Government simulation game Essays

  • Organizational Group Dynamics and Politics

    1699 Words  | 4 Pages

    Group Dynamics and Politics Within Organizations Individuals have their own personalities that can influence their enthusiasm and productivity within an organization. In addition, individuals also form groups and are part of teams that work together to reach a common goal within organization. According to Gibson, Ivancevich, Donnelly, and Konopaske (2009) dedicated and cohesive teams can have a tremendous impact on organizations effectiveness and the global market. However, all of this happens

  • Gaming Simulation Paper

    1347 Words  | 3 Pages

    this delicate issue of immigration, we came upon the tool of gaming simulation that we believe it has the potential to be implemented and the experimental tool for this

  • Commentary of Orson Scott Card´s Novel: Ender's Game

    789 Words  | 2 Pages

    “Ender’s Game”, by Orson Scott Card, is a military science fiction novel that narrates the story of a boy named Andrew “Ender” Wiggin and his predetermined life to save humanity. Set in the future, humans are at war with an alien insect race dubbed the “buggers.” The buggers have already invaded Earth two times previously and did not succeed because of Mazer Rackham, the general that won the second invasion. Expecting a third invasion of the buggers, the International Fleet (I.F.) has trained child

  • Similarities Between Ready Player One And Fahrenheit 451

    505 Words  | 2 Pages

    Player One had more affect on the new generation that is reading this and that is because we can relate more. In Ready Player One, we know that James Halliday has created the OASIS (Ontologically Anthropocentric Sensory Immersive Simulation) and has made a virtual-reality game out of it. Characters like Wade Owen, Nolan Sorrento, and Art3mis all come from different background and the only thing they all had in common was their love for technology. In the novel Fahrenheit 451, Montag hates the things

  • Video Games as a Learning Tool

    1461 Words  | 3 Pages

    negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from

  • Ender's Game Loss Of Innocence Theme

    763 Words  | 2 Pages

    Ender’s Game by Orson Scott Card is a book about children, but the kids in the book don’t act anywhere near their age. I was introduced to this book in eighth grade and immediately loved it. It is a 1985 military science fiction set far in the future. The book is about the preparation for a third invasion of the “buggers”, a insect-like alien. The need for fighters is greater now than ever and children are chosen to be the ones going into battle. Children are carefully selected and the chosen ones

  • Reflection On Statecraft Simulation

    811 Words  | 2 Pages

    for applying and experiencing concepts we learned in class. It was very helpful for understanding the material better because we actually experienced what we were learning instead of just reading about it. Had we not gone through the Statecraft simulation, the class would have been less interesting and less effective. Overall, I am not entirely satisfied with the way Statecraft turned out for my country. In the beginning, it seemed like we were doing well compared to the other countries, but Panem

  • Gaming: Not Just for Entertainment but Also to Learn

    2430 Words  | 5 Pages

    experts and educators are seeing the benefits of using this technology in ways outside of just entertainment purposes. • History of gaming, where it originated • Gaming and technology today and the kids that use them • History of the in home game systems • What the Game Industry has done for the economy o How it has evolved o How the gaming industry has impacted careers • Presidential recognition of the industry • Concept of gaming used in other professions o Military/armed forces o NASA o Health Care

  • Analysis Of The Book ' Wargaming For Leaders '

    1040 Words  | 3 Pages

    current or future leaders the art of simulation which can play a vital role in developing a strategy for success. Without a thorough plan and a means to test this plan, the individual leader has only presumptions and theory to guide his decision. With the use of simulation, the organization can test differing strategies and they can reduce the chance of a bad outcome. The text begins by examining a series of wargames developed for the military and the federal government to determine the best options for

  • Enders Game

    1109 Words  | 3 Pages

    Ender’s Game Essay The novel Ender’s Game is written by Orson Schott Card. It is about a young boy who is sent to battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He excels in school and battles his way into command school before the required age. There he is told he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied

  • Ender's Game Essay

    1023 Words  | 3 Pages

    Soldier What words do you think of when you hear the word, “soldier”? You may think: Military. Fighter.Warrior. Brave. But do you think of the word “children”? In Ender’s Game, by Orson Scott Card, children are recruited by the government to become soldiers in the war against the buggers; aliens who invaded Earth twice and threatened the existence of the human race. One child in specific, Ender, was chosen as a potential commander. We don 't realize, but the best military forces in history were

  • The Importance Of Technology In Teaching And Learning

    1861 Words  | 4 Pages

    dealing with complex situations are identified by the Higher Education Academy (Tomkinson et al., 2008). Following the approach of PBL, simulation plays a significant role to enable learners to extend their knowledge by practicing the complex and life-like situations within the concept constructivism. Review of the open literature demonstrates that simulations are known as an effective way to teaching and learning of complex situation/problems (Hsieh and Yeehsieh, 2004; Deliktas, 2011; Ormsby et

  • Technology In Mary Shelley's Frankenstein

    1870 Words  | 4 Pages

    There have been advancements in technology in the medical field and in the safety field in general. The different automotive companies have made cars safer for the consumer. It has gotten to a point where the government is making the automotive industry as a whole have different qualifications for their safety features. The ironic part of the new use of technology is that it is being used for substance abuse or different addictions. The new technologies “which

  • simsoc

    839 Words  | 2 Pages

    cognitive dissonance was going thru my head because we were acting contrary to what we really will act during a real society. Another thought I have after the simulated society exercise is that people always has a bad idea of what a socialistic government like in Cuba will do to the economy of the country without realizing that when everyone has the same amount of possibilities financial or structural in as society, this society will maintain it-self. When everyone in the simulated society decided

  • The Importance Of Gaming In The 21st Century

    1394 Words  | 3 Pages

    If gamers were in the midst of a hurricane-related evacuation, they would go back to get their consoles; that is how much they love gaming. They love their 4K clarity consoles, their customized controllers, their limited-edition games and everything related to gaming. To have this love as their career is almost as living on cloud nine for the rest of their lives. With technology renewing and becoming obsolete by the second, gaming has evolved more than ever. As technology improves, it gives way to

  • Terrorism and Game theory

    908 Words  | 2 Pages

    affects individuals, schools, corporations, and governments alike. Generally terrorists end up wanting to make change with governments, and governments are usually the only groups powerful enough to try to deal with governments. But what should be the best strategy to deal with terrorists? Since September 11, 2001 game theory has been used to analyze how governments and how terrorists should act to achieve their best outcome. This paper will analyze the games that these competing forces can use to determine

  • Ender's Game Comparison Essay

    750 Words  | 2 Pages

    whole situation. In both Ender’s Game and the Hunger Games there are very many lies told by the authoritative figures that drastically change how the main characters Ender and Katniss react. Although they do both get lied to and don’t know the entire outlay of the world, how they react in these situations can be much different. Just because each character is greatly betrayed with a false truth, doesn’t mean their actions will result in the same outcome. Ender’s Game is a Science Fiction Action film

  • Ender's Game Themes

    990 Words  | 2 Pages

    Written in 1985, Ender’s Game was one of the first novels published on-line only prior to going to print. It has undergone several revisions, been adapted into a film, comic book and audio-play. It has won a Hugo and Nebula award, been nominated for a Locus award and is regularly featured in the top lists of books to read. It is also recommended reading in military academies, initially the U.S. Navy and then many others, for its theories on leadership and warfare. As a young adult science fiction

  • The Violence of Video Games

    988 Words  | 2 Pages

    Violence of Video Games There are many views as to whether video game violence causes children to behave violently. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media because that is what sells and what will make entertainment companies more money. Lately there have been increasing amounts of people that say that violent video games are causing a number

  • Persuasive Essay On Outdoor Education

    879 Words  | 2 Pages

    situation where they are heavily challenged. However, it is important that it this simulation is performed in a way where feelings of pity for disabled people, or relief for one not having a disability arise. Also, that it is understood that simulations do not perfectly represent the life of someone who is disabled. Outdoor education students could participate in activities such as wheelchair basketball, or sledge hockey games in order for them to catch a glimpse of the physically challenged side. As for