Gameplay Essays

  • Applied ludology: A comparison between practical analysis methodology

    635 Words  | 2 Pages

    Malliets(2007) and Järvinens(2007) approach to videogame analysis. Järvinen(2007) used a set of casual games to conduct experiments on the physiological response to game mechanics, goals and suspense. Järvinen(2007) classified the gameplay into two main mechanics: global and local gameplay mechanics. The global mechanics are divided in primary and sub mechanics. The local mechanics, which are referred to as “modifier mechanics... ... middle of paper ... ...” is divided into five topics of interest: complexity

  • Artificial Intelligence and Video Games

    1626 Words  | 4 Pages

    process more complex. This would give them the ability to react to what they are seeing in a way that a normal human would which surprises players. How an AI reacts to the player is very important. AI is the most important to any video game’s story, gameplay and overall enjoyability. ”So now a turtle brain no longer consists of only going left and right and being crushed by a plumber, it needs to flee progressing fire, move away from an incoming vehicle, transition from ground to water navigable areas

  • The Creation Process of Video Games

    1583 Words  | 4 Pages

    The Creation Process of Video Games At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public

  • Video Games Can Also Have Benefits

    731 Words  | 2 Pages

    Video games have been accused of contributing too many acts of violence or aggression for decades. What the media misses is that video games have many benefits we haven’t found in any other media. Society should stop being afraid of video games and instead start looking forward to how we can best use them to benefit ourselves and our children. Anyone who doesn’t understand why needs only take a quick look at our society. It is commonly known that many children in the United States play video games

  • Video games are good for people

    549 Words  | 2 Pages

    Video games are powerful tools that can help children develop certain life skills. According to News.Discovery.com video games have been shown through research, that they can have improve the brains memory and learning abilities. They can also increase reasoning and help problem solving along with hand- eye coordination. Video games have been proven to be good for kids. There has been a lot of studies done over the past couple years over how video games effect children and video games have real life

  • Analysis Of Plato's The Cave

    1187 Words  | 3 Pages

    What is reality? An enduring question, philosophers have struggled to identify its definition and basic concept since the beginning of time. Plato, in his provocative essay, The Cave, used symbols and images to ridicule and explain how humanity easily justifies their current reality while showing us that true wisdom and enlightenment lies outside this fabricated version of reality. If he were alive in modern times, he would find society unchanged; still uneducated and silently trapped in our own

  • Should Video Games Be Considered Art

    852 Words  | 2 Pages

    Should video games be considered a form of art Should Video Games be considered a form of art? That is the question that gamers, video game enthusiasts, and art lover have all been discussing for some time now. There are many reasons why video games should be considered art. They could be considered art in the form of storytelling and visual/graphics. Another reasons video games should be considered a form of art is because of the imaginative level designs, creative art style, vivid colors and

  • Technology Dependence

    674 Words  | 2 Pages

    “The most important and urgent problems of the technology of today are no longer the satisfactions of the primary needs or of archetypal wishes, but the reparation of the evils and damages by the technology of yesterday, ”Bennis Gabor said. Technology has become a need instead of a privilege in our lives. The internet is the heart of the world, pumping information into our brains. Although, technology has been resourceful; in today’s society it should not be depended on. In 2010, 28% of citizens

  • Video Games DBQ Essay

    1543 Words  | 4 Pages

    Video games have many different genres. One must understand that there are different types of video games, in order to understand the effects of them. Each genre of video game will affect each person differently. However, before diving into the world of video games, a question must be asked, which is: what exactly are video games? Video games to some people are, “ any kind of digital, interactive experience, primarily emphasized through visual means.” (DocSeuss) Phrasing it lightly, a video game

  • Comparing The Interaction Between The Player And The Game System

    2124 Words  | 5 Pages

    The keyword in this definition, as with the others, is ’interaction’ – how the player and the game system associate to each other, and consequently ‘co behave’. Let us adapt this definition to the theory of game elements. The ’general or specific’ interaction that Lundgren and Björk refer to equals the interaction of two or more game elements – e.g., component, environment, and the player in a board game. The key point is that this interaction is put in motion by the player or the game, and the interaction

  • Connection Between Art and Video Games

    695 Words  | 2 Pages

    spent on mindless video games that are a waste of time to some people. Then again, there might just be other reasons for playing these video games. Video games can be played on many different levels like playing for fun, the story, or the hardcore gameplays. These variations and more are the reasons why people still play video games today. They keep many people entertained in the long run. In any case, there just might be another element to video games that give gamers another aspect to these creations

  • Three Aspects to Consider when Creating a Video Game

    965 Words  | 2 Pages

    Video games; the only form of entertainment that has the ability to give people the freedom to do whatever they want, whenever they want, without consequences. One moment you could be hitting a home run, the next you could be bombing an enemy country, or the next you could be running from the cops with strippers, rifles, and cocaine in your back seat. All good games have similar qualities, but there a few that stand out more than others. One of these qualities is that the video game takes place

  • Essay On Negative Effects Of Video Games

    1105 Words  | 3 Pages

    Are video games really as bad as some think? Some people find video games to be the cause of violence and delays in learning. Other people think that gaming is actually beneficial to one 's mental health and it can even help those who suffer from depression. Videogames, fun and educational tools of the electronic ages, have been the source of scrutiny for many years. Students who have gone into their schools with intent to or successfully injuring or murdering others, have more often than not, been

  • The Last of Us

    633 Words  | 2 Pages

    hat could only be made by Naughty Dog, a developer that understands certain risks need to be taken in order to create a story that is engaging, beautifully detailed and, above all, unique. The breath-taking graphics, superb writing, and compelling gameplay make this game what it is, which is truly amazing. “The Last of Us” has raised the bar on the expectations of developers and gamers alike, and will surely have an impact on the future of all games. Works Cited Intellectual Property: (noun) A

  • The Next Generation of Storytelling

    1963 Words  | 4 Pages

    Storytelling has been mankind’s most broad and universal occupation since its conception and has come a long way, developing new techniques and expanding in multiple domains. It can be considered an ancient form of art because it is crucial for human expression. Every culture has made a contribution to the narration of stories in various fields, such as, entertainment, literature, education, the media and so forth, with the purpose of conveying an important message, or purely to entertain. One entertainment

  • Synopsis Of The Game Limbo

    1923 Words  | 4 Pages

    1. Game Summary The title of the game "Limbo" is pretty explanatory and fitting to the game itself so I think it is a perfect fit for this game. It refers to the place in between hell and heaven (Life and Death) sort of like a purgatory or/and where the uncertainties happen. The official description given by the game's developers tried to cover this up to a certain extent by giving the players a simple backstory where the main character of the game "little kid" is looking for his sister in the "Limbo"

  • Descriptive Essay About Video Games

    1282 Words  | 3 Pages

    information, narrations, explanations of various objectives, and more. Some games are even classified as visual novels. These types of games contain little to no gameplay but contain the most text compared to others. As a kid, staring at pages filled with text was never my

  • Game Design And Development

    671 Words  | 2 Pages

    Computers have fascinated me ever since I can remember. Everything about them, from the parts that go into them, to the things you can create with them. More specifically the worlds you can create that others can immerse themselves in; being video games. Though it seems rather simple on the surface, the art of video game design & development has so many specific, and crucial parts that go into the game you purchase and play. Through research, I have gained more insight into each part that goes into

  • Censoring of Violent Video Games

    1142 Words  | 3 Pages

    There has always been controversy as to whether violent video games should be censored. Video games should be censored for the good of society. Video games do harm to teens and society due to making teens accumulate frustrations,makes teens think violence is acceptable in problem solving, and makes them very unhealthy but it also does some good, such as helps teens control their emotions, makes them conscious of what is good from what is bad, and helps them get rid of stress. This controversy may

  • What Ever

    827 Words  | 2 Pages

    comparing the two together by their price,plot, and game concepts. First when we are buying video games most gamers will be looking at the price. The Bioshock Infinite is $29.99 approximately 1000 Baht. Even though the Price is a little expensive the gameplay and other things included in the game might be worth it. The Half life 2 is $9.99 approximately 330 baht This price very cheap for a game like Half life 2 most of the game is this genres can range from $10-$40. The only con for Half Life 2’s cheap