and its influence on business methods

  • Online Communities - Chat Rooms and Discussion Boards

    1338 Words  | 3 Pages

    communities offer a new and exciting means of communication. They offer a chance to meet others, gain advice, voice an opinion, defend an argument, or to simply relax and have a little fun. Acknowledging both points of view, I decided to explore the world of online communities for myself. For my online community I decided to enter a Yahoo, country music, chat room. Through Yahoo, there were many different chat rooms you could enter ranging from sports, to current events. However, I choose to enter

  • Use of Virtual Worlds For Military Training

    1859 Words  | 4 Pages

    are two essentials on which all instructional systems should focus: “the needs of the intended students and the learning outcomes of the course or program”. (Davis, 2004, p. 98) Introduction The U. S. Department of Defense (DOD) believes that virtual worlds (VW) are the answer to getting the results needed by using VW to train soldiers. DOD believes that VW modalities presently provide some of the most innovative and available technologies being used to design systems of teaching and learning. VWs

  • Dietz's Portrayal Of Women In The Virtual World

    991 Words  | 2 Pages

    Even in the virtual world, male completely dominates over women in video games. Meaning that there are a number of male characters while lacking in female heroins. In almost every game that has been used in the sample by Tracy L. Dietz show that there are few to none female heroin characters, while male characters are used almost exclusively. According to Dietz, “ The most common portrayal of women was actually the complete absence of women at all. In ten of the videos that have characters, there

  • Habbo Hotel

    1081 Words  | 3 Pages

    as a virtual world. Targeting English speaking teenagers between the ages of 13 and18 (2009, TechCrunch), this world consists of lobbies, lounges, and party rooms where Habbo citizens can socialize and lead an alternate life. The initial user experience in this virtual utopia may seem perfect at first, but certain things like product placement and theft can sway users’ ultimate experiences in this virtual community. With further research, I believe that positive elements of the Habbo world can be

  • The Growing Popularity of Role-playing Games

    1601 Words  | 4 Pages

    All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A MUD is a network-accessible, multi-participant virtual reality that is primarily text-based. (Bruckman, 1992). Although the term “virtual reality” often refers to a computer-simulated environment that contains varying degrees of audio/visual interface, this form of virtual reality is mainly text-based. Elizabeth Reid further explains by saying: