Pokémon Adventures Essays

  • Greed Economics

    620 Words  | 2 Pages

    Greed Economics Pokemon, Microsoft and the Economics of Greed Greed Economics: The uplifting or debilitating effect of the excessive desire of gain on the production, consumption and distribution of goods and services. Solid proof that “greed economics” lives and breathes was recently found in Newswek’s Novmber 8th issue in an article entitled “Puffy’s Crowded Orbit”. Sean (Puffy) Combs is founder and CEO of the extremely profitable Bad Boy entertainment. In the billion dollar a year rap

  • Research on The Anime Invasion

    4432 Words  | 9 Pages

    Research on The Anime Invasion Thesis Statement:     The popular onset of Princess Mononoke and Pokemon enabled anime, once limited to an underground movement populated by teenage males, to enter mainstream American film entertainment, resulting in the backlash on violence, gender issues, and sexuality. I. Overview A.     Motivator B.     Definition of anime 1.     Examples of anime 2.     Anime and its consumers C.     Definition of manga 1. Popular American examples of manga a

  • Compare And Contrast Essay On Pokemon

    1030 Words  | 3 Pages

    it was late and i should be asleep but then i said ‘’i am trying to learn my way of pokemon’’, then she said ‘’ok fine watch this’’ then she change the channel to professer Oak the town's pokemon professor. He was talking about which pokemon there are to choose. There was a grass type pokemon called bulbasaur, then there was a fire type pokemon called charmander, then last but not least there was a water type pokemon called squirtle,

  • Archetypes In Video Games

    1214 Words  | 3 Pages

    archetypes present in video games, just as there are in literature. Examples of archetypes can be seen in the Pokemon video game series. There are two types of archetypes, situational archetypes and character archetypes. Situational archetypes are archetypes that describe the situation as a whole, instead of just a character. An example of a situational archetype shown through the Pokemon games is the archetype of creation. The creation archetype refers to the circumstances of the creation of the

  • Pokemon Research Paper

    1048 Words  | 3 Pages

    Pokémon With the release of pokemon go many people have started playing pokémon again. Some people think pokémon was made recently but it actually came out in the year 1996. It started as a game made by Gamefreak and Nintendo. They called it pokemon green there was also a red version as well.There was also a tv show and cards for Pokémon. That is the basic history they keep making games for nintendo consoles such as the 3ds. Now for my take on Pokémon. Cards I have lots of pokemon cards

  • Pokemon And Its Influence On Today's Pop Culture

    985 Words  | 2 Pages

    English 101 9/25/2017 Essay 2 Pokémon is a cultural phenomenon that has maintained is popularity since the 90’s. The franchise has left a significant mark on today’s pop culture; the characters themselves are pop culture icons, such as “Pikachu”, who has its own balloon in the Macy's Thanksgiving Day Parade (Finnegan). Even other television shows such as The Simpsons have made references about it (Finnegan). Almost everyone around the world has heard of Pokémon at some point in their lives, as

  • Pokemon Argumentative Essay

    638 Words  | 2 Pages

    expressly stated. Pokemon train on an advertisement, from Super Bowl 50, falls under this category. While not specifically mentioned the advertisement was not only reminding the public that they have been around for the past twenty years, it hinted at the release of Pokemon's newest sensation, Pokemon go. ¨The world first learned of Pokémon Go from the Pokémon games' first-ever Super Bowl advertisement in January 2016. It was designed to celebrate the 20th anniversary of the original Pokémon games for the

  • How Does Team Rocket Blast Off Again

    699 Words  | 2 Pages

    far too long on this: over 3 hours.) Team Rocket is a group of bad guys who steal others' Pokémon in the Pokémon franchise. However, like many other bad guys, these ne'er-do-wells are hardly ever successful and their plots usually get foiled by a small, electric mouse we all know and love as Pikachu. After Team Rocket's plans get ruined, Pikachu sends them flying with its electric powers. We, as Pokémon fans, watch the anime and know that sometimes, not everything shown is physically possible in

  • A Comparison Of Johnny Bravo And Bravo

    828 Words  | 2 Pages

    Bravo and Brock from Pokémon. These two shows are completely different from each other. One show focuses on a young man who is looking to pick up attractive young women, while the other focuses on a group of friends exploring the world of Pokémon. I never really got into Johnny Bravo when I was a kid, although my cousin adored the show, I have in recent years gone back and watched Johnny Bravo and I highly enjoy the show’s comedic premise. However, I was an avid Pokémon fan, Pokémon was the show I would

  • The Cultural Politics of Pokemon Capitalism

    2705 Words  | 6 Pages

    The Cultural Politics of Pokemon Capitalism It is fall 1999 and a jet from Japan has just pulled up to its berth at LAX airport in Los Angeles. Immediately a crowd of kids excitedly gathers by the window to view what appears to be a huge flying Pikachu: the yellowy cute, electrically charged mouse-type pocket monster of what was then the biggest kid’s craze of the decade, Pokemon. Even parents recognize this iconic figure, familiar as they are with the basics of the phenomenon. Starting out as

  • Pokemon Essay

    536 Words  | 2 Pages

    is about Pokemon, but more specifically, how Pokemon functions and intervenes in narratives regarding audiences, media culture, agency, structure and the issue of pedagogy and learning. The main argument that the author makes is that the novelty and popularity of Pokemon is due to the amount of activity required of the audience and that the other mediums of Pokemon, through other media outlets are designed to generate activity and social interaction. Through the author’s usage of Pokemon examples

  • Research Paper On Pokemon

    634 Words  | 2 Pages

    wonderful world of Pokémon Pokémon took the world by storm when it was first created by Satoshi Tajiri in 1995. The whole franchise started off as a video game for Game Boy, but expanded to include Manga, anime series, movies, video games, trading and games, and toys. To understand better the popularity of Pokémon, especially in the video game franchise, it is second in the world only to Mario! The Pokémon brand earned $2 Billion in revenues in 2014 alone. In the fictional Pokémon universe, humans

  • Persuasive Essay On Pokemon Go

    715 Words  | 2 Pages

    clothes, and starts playing Pokemon Go. A tall, thin woman walks in. First, her eyes widen in surprise. Then, her brow furrows and her fists clench. “Nathan! Why are you still wasting your time on useless games? You should be working on your college applications!” “But mom...” “No excuses!” Contrary to the beliefs of most parents, Pokemon is not a brainless, time-wasting distraction. In fact, several scientific studies illustrate many benefits to playing Pokemon. Pokemon encourages outdoor physical

  • Superstition of Pokemon Lavender Town: Myth or Reality?

    693 Words  | 2 Pages

    Pukimun Levindir Tuwn Sapirstotouns: Myth ur Rieloty? It os yuar borthdey, on Jepen 1996, end Pukimun Griin jast cemi uat. Yua upin yuar forst prisint, e Gemibuy woth Pukimun Griin; yua tarn thi gemi un ixcotidly es Prufissur Oek ixcleoms, “Wilcumi tu thi wurld uf Pukimun…” In thi yiers fulluwong, ramurs hevi sarruandid thos wundirfal gemi uf cetchong, bettlong, end feontong, e gemi uf lugoc end stretigy. Sumi uf thi must ontrogaong ramurs onvulvi Levindir Tuwn, thi greviyerd on Pukimun. Pukimun

  • Guide to Using Prediction in Pokemon

    1342 Words  | 3 Pages

    [b]Introduction: Competitive Pokemon[/b] Alright, I guess you want to know: what is the Metagame? Simply put, the Metagame is the competitive part of Pokemon, ranging from tournaments to... tournaments. This is a guide on basically how to WIN, and how do it consistently. Competitive Pokemon first started in 1996, when the game first came out. Most casual fans picked up the games and went through it, enjoying the adventure and thrill of their first Pokemon journey. However, certain players

  • Defining Adventure Education

    1134 Words  | 3 Pages

    Growing up, I knew adventure education to be about practical skills and recreation. It was a way of keeping youth active and engaged. More recently, however, I’ve come to learn more about the history and philosophies of adventure education and so my idea of the concept has changed dramatically as I have also lived and learned much since the days of my youth. I define adventure education as one word: integration. Integration encompasses both personal growth and development of morals and an understanding

  • The Hero's Journey In The Hunger Games

    1885 Words  | 4 Pages

    the hero 's journey, is found in many different types of stories/myths/movies from around the world, no matter what the culture or setting the myth is a part of. There are twelve steps in which the hero participates in, where the hero goes on an adventure or quest, is in a decisive crisis, wins a reward and comes out of it a changed or transformed person. Hercules, is a Greek myth and is an American animated film loosely based on Ancient Greco-Roman mythology, Heracles. The story is modernised in

  • My Biggest Adventure

    1218 Words  | 3 Pages

    My Biggest Adventure To start off my story I was born and raised in the same city my entire life. I grew up in the same neighborhood and even the same house, never to fully experience the sensation of moving into a new house or having to make new friends at a different school. Some may say I was lucky I never had to move, but deep down in my heart I always wanted to be that new kid and feel see what it feels like. Worst of all, my schools I had attended were only about ten minutes away from

  • Experimental Training Program: Wilderness/adventure Learning

    2132 Words  | 5 Pages

    Experimental Training Program: Wilderness/Adventure Learning Training employees is a fundamental element of a corporations success. A company succeeds only as well as the people running it can perform. This training process can cover many skills and go into many areas of expertise. One key element that has only recently come into action is an outdoor- based experiential training program. Commonly called "ropes courses," wilderness courses or adventure learning programs have been in use in the USA

  • Personal Narrative: My Hero's Journey

    1203 Words  | 3 Pages

    maximum velocity seeking out dangerous and exhilarating events. I am expeditious, I am worthy, I am strong, I am legendary, sometimes I can be absolutely mad, but despite all of my personality traits; I am natively known as the explorer. I seek adventure in new or unfamiliar areas, whether it be the deepest and the darkest parts of space and time, or perhaps something beautiful. I am always prepared for a challenge and will go to phenomenal lengths making sure I use my time wisely, because may I