Free Gameplay Essays and Papers

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Free Gameplay Essays and Papers

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    Malliets(2007) and Järvinens(2007) approach to videogame analysis. Järvinen(2007) used a set of casual games to conduct experiments on the physiological response to game mechanics, goals and suspense. Järvinen(2007) classified the gameplay into two main mechanics: global and local gameplay mechanics. The global mechanics are divided in primary and sub mechanics. The local mechanics, which are referred to as “modifier mechanics... ... middle of paper ... ...” is divided into five topics of interest: complexity

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    Artificial Intelligence and Video Games

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    process more complex. This would give them the ability to react to what they are seeing in a way that a normal human would which surprises players. How an AI reacts to the player is very important. AI is the most important to any video game’s story, gameplay and overall enjoyability. ”So now a turtle brain no longer consists of only going left and right and being crushed by a plumber, it needs to flee progressing fire, move away from an incoming vehicle, transition from ground to water navigable areas

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    The Creation Process of Video Games

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    The Creation Process of Video Games At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public

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    Video games; the only form of entertainment that has the ability to give people the freedom to do whatever they want, whenever they want, without consequences. One moment you could be hitting a home run, the next you could be bombing an enemy country, or the next you could be running from the cops with strippers, rifles, and cocaine in your back seat. All good games have similar qualities, but there a few that stand out more than others. One of these qualities is that the video game takes place

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    The keyword in this definition, as with the others, is ’interaction’ – how the player and the game system associate to each other, and consequently ‘co behave’. Let us adapt this definition to the theory of game elements. The ’general or specific’ interaction that Lundgren and Björk refer to equals the interaction of two or more game elements – e.g., component, environment, and the player in a board game. The key point is that this interaction is put in motion by the player or the game, and the interaction

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    People use media for enjoyment, but there are many questions regarding why they do. Humans are self-regulating, and they choose to use a medium for enjoyment. According to Rosengren, humans have basic needs, individual differences, and societal pressures that lead to different perceived problems and motivations, which can lead to media use. Many researchers have discovered that entertainment including arousal, to pass time, and relaxation are reasons why children use media. Entertainment was found

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    spent on mindless video games that are a waste of time to some people. Then again, there might just be other reasons for playing these video games. Video games can be played on many different levels like playing for fun, the story, or the hardcore gameplays. These variations and more are the reasons why people still play video games today. They keep many people entertained in the long run. In any case, there just might be another element to video games that give gamers another aspect to these creations

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    video games on aggression have impacted great results that when a person is only playing for a few minutes for example Bushman (1999) conducted a study on violent videogames that would lead to aggressive behaviors, that even for twenty minutes of gameplay many of his participants had aggressive thoughts and feelings. When in reality an average game play by a thirteen-year-old teenager is 6.3 hours (Nielson,

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    1. Game Summary The title of the game "Limbo" is pretty explanatory and fitting to the game itself so I think it is a perfect fit for this game. It refers to the place in between hell and heaven (Life and Death) sort of like a purgatory or/and where the uncertainties happen. The official description given by the game's developers tried to cover this up to a certain extent by giving the players a simple backstory where the main character of the game "little kid" is looking for his sister in the "Limbo"

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    Are video games really as bad as some think? Some people find video games to be the cause of violence and delays in learning. Other people think that gaming is actually beneficial to one 's mental health and it can even help those who suffer from depression. Videogames, fun and educational tools of the electronic ages, have been the source of scrutiny for many years. Students who have gone into their schools with intent to or successfully injuring or murdering others, have more often than not, been

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