Grand Theft Auto III Essays

  • Social and Financial Effects of Video Games

    1175 Words  | 3 Pages

    there have been cases where video games seem to be the cause of aggression in teenagers. On March 6, 2005, in an article on CBS News it was mentioned that “a multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers.” (Ed Bradley, CBS News) In another case study, they observed one person playing a non-violent video game and the other

  • Violent Video Games Do NOT Contribute to Youth Violence

    2419 Words  | 5 Pages

    Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies

  • Grand Theft Auto

    965 Words  | 2 Pages

    the controversial world of Grand Theft Auto. My fifteen-year-old son desperately wants this game. All I can hear are the stories of violence associated with this game, which causes this mother’s heart to shudder. So began the search to back up my denials for his ownership of this game. The Grand Theft Auto series of games has been surrounded by controversy, however the research does not always back up public opinion as will be demonstrated in this paper. Grand Theft Auto got its start in 1998 with

  • The Death Penalty is a Necessary Deterrent to Crime

    1720 Words  | 4 Pages

    Penalty is a Necessary Deterrent to Crime Murder and rape are serious crimes, although they aren't the only crimes that could be considered serious. Others that might be considered are stealing, which has numerous categories under it such as grand theft auto, etc… The following story is the true account of a young female named Donna. This story tells of Donna's rape and then her murder by a man named McCorquodale and his friend Leroy. The author is telling this story in order to create the mental

  • What makes a good video game?

    633 Words  | 2 Pages

    that character, game play, is also extremely important. So what makes a good video game? For many people video games are a matter of tastes. While some people prefer adventure games such as Super Mario and Zelda I like realistic games such as Grand Theft Auto and FIFA soccer. A great game doesn’t need to have the most incredible graphics or the best sound. All a game needs to keep you playing is a good concept. One thing that draws me into a game is the storyline. The story must keep you on your toes

  • Grand Theft Theory: Vice City

    3830 Words  | 8 Pages

    Grand Theft Theory: Vice City Both Cote and Khan said it's up to parents to decide whether their teens should be allowed to play Vice City. "Parents should be informed of what this game is about," said Khan. "I would definitely warn kids of the violence." Cote said when his mother first discovered that he and his brother played Grand Theft Auto III, she was "mortified."[1] Patriarchal formations of familial angst and romance included, Vice City has been received again and again in the several

  • Argumentative Essay On Rockstar Games

    1111 Words  | 3 Pages

    series, Grand Theft Auto, is perhaps the most controversial game series of all time. The original GTA sparked so much controversy that is was condemned in Germany, Britain, France, and Brazil. Whether you’re torturing innocent victims, killing civilians on the streets, or going to a strip club, Rockstar Games makes sure to pack their games tight with content that gets people talking. This policy holds true in Rockstar’s most recent addition to their extensive video game catalog: Grand Theft Auto V. Along

  • Friday Night Live Analysis

    1268 Words  | 3 Pages

    ROM’s performance objectives for the year of 2015. As the assistant vice-president of programs, events and commercial services at the ROM, Carrie Martin needs to maximize revenues and profits as well as attract a minimum of 3,500 visitors for FNL’s grand opening on October 9, 2015. Since Martin handles the strategic direction of FNL, she should focus on how to sustain

  • Grand Theft Auto IV

    1144 Words  | 3 Pages

    A. Introduction In Grand Theft Auto IV (GTA IV), you play the role of an Eastern European immigrant who has come to Liberty City to visit his self-proclaimed ‘successful’ cousin, Roman. After making the journey, Niko finds that his cousin is actually stuck in a cycle of debt and struggle and has been lying about his large mansion and beautiful women. After spending some time with Roman, Niko finds that his cousin is being harassed by local loan sharks. Niko must commit illegal activities for the

  • Grand Theft Auto: Vice City

    1374 Words  | 3 Pages

    Grand Theft Auto: Vice City Video games began modestly, in a primitive age that had a littile yellow dot scour a maze "eating" little white dots. Since then, video games have expanded exponentially. These games even spand genres, including action, adventure, sports, etc. In their progression, many video games have attempted to simualte really, emersing the gamer into this puesdo-reality. Although some attempts were unsuccessful in fully depicting reality, one game managed to bring this vision

  • Jack Thompson's Argumentative Essay: Grand Theft Auto

    1838 Words  | 4 Pages

    that the Grand Theft Auto series has raised in the past 14 years. Grand Theft Auto is a series of video games where the player is placed in an open world city where they can perform murder, carjacking and many more awful actions. One common name in all of these controversies is Jack Thompson, a famous activist and disbarred lawyer that is known for his frequent protests of violent video games, specifically Grand Theft Auto. Jack Thompson uses the argument that violent video games such as Grand Theft

  • Dan Houser Research Paper

    558 Words  | 2 Pages

    Race'n'Chase to BMG Interactive as the publisher and changed the name of the game to Grand Theft Auto. Following the sale of BMG Interactive to Take-Two in 1998, Houser and his brother moved with the company to New York, where they founded Rockstar

  • Desensitization Informative Speech

    1142 Words  | 3 Pages

    If we first dive into the cases where Grand Theft Auto 5 was a major cause of a crime in the United States since its release in 2013, we can really come up with only two cases. 1. According to an article called Zachary Burgess Allegedly Stole Truck, Kidnapped Woman, As Part Of ‘Grand Theft Auto’ Reenactment published by HuffPost on September 25, 2013 a 20-year-old man named Zachary Burgess was arrested for kidnapping

  • Nintendo 64: The Golden Age Of Console

    778 Words  | 2 Pages

    PlayStation 2 gamers were the real winners with titles like Final Fantasy X, Kingdom Hearts, Devil May Cry and Metal Gear Solid 3: Snake Eater. Meanwhile, PlayStation gamers got first dibs on titles like Medal of Honor: Frontline, Metal Gear Solid 2, Grand Theft Auto III and Vice City. Nintendo gamers got the Resident Evil remake along with Super Smash Bros. Melee, Luigi’s Mansion, and Rouge Squadron II. By the time gaming entered the Seventh Generation era, not much changed in terms of console exclusive titles

  • The Effects Of Video Games On Women 's Experience Of Self Objectification

    1313 Words  | 3 Pages

    The issue of sexism in video games have been going on for a long time. Similarly, Fox talks about how “Research has indicated that many video games and virtual worlds are populated by hypersexualized and unrealistic representation of women.” This shows how women have been sexualized in media which represent women as self-objectified. Jess explain in his research that, “as a result of hypersexualization of women in videogames it would lead to increase in rape myth acceptance.” In one of jess experiment

  • Video Game Addiction

    3903 Words  | 8 Pages

    cause any physical impacts. I already know a great deal about video games because I have always been quite the connoisseur of Nintendo licensed products. I have played a wide range of genres of videogames, from Halo to Mario Kart to Pokémon to Grand Theft Auto. They are very entertaining and it is easy to get lost in them for hours. Some of the questions I wanted answered are as follows: are video games addictive? Do video games have the capability to have deep psychological impacts? Can someone

  • Erikson's Psychosocial Development In The Movie: Good Will Hunting

    920 Words  | 2 Pages

    INTRODUCTION The film “Good Will Hunting” follows the story of Will Hunting (Matt Damon) a self-taught genius who works at one of the most prestigious technology schools; MIT, as a janitor. Will is an orphan with a criminal record of Assault, grand theft auto, assaulting a police officer, etc. Will solves a complex math problem, which leads to him being discovered by professor Lambeau (Stellan Skarsgard) as a genius. Professor Lambeau makes a deal with the judge when Will is incarcerated to be on

  • Dumbest Generation? I Don't Think So.

    624 Words  | 2 Pages

    the dexterity of the brain. (Johnson) Older generations say that the people in Generation Y are not reading enough, but they do not take into account that the younger generation is reading the step-by-step tutorials to complete a game like Grand Theft Auto III. In the tutorial, there... ... middle of paper ... ... by youth today are on the Internet. Why spend time to go to the library, or spend money to buy a magazine when the identical article is free on the Internet. Using the Internet does

  • Violent Video Games Do NOT Cause Violence

    1839 Words  | 4 Pages

    People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or

  • Diversity in Video and Computer Games

    1905 Words  | 4 Pages

    Diversity in Video and Computer Games Ever since the Pong and Atari 2600 consoles became commonplace items in the American household in the 1980s, video games have been part of the world culture. One may be challenged to find a college dorm room without at least one (if not all three) “next generation” video game systems. Yes, video games are common methods of entertainment among college students regardless of race. So it seems logical that, since the games are played by all races, they should