Mixing console Essays

  • A Profitable Home Recording Studio For $10,000

    2375 Words  | 5 Pages

    A Profitable Home Recording Studio For $10,000 Jumping in to starting a business can be scary and investing in a home recording studio is no exception. There are many things to consider when doing so. How much will it cost? What gear will I need? What recording jobs will I take on? What will I charge? How will I network and advertise? I believe that I can open a profitable home studio for $10,000 mixed with my skills and gear that I already have. Before I get too in depth I need to discuss

  • Recording Studio: The Behringer X32 Mixer

    823 Words  | 2 Pages

    The Behringer X32 is a fully featured, 32-channel, 16-bus digital mixer with an abundant supply of built-in effects and an impressively extensive set of features. It is aimed primarily towards live sound, but is versatile enough to use in a studio session. One main successful point of design is the operation of channel processing. Signal Processing: The home screen of the Behringer X32 shows the channel configuration in the “Configuration” tab, complete with the individual stages of the signal

  • Audio Engineering Essay

    807 Words  | 2 Pages

    Imagine a world without music…can it be done?? Of course not. Music is everywhere, even when we don’t realize it. In fact, there’s a piece by composer John Cage entitled “4:33” validating that such thing. Cage’s composition, or lack there of, puts an emphasis on how even in silence, the beauty of music still shines. His work consists of a pianist sitting beside a piano for four minutes and thirty-three seconds doing absolutely nothing…or so we think. In reality, though, the genuine music is the

  • Sony vs Connectix

    2390 Words  | 5 Pages

    inherent rights each individual stakeholder is entitled to. Background Sony is the creator of the Sony Playstation. Video game console manufacturers generally use the console as a loss leader and hope to profit on their gaming platforms by selling licenses to produce games to software manufacturing companies. Thus, Sony created a barrier of entry in console manufacturing because other hardware manufacturers would have to be willing to lose money per hardware unit sold in order to compete with

  • Essay On Nintendo

    1000 Words  | 2 Pages

    of new entrants is the important areas for Nintendo wii. Why?? • The threat of new entrants in the console video games industry is medium. If new game company comes into the market with

  • Nintendo Persuasive Speech

    825 Words  | 2 Pages

    Hello gamers! I'm Andrew McNeil, and today, there are a few facts you should know. With a new generation of video game consoles, I’m sure you are all eager to buy the best system. The problem is, (point towards crowd) you can’t decide which one to actually buy. That’s why reviews were invented: to let people know what the best game system is. Up first is something you probably expect in a review. The Nintendo may have the best graphics of this generation. Why? They are 3-D. If you gamers have ever

  • Internal Analysis Of Nintendo In The Video Game Industry

    1366 Words  | 3 Pages

    Individual assignment 2 ( Internal Analysis) BUS 400- 003 Name: Hamda Eissa ID: 201004785 Each company in any industry especially the one that has many competitors that compete each other to be the leader in that market, has to analyze its internal performance. This analysis could help the company to enhance its strengths and to know its weaknesses to take any actions that the company needs. Nintendo; in the video game industry, has two main rivals which are: Sony and Microsoft, so it has

  • Electronic Arts and the Global Video Game Industry

    2078 Words  | 5 Pages

    years, of those over age 50, 17% play video games up from 13% in 2000. The number of females who played console games dramatically rose also to about 40%. It is interesting to note that gamers over the age of 35 like to play games on PCs while those younger than 35 preferred console systems. Socio-cultural Many people think spending many hours in front of either PCs or video game consoles is not a good hobby for kids. There are many issues such as health, personality, motivation and especially

  • The Vehement Vilification of Violence in Video-games

    1620 Words  | 4 Pages

    There are many controversies about video-games that vary from the idea that they lead to violence due to the graphic nature of some video-games, they are addictive, or they promote laziness and corpulence rather than going outside to be active. Contrary to belief there are many family friendly, educational, and fun games available if a person takes the time to look past all of the hype in the media about games such as Grand Theft Auto and Call of Duty. “Nearly 60 percent of the almost 1,700 ratings

  • Microsoft Case Analysis

    1103 Words  | 3 Pages

    through technological advances and new innovations that it is a leader among computers and new upcoming technologies. Microsoft offers a variety of products some of which include operating systems for laptops and desktops, cell phones and gaming consoles. They also offer services that help us with everyday questions and tasks such as Microsoft Office, which most people use in their daily life to write reports, make presentations and keep track of accounts. They have a search engine called Bing, which

  • A History of Video Game Development

    1905 Words  | 4 Pages

    Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video

  • Playing Video Games Is Beneficial To Children

    1231 Words  | 3 Pages

    technological developments for entertainment. Unlike the previous generations who were fascinated by television and radio, the current generations are much more advanced regarding their choices of technology, relying on their smart phones, tablets, and game consoles to help them pass their free time. Today's youngest generation in particular, enjoys playing video games. Although parents may be concerned about the amount of time their children are spending on these video games, they should realize the numerous

  • The Dangers of the Eyesight of Young Children Using Technologies

    1317 Words  | 3 Pages

    According to Goessl, “children today are engrossed in technology. Everywhere they turn technology is a prominent part of their lives.” (2009, para.1) The content of this essay will give information on the impact of young children aged between 3 and 9 using television and computer games. It will then discuss the benefits of mental stimulation during young children’s developmental stages of using technology. Thirdly it will discuss the health dangers of a young child’s diet when it comes to

  • The First Video Game

    732 Words  | 2 Pages

    While it is as far from the eventual commercial videogame systems that come later as a walk in the park is to a walk on the moon, a physicist trying to make the public tour of his lab a little more exciting to bored visitors designs what some consider as a precursor videogame system in 1958. Working at Brookhaven National Laboratory, a US nuclear research lab in Upton, New York, William A. Higinbotham notices that people attending the annual autumn open houses, which are held to show the public how

  • Microsoft Canada Executive Summary

    3108 Words  | 7 Pages

    launched the previous year and positioned as the complete home entertainment solution combining video gaming, the Internet and DVD playback. The Xbox is the most robust gaming console on the market, but faces stiff competition in its product category. The Sony Playstation 2 is the market leader with over 50% of the console market. Microsoft also faces competition from Nintendo and their GameCube. Microsoft’s goal is to become the market leader in the category by dethroning Sony. In order to accomplish

  • The Use of ICT

    1013 Words  | 3 Pages

    The Use of ICT ICT is widely used in every aspect of everybody’s life. The main two categories of the uses of ICT are at school and at home. The ways I use ICT in school is mostly in my ICT and Business studies lessons. I use the Internet and programs such as Microsoft PowerPoint, word, publisher, excel and access. The ICT I use at home are computer for entertainment and educational purposes, playstation, Playstation portable, DVD and mobile phone. At school ========= I use Microsoft

  • Analysis Of Nintendo

    1553 Words  | 4 Pages

    Game Boy and Nintendo 64. In America Nintendo is based in Redmond, Washington. It is interesting to note that in American households nearly 40% have a Nintendo product. The latest product launched by Nintendo has been the Game Cube, a video game console which will undoubtedly prove to be yet another bestseller. SWOT ANALYSIS FOR NINTENDO Strengths: One of the biggest strengths for Nintendo is their completely sensitive human resource issues. Recently Nintendo hired a company, Xylo, Inc., "to

  • Xbox 360 Marketing Strategy

    785 Words  | 2 Pages

    a pretaped MTV broadcast, unveiled the Xbox 360 to consumers four days before Sony and Nintendo to become the first to reveal details of a new console. Microsoft "jumping the gun" was a ploy to get advantage from the games foothold it got with its first Xbox, launched in 2001, and to get a jump on its competitors. In revealing and promoting its new console through nontraditional means with multiple partners and six months before shipment, Microsoft stood to create goodwill with demanding gaming consumers

  • The Video Game Industry

    1647 Words  | 4 Pages

    advanced design of game console and their secrecy of their project to entice consumers. Microsoft however tries to direct their marketing strategy towards consumers themselves. With different marketing planning, both companies still show success. Sony and Microsoft’s entire production unit were sold out when they were released at their release date. Sony Playstation 3 On November 24, Sony released the PlayStation 3, kicking off the latest round in the video game console wars. But this is not like

  • Benefits of Gaming: The Handheld Debate

    515 Words  | 2 Pages

    using your brain.” This quote was said by the famous US athlete Shaun White. (Quote 1) Video games started in the late sixties and early seventies. (History 1) Later down the road, companies such as Sony and Nintendo came out with bigger and better consoles. “Sixty-three percent of parents believe that games are a positive part of their children’s lives.” (GCP 1) While video games can promote violence and cause adolescents to be lazy, video games are beneficial to adolescents because they help reduce